This course provides a critical analysis of mass media in our culture. …
This course provides a critical analysis of mass media in our culture. Various types of media such as books, films, video games, and online interactions will be discussed and reviewed. This course will also evaluate how information and ideas travel between people on a large scale.
This class serves as an introduction to video recording and editing, presenting …
This class serves as an introduction to video recording and editing, presenting video as a tool of personal apprehension and expression, with an emphasis on self-exploration, performance, social critique, and the organization of raw experience into aesthetic form (narrative, abstract, documentary, essay). Students are required to complete a variety of assignments to learn the basics of video capture and editing, culminating in a final assignment that has to do with personal storytelling.
This course offers an introduction to the interdisciplinary study of videogames as …
This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.
Hii all. LP is one of the most interesting part of MATHEMATICS. …
Hii all. LP is one of the most interesting part of MATHEMATICS. IT will be benefited in many engineering and graphical research purpose. I have taken some important definition and steps to find LP by GRAPHICAL METHOD with examples. Please gothrough it. I hope it will definitely reach tevery students who were interested in learning this portion. THANK YOU.
This is a 9-day hands-on workshop about designing, building, and publishing simple …
This is a 9-day hands-on workshop about designing, building, and publishing simple educational videogames. No previous experience with computer programming or videogame design is required; beginning students will be taught everything they need to know and advanced students will be challenged to learn new skills. Participants will learn about videogame creation using the Unity game engine, collaborative software development using GitHub, gesture handling using the Microsoft Kinect, 3D digital object creation, videogame design, and small team management. This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.
Business Management of a Digital Presence Short Description: This Creative Commons textbook …
Business Management of a Digital Presence
Short Description: This Creative Commons textbook is designed to introduce readers to the many components of maintaining a business' online presence through effective communication and design.
Word Count: 19874
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
This instance of "Media, Education, and the Marketplace" focuses on the rise …
This instance of "Media, Education, and the Marketplace" focuses on the rise of information and communications technologies (ICTs) during the age of globalization, specifically examining its effect and potential in developing nations across the world. In particular, the class will focus on the following three components:
"Media" – ICTs, specifically the dramatic rise in use of the Internet over the past twenty years, have "globalized" the world and created opportunities where very few have been available in the past. We are entering a phase where an individual can significantly improve his or her own economical, political, and social circumstances with just a computer and Internet connection. This course investigate these profound developments through current research and case studies. "Education" – With projects such as MIT's OpenCourseWare, the major players in the world are beginning to understand the true power of ICTs in development. Throughout this class, we examine projects that harness the benefits of ICTs to create positive social change around the world. "Marketplace" – The focus is on the developing regions of the world. Specifically, the term "digital divide" is tossed around in everyday language, but what does it really mean? Is there an international digital divide, a national digital divide, or both? Should we try to bridge this divide, and how have past attempts succeeded and (for the most part) failed? Why? These are all questions that are asked throughout this course.
This course has a very unique pedagogy, which is discussed in more detail in the syllabus section.
This workshop explores the potential of media technology and the Internet to …
This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives in both communities. The class Web site can be found here: Media Technology and City Design and Development. It is sponsored by the West Philadelphia Landscape Project and the Center for Reflective Community Practice.
In this course students create digital visual images and analyze designs from …
In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.
This course examines the history, techniques, and aesthetics of mechanical and computer-aided …
This course examines the history, techniques, and aesthetics of mechanical and computer-aided approaches to algorithmic music composition and generative music systems. Through creative hands-on projects, readings, listening assignments, and lectures, students will explore a variety of historical and contemporary approaches. Diverse tools and systems will be employed, including applications in Python, MIDI, Csound, SuperCollider, and Pure Data.
This course is an investigation into the history and aesthetics of music …
This course is an investigation into the history and aesthetics of music and technology as deployed in experimental and popular musics from the 19th century to the present. Through original research, creative hands-on projects, readings, and lectures, the following topics will be explored. The history of radio, audio recording, and the recording studio, as well as the development of musique concrète and early electronic instruments. The creation and extension of musical interfaces by composers such as Harry Partch, John Cage, Conlon Nancarrow, and others. The exploration of electromagnetic technologies in pickups, and the development of dub, hip-hop, and turntablism. The history and application of the analog synthesizer, from the Moog modular to the Roland TR-808. The history of computer music, including music synthesis and representation languages. Contemporary practices in circuit bending, live electronics, and electro-acoustic music, as well as issues in copyright and intellectual property, will also be examined. No prerequisites.
This course is an introduction to music recording and audio production from …
This course is an introduction to music recording and audio production from both a practical and a theoretical perspective. Learn about the physical nature and human perception of sound, how it is transformed to and from electrical signals by means of microphones and loudspeakers, and how it can be creatively modeled through mixing consoles, signal processors, and digital audio workstations. The course covers making informed choices about microphone selection and positioning, and various editing, mixing, and mastering techniques.
Can you make a cellphone change the world? NextLab is a hands-on …
Can you make a cellphone change the world? NextLab is a hands-on year-long design course in which students research, develop and deploy mobile technologies for the next billion mobile users in developing countries. Guided by real-world needs as observed by local partners, students work in multidisciplinary teams on term-long projects, closely collaborating with NGOs and communities at the local level, field practitioners, and experts in relevant fields. Students are expected to leverage technical ingenuity in both mobile and internet technologies together with social insight in order to address social challenges in areas such as health, microfinance, entrepreneurship, education, and civic activism. Students with technically and socially viable prototypes may obtain funding for travel to their target communities, in order to obtain the first-hand feedback necessary to prepare their technologies for full fledged deployment into the real world (subject to guidelines and limitations).
Today I will demonstrate how to draw Gasket A, step-by-step. To begin, below …
Today I will demonstrate how to draw Gasket A, step-by-step. To begin, below is a Finished Drawing of Gasket A. Instructions for the assignment: Begin a New Drawing in AutoCAD, Set Limits to 0,0 and 8,6. Set Snap and Grid values appropriately. Units are Decimal inches with a precision of 0.00”. We will create the gasket above. Draw only the gasket shape, do not add dimensions or centerlines. (HINT: Locate and draw the four 0.5” diameter Circles, then create the concentric 0.5” radius arcs as full Circles then Trim. Make use of the Object Snaps and Trim whenever applicable.) Save the drawing using the filename GASKET A. Click to begin the video.
OER Fundamentals are invited to remix this course planning template to design and …
OER Fundamentals are invited to remix this course planning template to design and share their OER project plans, course information and syllabus, and reflection.
OER Fundamentals are invited to remix this course planning template to design and …
OER Fundamentals are invited to remix this course planning template to design and share their OER project plans, course information and syllabus, and reflection.
This Open Educational Resources site will complement textbooks and lectures with obvious information gaps. …
This Open Educational Resources site will complement textbooks and lectures with obvious information gaps. An extension of regular learning content. For example, you can accompany the text with multimedia materials such as videos. By presenting information in multiple formats, students can more easily learn the material being taught.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.