Learn about Rube Goldberg Machines, set imaginations on fire! Wonderopolis targets a 5th grade reading level and is aligned to Common Core Standards and <sci/ss standards>. We have Immersive Reader embedded for each Wonder of the Day--which means accommodations are available and translations can be provided with a few mouse clicks. <--come up with some standard content for after the overview of the individual Wonder.
This is an online module created for the 3rd Grade of the Junior High School. The topic of the lesson is the "7 Wonders of the World", and its main emphasis is placed on the Listening comprehension skills practice.The lesson is constructed on the basis of the ADDIE Model (Kurt,2017), and it is inspired by the UDL Principles approach (CAST,2011), and the Gagne's Nine Events of Instruction.During the lesson, various online platforms and webtools are used, something that makes learning procedure more interesting and accessible for all learners to attend and follow.
Students and professionals in science, design and technology have to develop and communicate concepts that are often difficult to comprehend for the public, their peers and even themselves.
IMAGE | ABILITY – Visualizing the Unimaginable, will help you enhance your communication and interpersonal skills and provide insight, tips and tricks to make such complex and seemingly unimaginable concepts and ideas imaginable.
After finishing this course you will be more skilled in finding the right visual language to convey your ideas, thoughts and vision. You will be able to illustrate units and quantities, concepts and themes and you will know how to unravel complexity by using diagrams and schemes.
Students are provided with an introduction to above-ground storage tanks, specifically how and why they are used in the Houston Ship Channel. The introduction includes many photographic examples of petrochemical tank failures during major storms and describes the consequences in environmental pollution and costs to disrupted businesses and lives, as well as the lack of safety codes and provisions to better secure the tanks in coastal regions regularly visited by hurricanes. Students learn how the concepts of Archimedes' principle and Pascal's law act out in the form of the uplifting and buckling seen in the damaged and destroyed tanks, which sets the stage for the real-world engineering challenge presented in the associated activity to design new and/or improved storage tanks that can survive storm conditions.
How can you use the Engineering Design Process to access a geographically inaccessible location to deliver supplies?
After catastrophic flooding in New Orleans destroyed two hospitals, the Southeast Louisiana Veterans Health Care System is planning a replacement facility that will incorporate resilience against future extreme events.
Widespread damage from flooding at the Texas Medical Center in Houston revealed the complex's vulnerabilities. Implementing a long-term hazard mitigation plan is reducing future risks.
Amag! is the architecture magazine for children.
It is a game to cut, brake, destroy…
It is for all children from 5 to 10 years.
It is an Open Educational Resource (OER) for schools around the world.
Amag! is a building material, as well as a game, and a research tool. Children learn about architecture, playing with the pages of the magazine.
Amag! consists of articles: A4 for download, print and play. Each article is created by an author or team. All of them are specialist on architecture education for children and youth, or art professionals related to children.
This website is devoted to exploring American fascination with Egypt and its history. Primary Source documents can be found by browsing the Historical Sources page or by searching through the advanced search page. Secondary literature that addresses topics such as art & architecture, history, literature, religion, and science can be browsed through the scholarship page. The web resources page contains a list of helpful websites related to the topics of the site and the search page is an advanced search that allows users to search for specific items and articles.
Students will examine two paintings and discuss the use of architectural elements and vantage points in the paintings. Referring to the elements of art, students will also examine how three-dimensional shapes are transformed into two-dimensional forms in paintings, as well as the use of indoor space vs. outdoor space.
Anteprima del volume "I BACINI CULTURALI E LA PROGETTAZIONE SOCIALE ORIENTATA ALL’HERITAGE-MAKING, TRA POLITICHE GIOVANILI, INNOVAZIONE SOCIALE, DIVERSITÀ CULTURALE. Il framework del Progetto ABACUS – Attivazione dei Bacini Culturali Siciliani, alla luce della Convenzione Quadro del Consiglio d'Europa sul valore del Patrimonio culturale per la società"
- Architecture and Design
- Computer Science
- Environmental Science
- Information Science
- Arts and Humanities
- Art History
- Performing Arts
- World Cultures
- Public Relations
- Physical Geography
- Social Science
- Political Science
- Social Work
- Material Type:
- Case Study
- Primary Source
- Teaching/Learning Strategy
- ABACUS Project Activation of Cultural Basins
- Date Added:
Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.
Architectural and Structural Engineering provides learning opportunities for students interested in preparing for careers in such areas as architecture, industrial design, and civil engineering.
Students will examine the use of the elements of art, including line, shape, form, texture, and color, in a drawing. They will also study the elements of architecture and learn to identify architectural elements in detail and their relationship to the surrounding landscape. Then students will draw an ancient Roman temple in perspective, integrating architectural elements in the drawing.
This art history video discussion examines the Arch of Constantine, 315 C.E., Rome.
This art history video discussion examines the Arch of Titus, originally Pentelic marble, early 19h-century restoration is in travertine, c. 81 C.E. (Via Sacra, Rome).
This lesson explores the similarities between how a human being moves/walks and how a robot moves. This allows students to see the human body as a system, i.e., from the perspective of an engineer. It shows how movement results from (i) decision making, i.e., deciding to walk and move, and (ii) implementing the decision by conveying the decision to the muscle (human) or motor (robot).
This course is an exploration of visual art forms and their cultural connections for the student with little experience in the visual arts. It includes a brief study of art history and in depth studies of the elements, media, and methods used in creative processes and thought. Upon successful completion of this course, students will be able to: interpret examples of visual art using a five-step critical process that includes description, analysis, context, meaning, and judgment; identify and describe the elements and principles of art; use analytical skills to connect formal attributes of art with their meaning and expression; explain the role and effect of the visual arts in societies, history, and other world cultures; articulate the political, social, cultural, and aesthetic themes and issues that artists examine in their work; identify the processes and materials involved in art and architectural production; utilize information to locate, evaluate, and communicate information about visual art in its various forms. Note that this course is an alternative to the Saylor FoundationĺÎĺ_ĺĚĺ_s ARTH101A and has been developed through a partnership with the Washington State Board for Community and Technical Colleges; the Saylor Foundation has modified some WSBCTC materials. This free course may be completed online at any time. (Art History 101B)