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23 Things for Digital Knowledge
Conditional Remix & Share Permitted
CC BY-SA
Rating
5.0 stars

23 Things is a suite of 23 self-paced online modules that cover a range of topics from video editing to basic coding. Each module or 'thing' consists of information, interactive activities, and invitations to try out various open and free software applications and technologies. The modules have been created using H5P and can be downloaded individually as a single H5P file, modified and re-used under a CC-BY-SA licence - simply click on the 'reuse' link at the bottom of each module.

The content was created by Curtin University students as part of a 'students as partners' project.

Subject:
Information Science
Electronic Technology
Educational Technology
Higher Education
Material Type:
Full Course
Interactive
Author:
Curtin University Library
Date Added:
12/04/2020
3D Printed STEM Racers : 7 Steps (with Pictures)
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CC BY-NC-SA
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Create 3D printed components for a vegetable/fruit STEM racer!

From the article:

"These 3D printed STEM race cars are the perfect project based learning tool to help teachers get kids excited about science, technology, engineering, math, and nutrition to boot! The racers I show you how to make in this instructable will provide an opportunity to turn almost anything (no kittens or other live things please) into a race car – allowing different sized and weighted objects to illustrate mechanical physics concepts like mass, friction, force, speed, distance, and gravity!"

Subject:
Educational Technology
Material Type:
Activity/Lab
Author:
Paige Russell
Date Added:
01/31/2020
Remix
4 C's Activity for Biology Cancer
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CC BY-NC
Rating
3.0 stars

This is an extension activity after discussing cancer or lead into discussing about student choices. Essential QuestionsStudents will be able to to describe behaviors lead to skin cancer and how can it be prevented.Students will be able to explain the risk and reward behaviors.  

Subject:
Health, Medicine and Nursing
Educational Technology
Life Science
Material Type:
Lesson Plan
Author:
Doug Mossengren
Date Added:
06/16/2018
Remix
The ACAT Method (Analogous Comparison and Transfer Method)
Unrestricted Use
CC BY
Rating
0.0 stars

This is a short description of the ACAT Method.The method uses analogous comparisons by taking examples or situations from everyday life and in consequence the logical or analogous transfer to the scientific problem. The method uses the development of imaginations or “pictures in the head” to develop a view of the analogy; this picture is transferred as a problem-solving idea to the concrete scientific problem. Multimedia material like animations are used to provide a higher level of imagination and to develop the understanding for the discussed problem.

Subject:
Educational Technology
Material Type:
Reading
Author:
Peter Mazohl
Date Added:
03/08/2020
Remix
AP Computer Science Activity: Chalk Talk - Why Do We Create Instances Of Classes?
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CC BY-NC
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A modified version of a Chalk Talk routine in which the educator provides a prompt for students to put forth ideas, questions, and further develop ideas of others in an effort to advance understanding in relation to a topic.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/30/2018
Remix
AP Computer Science Activity: Claim-Support-Question - Enhancing Classes - Interface Design and Implementation
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CC BY-NC
Rating
4.0 stars

This activity utilizes a Claim-Support-Question framework that allows students to draw on prior knowledge, investigation, and questioning. Designed to be placed within a Java context of enhancing object-oriented programming classes using interfaceses, students will analyze, implement, and support claims regarding three separate interfaces while moving between analysis and program implementation.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/22/2018
Remix
AP Computer Science Activity: I Used To Think, Now I Think:
Conditional Remix & Share Permitted
CC BY-NC
Rating
4.0 stars

This activity is utilized as a method for students to commuincate their current learning, progress their understanding, and then reflect on their current understanding of a topic and share what they now think and the connections they have built.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/30/2018
ARPEM : une expérience concrète de mutualisation sur le campus grenoblois
Rating
0.0 stars

Les ressources pédagogiques numériques créées dans les universités sont actuellement peu mutualisées. Les raisons que nous avançons sont leur manque de visibilité, la fragilité inhérente aux documents numériques, l absence historique de gestion de ce type d objets par les bibliothèques et les questions de propriété intellectuelle. Nous présentons le projet ARPEM, mis en place par Grenoble Universités pour répondre à cette problématique. Les premiers mois de fonctionnement nous permettent de présenter un rapport d étape et les évolutions prévisibles du projet.

Subject:
Computer Science
Educational Technology
Material Type:
Lecture Notes
Author:
Christine CARRÈRE
Jean-Michel MERMET
Date Added:
09/15/2019
ATIVIDADES INTERDISCIPLINARES EM MATEMÁTICA E CIÊNCIAS AMBIENTAIS PARA O ENSINO MÉDIO
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

O produto destina-se aos educadores de matemática apresentando roteiros de como abordar os conteúdos regulares escolares no ensino médio interdisciplinarmente e balizados nas competências e habilidades extraídas da BNCC, utilizando-se de artefatos utilitários locais como tema gerador de conteúdos em Matemática e Ciências Ambientais. Desta forma, espera-se com essa prática educacional diferenciada ressignificar o ensino da matemática a partir da construção coletiva do pensar, saber e fazer matemático expressos nos artefatos da cultura local.

Subject:
Educational Technology
Material Type:
Teaching/Learning Strategy
Author:
Kleber de Souza Miranda
Date Added:
05/12/2021
Active Learning with Technology: Open Workbook
Unrestricted Use
CC BY
Rating
0.0 stars

This workbook provides the first session to the Module: Promoting student engagement through the application of technology to develop active learning: ‘Active Learning with Technology’

The aim of this module is to promote active student learning by the use of technology in teaching practice. Participants will engage in a reflective process to identify and develop potential areas of active learning and participation within their practice. They will then evaluate and assess technological options to apply within a given session, module or programme.

Subject:
Arts and Humanities
Business and Communication
Educational Technology
Material Type:
Assessment
Homework/Assignment
Lecture Notes
Lesson Plan
Reading
Teaching/Learning Strategy
Provider:
David Jennings, UCD Teaching and Learning
Provider Set:
Individual Authors
Author:
David Jennings
Date Added:
05/06/2014
Algorithmic thinking
Unrestricted Use
CC BY
Rating
5.0 stars

2023 Education Vision "Face to face in-service trainings will be organized for the teaching of algorithmic thinking of classroom teachers in a computer-free environment." The in-service program was opened within the scope of the study, which was initiated in line with the target.

Subject:
Educational Technology
Material Type:
Teaching/Learning Strategy
Author:
Dr.Huseyin KOCASARAC
Date Added:
09/13/2019
Android:Kotlin/Everywhere
Conditional Remix & Share Permitted
CC BY-SA
Rating
5.0 stars

Welcome to the Android developer guides. The documents listed in the left navigation teach you how to build Android apps using APIs in the Android framework and other libraries.

Subject:
Computer Science
Engineering
Information Science
Career and Technical Education
Educational Technology
Material Type:
Lecture Notes
Reading
Unit of Study
Author:
Peeyush pareek
Date Added:
08/28/2019
Approaches to ICT & Pedagogical Integration
Conditional Remix & Share Permitted
CC BY-SA
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Today’s learners use a variety of technologies to access knowledge resources and interact globally with people. These interactions create a digital society that affords learners opportunities for education, entertainment and social interaction. Consequently, teachers should consider harnessing this know-how to create learning experiences that advance the curriculum objectives and respond to the directives of the national policy studied in unit 1.

In this unit we will evaluate pedagogical approaches to using ICT in such a way that it supports the teaching of curriculum objectives.

Subject:
Educational Technology
Material Type:
Module
Unit of Study
Author:
Matthew Goniwe School of Leadership and Governance
Date Added:
11/23/2017
Remix
Are cell phones safe or cancer causing?
Conditional Remix & Share Permitted
CC BY-NC
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This is a Tug of War activity to spur the conversation about the controversy of the potential danger of cell phone usage. Prior to this, the students would have learned about the structure and energy of electromagnetic radiation.

Subject:
Educational Technology
Physics
Material Type:
Lesson Plan
Author:
Linda Warner
Date Added:
10/30/2018