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Artistic Expression of Original Research Course Curriculum
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Grade level: graduate students, advanced undergrads, persons with analyzed research results

Course length: 1 semester, 4-6 months

Objective: This course empowers scientists to engage with their own data, each other, and the public through art. Through collective brainstorming, prototyping, and feedback from professional artists, students will create a project that expresses their own research through any artistic medium of their choice. The course typically culminates in a public art exhibition where students interact with a general audience to discuss their research, art, and what it means to be a scientist.

Subject:
Visual Arts
Graphic Design
Life Science
Biology
Physical Science
Social Science
Material Type:
Full Course
Author:
Peter Marting
Date Added:
07/25/2018
Blender 3D: Noob to Pro
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Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application. This book is intended to be used in conjunction with other on-line resources that complement it.

Subject:
Computer Science
Graphic Design
Material Type:
Textbook
Provider:
Wikibooks
Date Added:
07/28/2016
Creating 3-D Models using Sketch-Up
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The project objective is to have students make a realistic 3-D model that is to scale. Student Mission: Your objective is to create a 3-D model of a building of your choice or imagination. The building must be to scale relative to an average-sized person. You make recreate a dwelling, barn or famous building OR create your dream home. Your building must be to scale and should be finished (windows, roof, shutters, steps, furniture, etc.). The outside of your building should include some surrounding features (e.g. bushes, trees, sidewalks, street, shed, etc.). Your final project should incorporate the elements listed on the rubric and be as detailed as possible. Be creative!

Subject:
Architecture and Design
Computer Science
Engineering
Graphic Design
Geometry
Measurement and Data
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson Plan
Unit of Study
Author:
Debra Lindner
Date Added:
03/13/2019
Digital Foundations: Introduction to Media Design with the Adobe Creative Cloud, Revised Edition
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Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.Order a print copy: http://www.lulu.com/content/paperback-book/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition/24461332

Subject:
Arts and Humanities
Visual Arts
Graphic Design
Material Type:
Textbook
Provider:
OpenOregon
Author:
Michael Mandiberg
xtine burrough
Date Added:
10/28/2014
Einstein Project
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The “Einstein Project” is a framework that is designed to help you find a solution to an everyday problem that makes you passionate in your thinking and designing. This project is designed to make you think outside of the box as active learners and create solutions in uncommon ways, forget about failing or succeeding and take chances.

Subject:
Architecture and Design
Engineering
Graphic Arts
Visual Arts
Management
Marketing
Agriculture
Electronic Technology
Graphic Design
Manufacturing
Welding
Forestry and Agriculture
Material Type:
Activity/Lab
Student Guide
Author:
Dan Moyer
Date Added:
09/25/2018
Fundamentals of Computational Media Design, Fall 2008
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" This class covers the history of 20th century art and design from the perspective of the technologist. Methods for visual analysis, oral critique, and digital expression are introduced. Class projects this term use the OLPC XO (One Laptop Per Child) laptop, Csound and Python software."

Subject:
Arts and Humanities
Visual Arts
Graphic Design
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Bove, V. Michael
Holtzman, Henry
Small, David
Vercoe, Barry
Date Added:
01/01/2008
Graphic Arts Technology Model
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***LOGIN REQUIRED*** A course in Graphic Arts Technology provides students with an understanding of the processes and systems common to careers in publishing, printing, and other forms of media distribution. Representative topics include graphic design concepts; art and copy preparation; image generation and editing; desktop publishing; on-demand publishing; school yearbook and magazine layout; advertising and promotion; printing technology; binding and finishing; and screen printing.Students will be committed to lifelong learning as they grow individually, participate in groups, think analytically, create artistic products, and contribute to production of a major project. Students will learn illustration design software such as Adobe Illustrator, photo editing software such as Adobe Photoshop, and page layout software such as Adobe InDesign to create projects that will be printed in traditional and digital formats.

Subject:
Arts and Humanities
Graphic Arts
Visual Arts
Graphic Design
Material Type:
Full Course
Lesson Plan
Provider:
Butte County Office of Education
Provider Set:
CTE Online
Date Added:
07/15/2013
Graphic Design and Print Production Fundamentals
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This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.

Subject:
Career and Technical Education
Graphic Design
Material Type:
Textbook
Provider:
BCcampus
Provider Set:
BCcampus Open Textbooks
Date Added:
11/30/2015
Introduction to Design Equity – Open Textbook
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Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice.

Subject:
Architecture and Design
Graphic Design
Sociology
Material Type:
Full Course
Textbook
Author:
Kristine Miller
Date Added:
01/16/2019
Learn 3D Design Using Tinkercad
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This series of lessons will teach all of the key features in Tinkercad, a free, web-based 3D design platform. When you have finished the lessons you will have a comprehensive knowledge of how to design/draw in 3D. After that all you need is practice to improve your skills.

Subject:
Architecture and Design
Computer Science
Graphic Arts
Visual Arts
Electronic Technology
Graphic Design
Educational Technology
Elementary Education
Geometry
Material Type:
Activity/Lab
Diagram/Illustration
Interactive
Lesson
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Author:
Tom Guellich
Date Added:
09/25/2018
Learning to Use a Vector Editor - Gravit.io
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This is a unit on learning how to use a vector editing program (gravit.io) used for my online graphic design class. This program is free and runs in the browser so was optimal for my students using chromebooks. Each of the 6 lessons has a written lesson tutorial with images, as well as a screencast video that goes over that lesson. 4 of the 6 lessons have an assignment associated with them. There is an outline for what each lesson goes over listed underneath the links for that lesson. All written tutorials, lessons and assignments are in google docs. Lesson 1 - Basics | Screencast Lesson 1 | Assignment Lesson 1What is Gravit.io?Canvas & ZoomSelecting ObjectsMoving objectsCopy/Paste/Delete/DuplicateSupersize, Rotate, FlipGrouping & UngroupingArranging ObjectsAlign and DistributeSavingLesson 2 - Shapes, Paths, Pen | Screencast Lesson 2 | Assignment Lesson 2Basic ShapesBasic Star-based ShapesAdjusting ObjectsShapes vs. PathPath OperationsPen ToolLesson 3 - More Paths & Type | Screencast Lesson 3 | Assignment Lesson 3 CC BY SA 3.0 Rebecca EricksonDrawing Curves with the PenTypes of NodesThe Freehand Tool & SimplifyFills & BordersThe Type ToolLesson 4 - More on Type | Screencast Lesson 4 | Assignment Lesson 4Working with Type: Text vs. PathsType AlignmentCharacter, Word and Line SpacingPutting Type on PathsLesson 5 - Gradients & Textures | Screencast Lesson 5Using the Gradient ToolFine-tuning Gradient PositionAdding More Points to a GradientWorking with TexturesAdding NoiseLesson 6 - Clipart & Vectorizing Images | Screencast Lesson 6About openclipart.orgImporting Open Clip Art into GravitVectorizing Images

Subject:
Graphic Arts
Graphic Design
Material Type:
Lesson Plan
Author:
Ashley Webb
Date Added:
01/17/2018
Problem Solving Under Pressure
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John Santos, STEM teacher at the Images, Science, and Technology Academy (ISTA) pushes students to become college and career ready with 21st century skills. A variety of science, technology, and engineering concepts and tools are utilized in this rigorous program including graphic design, manufacturing, digital design, engineering, applied math, and physics.Some of the 21st century skills addressed include critical thinking, real-world scenarios in which students have Ňone shotÓ to solve a problem that could have a catastrophic impact, reverse engineering, and working as a team.

Subject:
Engineering
Graphic Design
Manufacturing
Material Type:
Lesson Plan
Teaching/Learning Strategy
Provider:
Teaching Channel
Provider Set:
Teaching Channel
Date Added:
02/25/2013
Teaching Visual Effects for Audiovisual Production using Digital Learning Objects
Rating

The research project of this Ph.D. in Digital Media has as objective the creation of a tool (object of learning) for pedagogical aid in teaching the production of visual effects in audiovisual productions, more specifically in the interactions between real and virtual images (match moving).

The prototype created during the research has the purpose of assisting teachers and students in the practical exercises of interaction between real and virtual images.

The tool has the ability to assist in data collection at the time of live-action filming, given the large amount and complexity of these data, and its vital need for the reproduction of real conditions in the virtual universe later.

In addition, it has the ability to generate a script (in Maxscript language) for its use in 3DS Max graphics software, automating part of the production process.

It is also part of the research, besides the conception and creation of the tool (learning object), its validation in the pedagogical and design bias (user experience and user interface).

Subject:
Architecture and Design
Visual Arts
Communication
Film and Music Production
Graphic Design
Material Type:
Activity/Lab
Data Set
Student Guide
Author:
Alexandre Vieira Maschio
Date Added:
02/24/2019
Telling Your Story with Infographics
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Professional Resource for telling your story with infographics. Basic design elements and resources are linked. Resources include free downloads from Magnolia Consulting, samples created in Venngage, and examples created by ESU #3.

Subject:
Graphic Arts
Visual Arts
Communication
Graphic Design
Material Type:
Lesson
Author:
Christine Qualman
Date Added:
02/09/2018
Understanding Color Theory
Rating

Strong communication begins with a basic knowledge of color theory and it's functionality. This content page contains links which will direct you to external web resources, rich with content, that will help you better understand the powerful role of color in visual communication.

Subject:
Arts and Humanities
Graphic Design
Material Type:
Activity/Lab
Reading
Provider:
Boise State University
Provider Set:
Individual Authors
Date Added:
04/12/2011