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Designing the Digital World
Unrestricted Use
CC BY
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The book offers a blend of theory and practice in guiding readers to apply design thinking principles to solving some of our world’s biggest problems. At the same time, readers are encouraged to become aware of new and emerging technologies that make prototyping and applying solutions a reality.

Subject:
Computer Science
Information Science
Visual Arts
Material Type:
Textbook
Provider:
Open Press at NUI Galway
Author:
Eileen Kennedy
Date Added:
05/31/2021
Economics Made Easy: Curricular Resources for Economics Courses
Unrestricted Use
CC BY
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Looking for engaging content for your economics courses? The Institute for Humane Studies has curated this collection of educational resources to help economics professors enrich their curriculum. Find videos, interactive games, reading lists, and more on everything from opportunity costs to trade policy. This collection is updated frequently with new content, so watch this space!

Subject:
Economics
Material Type:
Teaching/Learning Strategy
Provider:
Institute for Humane Studies
Date Added:
04/13/2018
Get Started with Augmented and Virtual Reality for Learning
Conditional Remix & Share Permitted
CC BY-NC
Rating
5.0 stars

This guide is intended for newcomers to augmented and virtual reality that wish to learn about these technologies and use them in teaching, training, and learning. Appropriate for both educators and trainers, this guide focuses on free and open source websites and apps to allow anyone to get started quickly and easily, and with no coding required.

Subject:
Computer Science
Educational Technology
Material Type:
Module
Textbook
Author:
Lindsay O'Neill
Date Added:
01/02/2020
Google Expeditions/Tour Creator Tutorial
Conditional Remix & Share Permitted
CC BY-NC
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This is a brief tutorial for teachers and/or students in using the main features of Google Expeditions and Tour Creator. I demonstrate the interface of the Expeditions app on iPad and Smartphone, both from a teacher and student perspective. I also show an example of the Tour Creator which is newly available from Google/Poly and has potential for student artifact creation as well as custom teacher-made materials. In an attached document I explain how these newer functions satisfy the concerns expressed by some toward VR and how they support a Digital Didactical Design teaching model.

Subject:
Educational Technology
Material Type:
Interactive
Simulation
Teaching/Learning Strategy
Author:
Will Cheney
Date Added:
02/18/2020
How Big Is the US Debt? : Virtual Reality Experience
Unrestricted Use
CC BY
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The US government debt is now bigger than the debt of any other government in human history. It is so big, that it is hard to comprehend just how big it is. This immersive 360 degree video helps illustrate the scale of the debt while Professor Antony Davies from Duquesne University breaks down the debt and explains its implications.

Subject:
Economics
Material Type:
Lecture
Provider:
Institute for Humane Studies
Author:
Antony Davies
Date Added:
02/18/2017
IMLS Fellowship Course
Rating
0.0 stars

In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Subject:
Applied Science
Material Type:
Full Course
Date Added:
10/06/2016
IMLS Fellowship Course, Creating Alternative School Library Environments
Rating
0.0 stars

In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Subject:
Applied Science
Material Type:
Unit of Study
IMLS Fellowship Course, Creating Alternative School Library Environments, Leveraging Virtual Reality in a School Library
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

The module asks students to think beyond their current experiences in school libraries.  We will look at content that is not specific to school, yet it will be the basis for discussions about how it might apply in future school library environments. You will ask your students to "think out of the box" for the moment then consider those futurist ideas when planning a space for today while knowing the space  should be flexible enough to accommodate futuristic possibilities. 

Subject:
Information Science
Material Type:
Module
Author:
Margaret Sullivan
Date Added:
08/04/2016
Immersive Experiences in Natural and Cultural History Education
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

Imagine being transported into an entirely new world, or see the world you know being transformed in fantastical ways: that is what immersive experiences can deliver. Traditional classroom learning can be restrictive and at times dull, but virtual reality (VR), augmented reality (AR), and mixed reality (MR) can offer transformative learning experiences that are novel, interactive, and exciting. There is nothing quite like the immersive experience that this media and these technologies offer. It these experiences and this technology pertaining to education and natural and cultural history that we explore in this open course.

Subject:
Arts and Humanities
Visual Arts
Educational Technology
History
Life Science
Archaeology
Material Type:
Unit of Study
Author:
Erica Hargreave
Johannes Wielenga
Yannick Wong
Date Added:
01/22/2021
Introduction to VR in Unity & Unreal
Conditional Remix & Share Permitted
CC BY-SA
Rating
5.0 stars

Welcome to an overview of using Unity and Unreal engines to get started with Virtual Reality. This documentation was originally compiled and utilized for the Pittsburgh VR Meetup group at Community College of Allegheny County.

Subject:
Arts and Humanities
Career and Technical Education
Education
Material Type:
Primary Source
Reading
Author:
Rebecca Elinich
Date Added:
04/15/2019
Transmedia Storytelling: Narrative worlds, emerging technologies, and global audiences MOOC
Only Sharing Permitted
CC BY-NC-ND
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0.0 stars

Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change.

This course will help you to design a strategy for developing and telling your own transmedia story. You will learn about what it takes to:
• Shape your ideas into compelling and well structured narratives and complex story worlds
• Identify, understand, and engage different audiences in your stories
• Create cohesive user experiences across different platforms
• Evaluate existing and emerging technologies to share your story with the world, and help your audience participate in the larger storyworld you create

The course provides you with a unique, authentic, and industry relevant learning opportunity. You will have access to current theory, industry examples and advice and undertake learning activities that will equip you with the tools you need to start developing your own ideas.

Subject:
Arts and Humanities
Career and Technical Education
Education
Material Type:
Full Course
Author:
Simon McIntyre
Date Added:
09/20/2016
XR: What is Immersive Technology?
Conditional Remix & Share Permitted
CC BY-NC-SA
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10. Brave New World - XR - What is Immersive Technology?

The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.

Subject:
Electronic Technology
Material Type:
Lesson
Provider:
CUNY Academic Works
Provider Set:
Medgar Evers College
Author:
Rhonda S. Binda
Date Added:
10/30/2020