In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Applied Science
Material Type:
Unit of Study
Communal, User Based Design, Flow, AEIOU, Human-centered Design, Hacker Space, Feasibility Design Concepts, bcpl-xreality, Base Knowledge, Zone Planning, Space Planning, Desirability Design Concepts, Imersive Planning, Multiplicity of Trajectories, Personal Bias, Gaming, Viability Design Concepts, Virtual Reality, Learning Commons, Hologram, Dimensional, Maker Space, School Librarian Preparation, Improvisational