In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Applied Science, Computing and Information
Material Type:
Unit of Study
AEIOU, bcpl-xreality, Zone Planning, Hacker Space, Feasibility Design Concepts, Improvisational, Personal Bias, Hologram, Communal, School Librarian Preparation, Multiplicity of Trajectories, Desirability Design Concepts, Flow, Viability Design Concepts, User Based Design, Maker Space, Imersive Planning, Space Planning, Base Knowledge, Human-centered Design, Gaming, Dimensional, Learning Commons, Virtual Reality