Search Results (37)
Students will create an interactive Powerpoint game where they will create real world problems that are used as clues to move on to the next level. Problems include all 8th grade math standards.
A web page and interactive applet showing the ways to calculate the area of a trapezoid. The user can drag the vertices of the trapezoid and the other points change automatically to ensure it remains a trapezoid. A grid inside the shape allows students to estimate the area visually, then check against the actual computed area. The text on the page gives three different ways to calculate the area with a formula for each. The applet uses one of the methods to compute the area in real time, so it changes as the trapezoid is reshaped with the mouse. A companion page is http://www.mathopenref.com/trapezoid.html showing the definition and properties of a trapezoid. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
Like most introductory science textbooks, this one opens with a discussion of scientific method. A key feature is its focus on experimental support for what we know about cell and molecular biology. Understanding how science is practiced and how investigators think about experimental results is essential to understanding the relationship of cell structure and function…, not to mention our relationship to the natural world. This is a free Open Education Resource (OER), covered by a Creative Commons CCBY license (check out the Preface!). Every chapter begins with learning objectives and links to relevant recorded lectures. As used by the author, the iText engages students with embedded “just-in-time” learning tools. These include instructor’s annotations (comments) directing students to animations or text of interest, as well as links to writing assignments and quizzes. These interactive features aim to strengthen critical thinking and writing skills necessary to understand cell and molecular biology, not to mention science as a way of thinking in general. Please excuse the marketing terms, but you can choose between Bronze, Silver, or Gold versions, reflecting increasing potential for student interaction with the iText. Download your choice of the iText or the sample chapter at one of the links below.
This video shows primary students using an Interactive Word Wall, a protocol, with words related to the unit of study (both domain specific and academic vocabulary). Students manipulate the words as they discuss relationships among the words and ideas. There are many ways to use an Interactive Word Wall; this video shows students doing concept mapping. First, the teacher restates the guiding question "How does a spider use its body to survive?" She has students pantomime to review key ideas and vocabulary. She then reviews with students the purpose of concept mapping: to articulate how the words are related to each other. Next, students work in small groups, manipulating vocabulary cards and symbols (e.g., arrows, equals) that help convey the relationships. The teacher circulates to check for understanding, clarifying misconceptions, and push student thinking. The teacher ends the class with students reviewing other groups' concepts maps to give specific feedback on what they thought was strong.
Name of Student Teacher: Vannesa Tovar Díaz, Camila Guzmán Cruz, Diana Oyola Ortiz, Sebastián Perdomo, Leonardo Hernández.School/Institution: Institución Educativa Departamental Tierra de Promisión.Grade: Ninth Grade.Length of the Class: 2 hours.
Interactive Desmos activities that are associated with Units of the Secondary Math II - Mathematics Vision Project (MVP) curriculum.
Teachers will want to create a class code to share with students to monitor student progress as they work through the Desmos activities for each of the lessons.
“Dunia Fi Lubnan” is an online Arabic interactive storybook developed by Alefb multicultural center for children with support from Qatar Foundation International through a Curriculum Development grant.
The storybook is a fully illustrated interactive story, and includes interactive comprehension quiz questions prompted by "Nahla the bee" in English, playful drills to test reading, writing and comprehension, and cultural games from which the learner can accumulate points to earn a surprise gift from Alefb. The story of Dunia, stretched out over 22 fully illustrated pages, tells a tale about a young girl who tries to overcome her fear of speaking Arabic. Along the way, users are exposed to several interactive self-correcting drills, audio files, cultural authentic documents tackling a wide variety of learning topics based on the themes and lessons within Dunia's story. Animations, sounds, glossaries pages and English translation tools all provide helpful hints and aid the learner in staying engaged. “Dunia Fi Lubnan” is an integrated educational material in that it uses both Modern Standard Arabic, الفصحى and colloquial العامية.
The interactive and multimedia components are designed in part to enhance regular curricula for teaching Arabic as a foreign language to children, teens and even adults, individually or in a classroom setting.
When all of the modules are completed, learners will have acquired new vocabulary, reinforced their reading, writing and comprehension skills, and been exposed to different practices, products and perspectives of the Arabic culture. Learners will be able to write a simple postcard using vocabulary from the following topics: Greetings, Feelings, Activities, Countries and Places, Colors, Food, Things and Family/Friends.
Welcome to our website full of fun online activities! ELM Interactives for Grades K-8 is designed to help young students develop and practice computer, online literacy and research skills. ELM Interactives for Students is a collection of instructional activities on the Electronic Library for Minnesota (ELM) databases created by librarians in the Reference Outreach and Instruction unit of Minitex utilizing the Student Interactives hosted on the ReadWriteThink site and provided by the International Reading Association, National Council of Teachers of English, and the Verizon Foundation's Thinkfinity. Each set of ELM instructional activities and Student Interactives are organized by activity and grade level and intended to be teacher initiated and guided. However, any of the activities can be modified to fit any grade, student, or assignment. The Student Interactives highlighted on this website require Flash and are best used on a desktop or laptop computer. These instructional activities can be viewed and used on-demand, whenever they're needed.
Looking for engaging content for your economics courses? The Institute for Humane Studies has curated this collection of educational resources to help economics professors enrich their curriculum. Find videos, interactive games, reading lists, and more on everything from opportunity costs to trade policy. This collection is updated frequently with new content, so watch this space!
A series of activities and games to practice the words "with", "for", "by", "next to", and "under". The lessons are designed for Adult English Learners at a low literacy level, but could easily be adapted for K-12 ESOL settings as well
This ebook contains background information, video tutorials and virtual exercises for the Biochemistry Laboratory module. Gas chromatography (GC) and mass spectrometry (MS) are analysis methods that require a lot of background information and intense theory. This interactive ebook will help you understand the information behind these analysis methods, and is accessible through iTunes.
The Council on Foreign Relations Center for Preventive Action's (CPA) Global Conflict Tracker is an interactive guide to ongoing conflicts around the world of concern to the United States. The interactive covers nearly thirty conflicts with background information and resources on each conflict.
If you were a government official trying to raise revenue, who would you tax? Pick whether to tax cigarettes, luxury goods, or oil and gas in this interactive game and Professor Art Carden of Samford University will explain how the market will react.
Training material developed within the greenlogisticsmanager.eu Erasmus+ KA2 Strategic Partnerships VET project.
“Training Green Logistics Managers to Avoid the Environmental Effects of Logistics” is a project offering an online training course in the form of interactive Open Educational Resources (iOERs).
These iOERs partially cover the whole competence map for a greenlogistics manager profile and are built according to EQF level 3-4 . Their description is reflected in each learning outcomes of the material. More info about the project and the competence map is avalaible on the main web site http://www.greenlogisticsmanager.eu
In this interactive, learners develop the skills to handle a horse safely before entering the corral for the first time. The interactive consists of three stages, each explaining an aspect of the safety procedures necessary for leading a horse.
The US government debt is now bigger than the debt of any other government in human history. It is so big, that it is hard to comprehend just how big it is. This immersive 360 degree video helps illustrate the scale of the debt while Professor Antony Davies from Duquesne University breaks down the debt and explains its implications.
This resource can be used to teach students how colors can affect our mood, and the different moods we can feel when seeing a color. This is a fun and interactive way for students to understand the concept of colors and emotions.
Techniques of creating narratives that take advantage of the flexibility of form offered by the computer. Study of the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. Analysis of the structure and evaluation of the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming helpful but not necessary. This course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define 'non-linearity/multi-linearity', 'interactivity', 'narrative'. To what extend are these aspects determined by the text, the reader, the digital format? What kinds of narratives are especially suited for a nonlinear/ interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?