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Introduction to Videogame Studies
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CC BY-NC-SA
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This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fernandez-Vara, Clara
Date Added:
09/01/2011
Intro to 3D Modeling w SketchUp
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CC BY-NC-SA
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Students will learn the basics of 3D modeling utilizing SketchUp Pro. Students first begin by observing the most unique building structures in the world. Then learn new skills and techniques through hands-on tutorials to learn how to create 3D models in SketchUp. Once armed with the basics, students will be tasked with creating a 3D replica of a building of their choice or one from their imagination.

Subject:
Applied Science
Architecture and Design
Career and Technical Education
Computer Science
Engineering
Geometry
Graphic Design
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson Plan
Unit of Study
Date Added:
05/12/2021
LINEAR PROGRAMMING
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CC BY-ND
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Hii all. LP is one of the most interesting part of MATHEMATICS.
IT will be benefited in many engineering and graphical research purpose.
I have taken some important definition and steps to find LP by GRAPHICAL METHOD with examples.
Please gothrough it. I hope it will definitely reach tevery students who were interested in learning this portion. THANK YOU.

Subject:
Applied Science
Career and Technical Education
Computer Science
Engineering
Graphic Design
Mathematics
Material Type:
Assessment
Case Study
Lecture Notes
Lesson
Date Added:
08/11/2019
Learn 3D Design Using Tinkercad
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CC BY-NC-SA
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This series of lessons will teach all of the key features in Tinkercad, a free, web-based 3D design platform. When you have finished the lessons you will have a comprehensive knowledge of how to design/draw in 3D. After that all you need is practice to improve your skills.

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Career and Technical Education
Computer Science
Education
Educational Technology
Electronic Technology
Elementary Education
Geometry
Graphic Arts
Graphic Design
Mathematics
Visual Arts
Material Type:
Activity/Lab
Diagram/Illustration
Interactive
Lesson
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Date Added:
09/25/2018
Learn 3D Design Using Tinkercad
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CC BY-NC-SA
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This series of video screencasts will teach all of the key features in Tinkercad (a free, web-based 3D design platform). When you have finished viewing the videos you will have a comprehensive knowledge of how to design/draw in 3D.

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Career and Technical Education
Computer Science
Education
Educational Technology
Electronic Technology
Elementary Education
Geometry
Graphic Arts
Graphic Design
Mathematics
Visual Arts
Material Type:
Diagram/Illustration
Interactive
Date Added:
05/14/2021
Learning to Use a Vector Editor - Gravit.io
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CC BY-SA
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This is a unit on learning how to use a vector editing program (gravit.io) used for my online graphic design class. This program is free and runs in the browser so was optimal for my students using chromebooks. Each of the 6 lessons has a written lesson tutorial with images, as well as a screencast video that goes over that lesson. 4 of the 6 lessons have an assignment associated with them. There is an outline for what each lesson goes over listed underneath the links for that lesson. All written tutorials, lessons and assignments are in google docs. Lesson 1 - Basics | Screencast Lesson 1 | Assignment Lesson 1What is Gravit.io?Canvas & ZoomSelecting ObjectsMoving objectsCopy/Paste/Delete/DuplicateSupersize, Rotate, FlipGrouping & UngroupingArranging ObjectsAlign and DistributeSavingLesson 2 - Shapes, Paths, Pen | Screencast Lesson 2 | Assignment Lesson 2Basic ShapesBasic Star-based ShapesAdjusting ObjectsShapes vs. PathPath OperationsPen ToolLesson 3 - More Paths & Type | Screencast Lesson 3 | Assignment Lesson 3 CC BY SA 3.0 Rebecca EricksonDrawing Curves with the PenTypes of NodesThe Freehand Tool & SimplifyFills & BordersThe Type ToolLesson 4 - More on Type | Screencast Lesson 4 | Assignment Lesson 4Working with Type: Text vs. PathsType AlignmentCharacter, Word and Line SpacingPutting Type on PathsLesson 5 - Gradients & Textures | Screencast Lesson 5Using the Gradient ToolFine-tuning Gradient PositionAdding More Points to a GradientWorking with TexturesAdding NoiseLesson 6 - Clipart & Vectorizing Images | Screencast Lesson 6About openclipart.orgImporting Open Clip Art into GravitVectorizing Images

Subject:
Graphic Arts
Graphic Design
Material Type:
Lesson Plan
Author:
Ashley Webb
Rebecca Erickson
Date Added:
01/17/2018
Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect
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CC BY-NC-SA
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This is a 9-day hands-on workshop about designing, building, and publishing simple educational videogames. No previous experience with computer programming or videogame design is required; beginning students will be taught everything they need to know and advanced students will be challenged to learn new skills. Participants will learn about videogame creation using the Unity game engine, collaborative software development using GitHub, gesture handling using the Microsoft Kinect, 3D digital object creation, videogame design, and small team management.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gandhi, Abhinav
Keane, Kyle
Ringler, Andrew
Vrablic, Mark
Date Added:
01/01/2017
Maintaining an Online Presence
Unrestricted Use
CC BY
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Business Management of a Digital Presence

Short Description:
This Creative Commons textbook is designed to introduce readers to the many components of maintaining a business' online presence through effective communication and design.

Word Count: 19874

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Business and Communication
Career and Technical Education
Communication
Graphic Design
Marketing
Material Type:
Textbook
Provider:
Camosun College
Date Added:
09/06/2022
Maths on the screen
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CC BY-NC-ND
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The lesson refers to: The circle, its circumference, its areaPi and Fi numberPolygons and the sum of their interior and exterior anglesThe Golden RatioFibonacci’s Sequence and Spiral                                  

Subject:
Computer Science
Geometry
Graphic Design
Ratios and Proportions
Material Type:
Lesson Plan
Author:
Maria Szklarczyk
Date Added:
01/15/2019
Media Education and the Marketplace
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CC BY-NC-SA
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This instance of "Media, Education, and the Marketplace" focuses on the rise of information and communications technologies (ICTs) during the age of globalization, specifically examining its effect and potential in developing nations across the world. In particular, the class will focus on the following three components:

"Media" – ICTs, specifically the dramatic rise in use of the Internet over the past twenty years, have "globalized" the world and created opportunities where very few have been available in the past. We are entering a phase where an individual can significantly improve his or her own economical, political, and social circumstances with just a computer and Internet connection. This course investigate these profound developments through current research and case studies.
"Education" – With projects such as MIT's OpenCourseWare, the major players in the world are beginning to understand the true power of ICTs in development. Throughout this class, we examine projects that harness the benefits of ICTs to create positive social change around the world.
"Marketplace" – The focus is on the developing regions of the world. Specifically, the term "digital divide" is tossed around in everyday language, but what does it really mean? Is there an international digital divide, a national digital divide, or both? Should we try to bridge this divide, and how have past attempts succeeded and (for the most part) failed? Why? These are all questions that are asked throughout this course.

This course has a very unique pedagogy, which is discussed in more detail in the syllabus section.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Cultural Geography
Education
Educational Technology
Graphic Arts
Graphic Design
Language Education (ESL)
Languages
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gaudi, Manish
Miyagawa, Shigeru
Date Added:
09/01/2005
Media Technology and City Design and Development
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CC BY-NC-SA
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This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives in both communities.
The class Web site can be found here: Media Technology and City Design and Development. It is sponsored by the West Philadelphia Landscape Project and the Center for Reflective Community Practice.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Graphic Arts
Graphic Design
Social Science
Sociology
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
McDowell, Ceasar
Spirn, Anne
Date Added:
02/01/2002
Media Technology and City Design and Development
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CC BY-NC-SA
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This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage one neighborhood, meet real people working on real projects, put theory into practice, and reflect on insights gained in the process.
This year the course will examine what it means to be an urban designer/planner and how to create a digital teaching tool (using digital storytelling) that supports others in learning about the relationship between design and planning professionals, on the one hand, and members of the communities they serve, on the other. What is the nature of the knowledge that resides in a community and how can designers and planners learn about, tap, and use that knowledge? What is the relationship between community organizing and urban design and planning? What are the relationships between you as a professional, the place(s) in which you work, and the values and care you bring to that work?
We will explore these themes in the context of Camfield Estates in Lower Roxbury, MA and its participation in the US Department of Housing and Urban Development's (HUD) Demonstration Disposition Project. There have been many stories written about Camfield Estates' participation in the Demonstration Disposition project, for it has been widely regarded as a model of success. There are two stories that have not yet been told, however: the story of the residents who organized the community and the story of the architects and planners who participated in the project. This course will use digital storytelling to reconstruct and connect these two stories.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Graphic Arts
Graphic Design
Social Science
Sociology
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
McDowell, Ceasar
Date Added:
09/01/2002
Media and Methods: Seeing and Expression
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CC BY-NC-SA
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In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Harrell, D. Fox
Date Added:
02/01/2013
Mexican-American history in the United States and the social activism of Chicanx artists as seen through screenprints
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CC BY-NC
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This lesson is an introductory lesson to screenprinting and how screen printing is used for social activism. Further study of the historical background that shaped these screenprints (in the extensions section at the end of the lesson) includes topics relevant to Mexican American communities and raises awareness about important historical events in Mexican-American history in the United States. The main focus of this unit is to learn about the background and history of Mexican Americans through studying these and other Chicanx artist screen prints.

Subject:
Ethnic Studies
Graphic Arts
Graphic Design
Language Education (ESL)
Language, Grammar and Vocabulary
Visual Arts
Material Type:
Interactive
Lesson
Lesson Plan
Unit of Study
Author:
Charis Martin
Oregon Open Learning
Date Added:
06/09/2022
Music and Technology: Algorithmic and Generative Music
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CC BY-NC-SA
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This course examines the history, techniques, and aesthetics of mechanical and computer-aided approaches to algorithmic music composition and generative music systems. Through creative hands-on projects, readings, listening assignments, and lectures, students will explore a variety of historical and contemporary approaches. Diverse tools and systems will be employed, including applications in Python, MIDI, Csound, SuperCollider, and Pure Data.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Mathematics
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Ariza, Christopher
Date Added:
02/01/2010
Music and Technology (Contemporary History and Aesthetics)
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CC BY-NC-SA
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This course is an investigation into the history and aesthetics of music and technology as deployed in experimental and popular musics from the 19th century to the present. Through original research, creative hands-on projects, readings, and lectures, the following topics will be explored. The history of radio, audio recording, and the recording studio, as well as the development of musique concrète and early electronic instruments. The creation and extension of musical interfaces by composers such as Harry Partch, John Cage, Conlon Nancarrow, and others. The exploration of electromagnetic technologies in pickups, and the development of dub, hip-hop, and turntablism. The history and application of the analog synthesizer, from the Moog modular to the Roland TR-808. The history of computer music, including music synthesis and representation languages. Contemporary practices in circuit bending, live electronics, and electro-acoustic music, as well as issues in copyright and intellectual property, will also be examined. No prerequisites.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Ariza, Christopher
Date Added:
09/01/2009
Music and Technology: Recording Techniques and Audio Production
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CC BY-NC-SA
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0.0 stars

This course is an introduction to music recording and audio production from both a practical and a theoretical perspective. Learn about the physical nature and human perception of sound, how it is transformed to and from electrical signals by means of microphones and loudspeakers, and how it can be creatively modeled through mixing consoles, signal processors, and digital audio workstations. The course covers making informed choices about microphone selection and positioning, and various editing, mixing, and mastering techniques.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Electronic Technology
Engineering
Graphic Arts
Graphic Design
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Hollerweger, Florian
Date Added:
09/01/2016