Learn how important the honey bee's body structure is to survival in the hive. This lesson includes learning objectives, material and resource lists, background information, activities, reading selections, writing assignments, a game, assessments, and support documents. See the Educator's Guide for more video links and recommended readings.
Learn the importance of each and every job within the hive! This lesson includes learning objectives, material and resource lists, background information, activities, reading selections, writing assignments, a game, assessments, and support documents. See the Educator's Guide for more video links and recommended readings.
Students will play a written version of the game telephone, and will determine what sorts of communication is effective with limited information, if any. This lesson is part of a media unit curated at our Digital Citizenship website, "Who Am I Online?".
This collection of resources is intended to support the OER Commons resource "Historic Games: 9 Men's Morris." In that resource, Jefferson Patterson Park and Museum's Director of Education Deb Rantanen teaches how to play one of the most popular board games from ancient times up to the United States' Colonial Era: Nine Men's Morris. Along the way she'll also share some of the history of where the gameboard has been found.
A+ Click is an interactive collection of more than 3700 math problems and answers for K-1 K-12 school program. It defines the personal level of math knowledge. You move up into the next level if you give 5 correct answers in a row. Practice makes perfect.
This is a website that teaches about the Arabic alphabet using a pyramid of colors. It introduces how to make the different shapes of the letters via a system of letters holding 'hands'. The website contains a number of products available, including magnetic letters, puzzles, and interactive CD-ROMs. Geared towards children, the products can also be used for adults looking for a different way to learn the Arabic alphabet.
Students place markers on the numbers 2-12. Students toss two 6-sided dice, find the sum and remove a marker from that number, if there is still one. The first player to remove all markers wins the game. This game can be used as addition practice or as an introduction to the probability of the different outcomes of rolling two dice. This game was developed by a Monmouth University student for the Probability Fair. These games help students acquire proficiency in addition and subtraction facts.
El objetivo de esta actividad es que de una forma creativa los alumnos utilicen el conocimiento adquirido en la materia de Habilidades del Pensamiento, para identificar en un tablero conceptual una serie de conceptos visuales con el objetivo de practicar de manera divertida, la deducción de información a partir de otra información brindada.
Suitable for beginner level students of English as a foreign language, beginner level. Students need to know how to compare adjectives and asking questions.
This is the output of Etwinning Project Agents of Change: Young Voices for the Environment!
The challenge is to integrate environmental education concepts into all aspects of quality education by considering three domains: the environment, education and society. Students will need basic knowledge from the natural sciences, social sciences and humanities to understand the principles of sustainable development. Reorienting the existing learning environments of schools towards eco-friendly schools is the next innovative and relevant step towards enhanced quality education.
While young people are among the most vulnerable to climate change, they need not be considered passive or helpless victims. Through education, projects and action, young people can contribute to every aspect of climate change policymaking, mitigation and adaptation. Youth are powerful agents of change.
In this project we are aiming to bring together school students from across different European countries (to promote mutual understanding, increase leadership skills, and prepare them to make a difference.
The following is an alphabet reading and writing drill based on advertisements for fast food items, restaurants/chains, and multinational companies that should mostly be recognizable to students. Students are asked to work in pairs, read the ads and write them out on the accompanying sheet in Arabic and translate them to English.
Resources for learning the abc Letter Names and Sounds. Originally created for adult English learners who are not literate in their native language. Each letter corresponds with a picture word to help memorize the letter sounds. Flashcards, an abc chart, and a wall chart are available to download. Game ideas area also included.
In the computer-based Ancient Civilizations activity, students create their own civilization and see how it fares over the years based on choices they make for location, animals, plants and materials. Students trade resources between their civilizations, repeatedly go to war with unnamed enemies, and learn some fun facts about real-world ancient civilizations along the way. This activity was inspired by Guns, Germs and Steel by Jared Diamond.
In the paper-based Ancient Civilizations activity, students create their own civilization and see how it fares over the years based on choices they make for location, animals, plants and natural resources. Students create an artistic rendering of their civilization, trade resources between their civilizations and go to war with an unnamed enemy. This activity was inspired by Guns, Germs and Steel by Jared Diamond.
Farming ants might sound like a crazy thing to do unless you might like to eat chocolate covered ants. It turns out we can learn a lot from ants and the best way is to build your own ant farm.
In the explorable explanation players can learn how antibiotic resistance happens. They can interact with bacteria in this simulation to learn how when living things reproduce, there is a small amount of variance in their offspring. This allows organisms to respond to changes in their environment over several generations. Applied to bacteria, when they treated with antibiotics, only the strongest survive and multiply, creating an increasing resilient population.