OverviewStudents will be introduced to (or quickly review) the elements of design …
OverviewStudents will be introduced to (or quickly review) the elements of design in this one-day lesson. Students will begin with a Quizzizz game. Next, the students will use a notes sheet to follow along with a slide deck to learn about this topic. While taking notes, students will doodle, write, reflect, and discuss the elements of design as prompted by the slides. Discussion questions are included in the Notes section on each slide. At the end of the class period, the students will watch a music video and discuss how the elements of design are incorporated into the video. If there is extra time, additional discussion questions are included at the end of the slide deck. Essential QuestionWhat should be done about students learning to use the elements of design to create a visually appealing end result?
This course immerses students in the process of building and testing their …
This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.
Students experience the engineering design process as they design and build accurate …
Students experience the engineering design process as they design and build accurate and precise catapults using common materials. They use their catapults to participate in a game in which they launch Ping-Pong balls to attempt to hit various targets.
SYNOPSIS: In this lesson, students explore the role of video games in …
SYNOPSIS: In this lesson, students explore the role of video games in bringing awareness to climate change and explore the tensions and purposes of video games as they relate to climate change.
SCIENTIST NOTES: This lesson challenges students to think about how video games can be utilized to teach others about climate change. Students walk through this lesson by first critically thinking about what makes video games fun and entertaining, followed by reading an article and discussion centered around how gaming can educate people on climate change, and finally options at the end to create their own game about climate change. The lesson includes an op-ed article written by an author who writes about many things including sustainability. This is a great lesson for teaching alternative methods to educating the public about climate change.
POSITIVES: -This lesson can be used in computer science, environmental science, physics, and engineering classes. -Students are given voice and choice in this lesson. -Students connect to an activity many already engage in to rediscover new purposes. -Teachers have several differentiated options depending on skill, interest, and experience. -This can be self-directed or teacher-guided and can be drawn out or built upon as the starting point of a larger unit on game design or elements of computer-based game design.
ADDITIONAL PREREQUISITES: -Students should have a basic understanding of climate change and its different effects. -Students should have an awareness of basic game design categories. -Teachers should be clear on which computer programs and platforms the school has access to for coding and game design.
DIFFERENTIATION: -Depending on various coding or computer skill levels, teachers can adjust for different degrees of difficulty and ability. For an introduction class or for students who have little experience with computers or coding, the Inspire activity can be completed and mapped out on paper. -Teachers can adjust the Inspire section to target specific computer science or coding skills or to focus on aspects such as design, evaluation, music, visuals, decisions, and rewards. -Students can work independently or in small groups with varied purposes. For example, the whole class can design a game and together come up with the goal and purpose. Smaller groups can be formed to design different elements of the game. -Teachers can decide to offer one or both options in the Inspire section. Teachers can also choose to focus only on evaluating current climate change video or mobile games, dividing the class into groups where each group evaluates 2-3 existing games. -Students can use different programs or learning platforms depending on what different schools have. -Students can present their findings or games to different audiences.
In this lesson, students will have the opportunity to learn about one …
In this lesson, students will have the opportunity to learn about one such game, which is often called double ball in English. Double ball is a team sport that is similar to the contemporary game of lacrosse, in that it involves multiple players using long sticks and a ball, with the purpose—in most versions—of getting the ball across a goal line or through some sort of target. Many tribes, including several in Oregon, played a version of double ball and continue to do so today.While focused on physical education, this lesson reinforces two important concepts that are woven throughout this curriculum. First, students will learn that while there are many similarities across tribal nations and Indigenous communities— including some of the games they play—Native American people are far from homogeneous and in fact represent a rich diversity of unique cultures. Second, students will be encouraged to think about how the specific natural environment in which a given tribe lived—its ancestral territory— shaped its identity and culture in both large and small ways. Understanding this strong connection to place is essential to understanding and respecting Native American cultures in Oregon and across North America, past and present.
This course develops and applies principles of game theory relevant to managers' …
This course develops and applies principles of game theory relevant to managers' strategic decisions. Topics include how to reason about strategies and opponents; strategic commitment, reputation, and "irrational" actions; brinkmanship and negotiation; auctions; and the design of markets and contests. Applications to a variety of business decisions that arise in different industries, both within and outside the firm.
This unit was designed to give freshmen a small writing task that …
This unit was designed to give freshmen a small writing task that is similar to the ACT writing. "The Most Dangerous Game" generates great conversation of the ideas of morals and ethics, and this writing task allows students the opportunity to explore their own morals and ethics.OBJECTIVES: The learner will...identify the main points of an argument and connect arguments to supportive materialargue a chosen side using supportive detailsconstruct personal beliefs about morals and ethicswrite and edit a short argumentative essay collaborate with peers
Students groups act as aerospace engineering teams competing to create linear equations …
Students groups act as aerospace engineering teams competing to create linear equations to guide space shuttles safely through obstacles generated by a modeling game in level-based rounds. Each round provides a different configuration of the obstacle, which consists of two "gates." The obstacles are presented as asteroids or comets, and the linear equations as inputs into autopilot on board the shuttle. The winning group is the one that first generates the successful equations for all levels. The game is created via the programming software MATLAB, available as a free 30-day trial. The activity helps students make the connection between graphs and the real world. In this activity, they can see the path of a space shuttle modeled by a linear equation, as if they were looking from above.
In this course, we will rebuild the everyday sounds of nature, machines, …
In this course, we will rebuild the everyday sounds of nature, machines, and animals from scratch and encapsulate them in dynamic sound objects which can be embedded into computer games, animations, movies, virtual environments, sound installations, and theatre productions. You will learn how to analyze and model sounds and resynthesize them with the open-source graphical programming environment Pure Data (Pd). Our work will be guided by Andy Farnell's book Designing Sound (MIT Press, 2010). No previous programming experience is required.
This unit will introduce students to measurement and using a drill press, …
This unit will introduce students to measurement and using a drill press, bandsaw and scroll saw. Students will be designing and creating a triangle golf tee game as an intro to tool usage.
This board game combines practicing conversational English for adult ESL students with …
This board game combines practicing conversational English for adult ESL students with using the various purposes for oral communication (informing, entertaining, persuading, and honoring/inspiring). It will also develop foundational reading comprehension skills through game participation and will develop professional communication and interpersonal skills by allowing discussion of different social subjects that students could encounter in daily life, academic, and career situations.
Students explore augmented reality audio through the design and evaluation of prototypes. …
Students explore augmented reality audio through the design and evaluation of prototypes. Participants will probe design space and illuminate creative possibilities. This includes productive, playful, and social applications, as well as the intersection between games and music. The course builds understanding of the limitations and strengths of iterative design and rapid prototyping as research methods, familiarizes students with the theoretical foundations of design exploration, and practices working with physical and digital materials.
One particular type of domino game, sometimes called the All Fives Domino …
One particular type of domino game, sometimes called the All Fives Domino game, uses multiples of five in order to score points. It can be the basis for a number of games designed to develop conceptual understanding of multiples of numbers through twelve and provide opportunities to reinforce learning objectives in a fun and competitive manner. This resource is from PUMAS - Practical Uses of Math and Science - a collection of brief examples created by scientists and engineers showing how math and science topics taught in K-12 classes have real world applications.
This course is an advanced topics course on market and mechanism design. …
This course is an advanced topics course on market and mechanism design. We will study existing or new market institutions, understand their properties, and think about whether they can be re-engineered or improved. Topics discussed include mechanism design, auction theory, one-sided matching in house allocation, two-sided matching, stochastic matching mechanisms, student assignment, and school choice.
Use this board game to introduce the concepts of energy use in …
Use this board game to introduce the concepts of energy use in our lives and the very real impact that personal choices can have on our energy consumption, energy bills and fuel supply. The game begins as students select cards that define their modes of transportation and home design. The players roll dice and move around the board, landing on "choice" or "situation" blocks and selecting cards that describe consumer choices and real-life events that impact their energy consumption and annual energy bills. As the players pass gasoline stations or energy bill gates, they must pay annual expenses as defined by their original cards, with amounts altered by the choices they've made along the way. Gasoline cards are collected to represent total consumption. Too many gas-guzzling vehicles can result in total depletion of their gasoline supply – at which point everyone must walk or ride the bus. At the end of the game, the players count their remaining dollars to determine the winner. Discussion questions probe the students to interpret what choices they made and which situations they encountered had the most impact on their energy consumption and energy bills. All game board, card and money files are available online free of charge.
A board game which engages students as they grapple with the complexities …
A board game which engages students as they grapple with the complexities of society's challenges. It encourages students to cultivate a deep and layered understanding of these challenges and current societal options for producing energy.
This document details a simple way for anyone to create an interactive …
This document details a simple way for anyone to create an interactive digital adventure game with zero programming. This activity can be done as an individual or with a team. Use a cloud-based PowerPoint program to get started (Google slides recommended).
Students must think about the factors of each number as they play …
Students must think about the factors of each number as they play this game. Students quickly learn the value of selecting prime numbers as a strategy. The beauty of the game design is that students will review the factors of many numbers and mentally add the sum of these factors together in search of the "best move."
Portland Public Schools has developed this unit. Their hope is that ALL …
Portland Public Schools has developed this unit. Their hope is that ALL K-5 students will be able to access rigorous, standards-aligned science instruction that engages them in hands-on experiences and sense-making through student discourse. They want to encourage all students to be critical thinkers and lifelong learners. To that end, the science and ESL departments at Portland Public Schools, in consultation with NGSS writer Rita Januszyk, have developed units that are aligned with both Next Generation Science Standards and Oregon’s English Language Proficiency standards.
Throughout this unit, students test pushes and pulls. They apply their understanding of forces to solve an engineering problem to design a game that requires players to move their tennis ball within given rules.
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