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Composing with Computers I (Electronic Music Composition)
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This class explores sound and what can be done with it. Sources are recorded from students' surroundings - sampled and electronically generated (both analog and digital). Assignments include composing with the sampled sounds, feedback, and noise, using digital signal processing (DSP), convolution, algorithms, and simple mixing. The class focuses on sonic and compositional aspects rather than technology, math, or acoustics, though these are examined in varying detail. Students complete weekly composition and listening assignments; material for the latter is drawn from sound art, experimental electronica, conventional and non-conventional classical electronic works, popular music, and previous students' compositions.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Whincop, Peter
Date Added:
02/01/2008
Computational Camera and Photography
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CC BY-NC-SA
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A computational camera attempts to digitally capture the essence of visual information by exploiting the synergistic combination of task-specific optics, illumination, sensors and processing. In this course we will study this emerging multi-disciplinary field at the intersection of signal processing, applied optics, computer graphics and vision, electronics, art, and online sharing through social networks. If novel cameras can be designed to sample light in radically new ways, then rich and useful forms of visual information may be recorded — beyond those present in traditional photographs. Furthermore, if computational process can be made aware of these novel imaging models, them the scene can be analyzed in higher dimensions and novel aesthetic renderings of the visual information can be synthesized.
We will discuss and play with thermal cameras, multi-spectral cameras, high-speed, and 3D range-sensing cameras and camera arrays. We will learn about opportunities in scientific and medical imaging, mobile-phone based photography, camera for HCI and sensors mimicking animal eyes. We will learn about the complete camera pipeline. In several hands-on projects we will build physical imaging prototypes and understand how each stage of the imaging process can be manipulated.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Raskar, Ramesh
Date Added:
09/01/2009
Computer Applications Open Edition
Unrestricted Use
CC BY
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Short Description:
This course will introduce the student to Microsoft Excel.

Long Description:
This textbook was written for a community college introductory course in spreadsheets utilizing Microsoft Excel. While the figures shown utilize Excel 2019, the textbook was written to be applicable to other versions of Excel as well. The book introduces new users to the basics of spreadsheets and is appropriate for students in any major who have not used Excel before. This textbook includes instructions for Excel for Mac also.

Word Count: 65627

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Business and Communication
Computer Science
Graphic Arts
Material Type:
Textbook
Provider:
Loyalist College
Date Added:
05/05/2023
Computer Games and Simulations for Education and Exploration
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CC BY-NC-SA
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This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.

Subject:
Applied Science
Arts and Humanities
Computer Science
Education
Educational Technology
Engineering
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Klopfer, Eric
Date Added:
02/01/2015
Copying Plates from the Charles Bargue Drawing Course
Unrestricted Use
CC BY
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Charles Bargue Drawing Course introductionThe Charles Bargue Drawing Course was a highly influential guide to art instruction in the 19th century, which has recently returned to prominence in the Realist painting movement. This module introduces students to the fundamental drawing skills covered in the Charles Bargue Drawing Course, and leads them through the process of completing a Bargue plate copy. 

Subject:
Art History
Graphic Arts
Visual Arts
Material Type:
Module
Author:
Oscar Baechler
Date Added:
09/30/2019
Create Professional-looking Title Slides with PowerPoint - 3 Ways
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CC BY-NC
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First impression matters! Learn 3 quick and easy ways to create attractive and professional-looking PowerPoint title slide. These PowerPoint templates are open educational resource,  created for educators, researchers and students. These templates accompanied an online workshop (see the embedded video) to learn how to make your slides look professionals. 

Subject:
Career and Technical Education
Educational Technology
Graphic Arts
Higher Education
Material Type:
Lecture
Author:
Aisyah Saad Abdul Rahim
Date Added:
06/01/2021
Create a Mandala in Photopea
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CC BY-NC-SA
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This google doc lesson includes a demonstration video of how to create a mandala in Photopea, a set of written instructions and an assignment that goes along with the video.

Subject:
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Homework/Assignment
Author:
Ashley Webb
Date Added:
08/25/2020
Create an Interactive Story Game (Using Google Slides)
Unrestricted Use
CC BY
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This document details a simple way for anyone to create an interactive digital adventure game with zero programming. This activity can be done as an individual or with a team. Use a cloud-based PowerPoint program to get started (Google slides recommended).  

Subject:
Computer Science
Graphic Arts
Literature
Material Type:
Activity/Lab
Game
Lesson
Author:
John Whitfield
Date Added:
07/31/2020
Creating Native American Myths and Legends Using Pixton Comic Creator
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CC BY-SA
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Creating Native American Myths and Legends is a five-part lesson plan asking students to research a traditional or modern Native American myth or legend story and then turn that story, or create an original story into a Pixton graphic cartoon representation. The lesson provides an overview of the basic elements of myths and legends so that students are aware of the structure and key components of each as it relates to Native American storytelling. While traditional methods of Native American storytelling rely heavily on oral storytelling, modern graphic novel collections of stories such as Trickster: Native American Tales are providing a new way of recording traditional stories and providing an outlet for new creations for modern Native American artists and storytellers. The project follows an adapted inquiry model and uses the graphic cartoon generator software website Pixton.com, as well as GSuite for Education.

Subject:
Graphic Arts
Literature
World Cultures
Material Type:
Diagram/Illustration
Homework/Assignment
Lesson
Lesson Plan
Reading
Author:
Ron Chesmore
Date Added:
04/20/2021
Creating Playable Stories with Ink and Inky
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CC BY-SA
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Creating Playable Stories Series

Word Count: 19868

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Textbook
Provider:
Stories in Play
Date Added:
01/26/2024
Creating Video Games
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CC BY-NC-SA
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CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Grant, Andrew
Tan, Philip
Verrilli, Sara
Date Added:
09/01/2014
Creating a Comic Book Retell using Book Creator
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CC BY-NC-SA
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In this Unit Plan, Students will use Book Creator to create a comic of the story they have independently read in class. Students will independently use the resource I generated on how to use each function to create their comic. Then use the Criteria for Success ( cfs) to evaluate their own work, and share their work to peers.

Subject:
Arts and Humanities
Elementary Education
Graphic Arts
Reading Foundation Skills
Reading Literature
Special Education
Material Type:
Activity/Lab
Homework/Assignment
Author:
PatriciaAnn McCaffrey
Date Added:
03/27/2022
Creatively Navigating the Design Process With Disaster Islands
Unrestricted Use
CC BY
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Used as an introductory activity in an Exploratory Makerspace and STEAM class, this project is designed to be an introduction to using all steps of the Design Process. Students will work through these steps to identify the problem, imagine a solution, create a plan, build (an island), test and evaluate their solutions.After we talk about these six steps, students are encouraged to solve the simple problem of building an island.  As an instructor, I emphasize that this can be any type of island using any materials we have available, encouraging strong personal choice.  

Subject:
Architecture and Design
Cultural Geography
Educational Technology
Environmental Science
Environmental Studies
Graphic Arts
Visual Arts
World Cultures
Material Type:
Activity/Lab
Lesson Plan
Author:
Sharla Krell
Date Added:
04/27/2021
Cultural Performances of Asia
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CC BY-NC-SA
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This course examines cultural performances of Asia, including both traditional and contemporary forms, in a variety of genres. Students will explore the communicative power of performances with attention to the ways performers, media, cultural settings, and audiences interact. The representation of cultural difference is considered and how it is altered through processes of globalization. Performances are viewed live when possible, but the course also relies on video, audio, and online materials as necessary. There are no prerequisites for this course and it is taught in English.

Subject:
Anthropology
Arts and Humanities
Graphic Arts
Performing Arts
Social Science
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Condry, Ian
Date Added:
09/01/2005
Culture Tech
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CC BY-NC-SA
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This class is divided into a series of sections or "modules", each of which concentrates on a particular large technology-related topic in a cultural context. The class will start with a four-week module on Samurai Swords and Blacksmithing, followed by smaller units on Chinese Cooking, the Invention of Clocks, and Andean Weaving, and end with a four-week module on Automobiles and Engines. In addition, there will be a series of hands-on projects that tie theory and practice together. The class discussions range across anthropology, history, and individual development, emphasizing recurring themes, such as the interaction between technology and culture and the relation between "skill" knowledge and "craft" knowledge.

Culture Tech evolved from a more extensive, two-semester course which formed the centerpiece of the Integrated Studies Program at MIT.  For 13 years, ISP was an alternative first-year program combining humanities, physics, learning-by-doing, and weekly luncheons.  Culture Tech represents the core principles of ISP distilled into a 6-unit seminar. Although many collections of topics have been used over the years, the modules presented here are a representative sequence.

Subject:
Anthropology
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
History
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Aviles, Amilio
Rising, James
Date Added:
02/01/2003
Current Debates in Media
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CC BY-NC-SA
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This class addresses important, current debates in media with in-depth discussion of popular perceptions and policy implications. Students will engage in the critical study of the economic, political, social, and cultural significance of media, and learn to identify, analyze, and understand the complex relations among media texts, policies, institutions, industries, and infrastructures. This class offers the opportunity to discuss, in stimulating and challenging ways, topics such as ideology, propaganda, net neutrality, big data, digital hacktivism, digital rebellion, media violence, gamification, collective intelligence, participatory culture, intellectual property, artificial intelligence, etc., from historical, transcultural, and multiple methodological perspectives.

Subject:
Arts and Humanities
Business and Communication
Communication
Gender and Sexuality Studies
Graphic Arts
Intellectual Property Law
Law
Philosophy
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Trépanier-Jobin, Gabrielle
Date Added:
02/01/2015
Cyberpolitics in International Relations: Theory, Methods, Policy
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CC BY-NC-SA
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This course focuses on cyberspace and its implications for private and public, sub-national, national, and international actors and entities.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Graphic Arts
Graphic Design
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Choucri, Nazli
Clark, David
Madnick, Stuart
Date Added:
09/01/2011
DIVERSIFICACIÓN DEL ARTE
Unrestricted Use
CC BY
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   SESIÓN SOBRE LAS  TECNICAS  DE  PINTADO Y SOBRE LA  CREACIÓN DE  NUEVOS  PROYECTOS  ARTISTICOS 

Subject:
Graphic Arts
Material Type:
Lesson
Author:
Jacky Yana
Date Added:
01/27/2024
DV Lab: Documenting Science Through Video and New Media
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CC BY-NC-SA
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This course is an introductory exploration of documentary film theory and production, focusing on documentaries about science, engineering, and related fields. Students engage in digital video production as well as social and media analysis of science documentaries. Readings are drawn from social studies of science as well as from documentary film theory. The courses uses documentary video making as a tool to explore the worlds of science and engineering, as well as a tool for thinking analytically about media itself and the social worlds in which science is embedded. The course includes a hands-on lab component devoted to digital video production, in addition to classroom lectures and in-class film screenings.

Subject:
Anthropology
Applied Science
Arts and Humanities
Career and Technical Education
Engineering
Film and Music Production
Graphic Arts
Physical Science
Social Science
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Boebel, Chris
Walley, Christine
Date Added:
09/01/2012