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Digital Escape Room for College Probability and Statistics
Unrestricted Use
CC BY
Rating
0.0 stars

A review activity for college probability and statistics. Topics include:~Plausible values for population mean based on a confidence interval~The effects of confidence level on the width/precision of the confidence interval~Notations for sample statistics and population parameters~Comparing p-values to a significance level to make a hypothesis test decision~Evaluating the strength of statistical evidence in a hypothesis test(Thanks to Dr. Justin Grieves, math professor at Charleston Southern University, for providing problems for the activity, the use of his name and picture.)

Subject:
Statistics and Probability
Material Type:
Activity/Lab
Game
Interactive
Author:
Karen Meharg
Date Added:
06/14/2023
Disability Rights Law Kahoot!
Unrestricted Use
CC BY
Rating
0.0 stars

This game is designed to test, reinforce, and enhance students' understanding of Disability Rights Law. I've used it in several different ways: as a game that students play in class, with a prize for the winning student or team (playing the game and discussing the correct answers takes about one hour of class time); as a closed-book quiz that students take in class, followed by discussion of the correct answers (again, about one hour of class time); and as an open-book assignment that students complete before class, followed by discussion of the correct answers in class (about 30 minutes of class time).

Subject:
Law
Material Type:
Activity/Lab
Assessment
Game
Homework/Assignment
Author:
David Moss
Date Added:
08/28/2022
Discover Labyrinths: A Journey in Space and Time
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

My submission for the ISKME GoPro Learning Challenge: Draw, build and walk a labyrinth documenting the process in video and photography! Use the experience and images for self-reflection and to inspire others.. .

Subject:
Arts and Humanities
Mathematics
Material Type:
Activity/Lab
Diagram/Illustration
Game
Interactive
Date Added:
01/29/2014
Diversity, Equity, and Inclusion Toolkit
Only Sharing Permitted
CC BY-ND
Rating
0.0 stars

This is a list of resources to help promote diversity, equity, and inclusion efforts at schools and college. This curation of resources was first developed for the "Closing the Achievement" gap Professional Day held at Middlesex Community College's all-college Professional Day held in spring 2014. This resource is being updated by member's of Middlesex Community College of Massachusetts "Leading for Change" group which is associated with the Leading for Change Higher Education Diversity Consortium which is " a voluntary collaboration of higher education institutions in Massachusetts and New England committed to identifying student and employee diversity best practices through uniform and transparent use of data, institutional benchmarks and reflective practice."

Subject:
Business and Communication
Communication
Education
Higher Education
Psychology
Social Science
Material Type:
Assessment
Game
Homework/Assignment
Reading
Teaching/Learning Strategy
Provider:
Middlesex Community College
Author:
Darcy Orellana
Peter Shea
Date Added:
11/12/2019
ELM Learning Center
Unrestricted Use
Public Domain
Rating
0.0 stars

The ELM Learning Center is a collection of instructional materials on the Electronic Library for Minnesota (ELM) databases organized into courses. These materials are created by librarians in the Reference Outreach and Instruction unit of Minitex. The ELM Learning Center can help you get to know ELM and provides as much information as you'd like on using ELM more effectively.

Subject:
Arts and Humanities
Business and Communication
Material Type:
Activity/Lab
Game
Homework/Assignment
Interactive
Teaching/Learning Strategy
Author:
Minitex Reference Outreach & Instruction
Date Added:
11/25/2014
Electrostatics
Read the Fine Print
Rating
0.0 stars

Use a series of interactive models and games to explore electrostatics. Learn about the effects positive and negative charges have on one another, and investigate these effects further through games. Learn about Coulomb's law and the concept that both the distance between the charges and the difference in the charges affect the strength of the force. Explore polarization at an atomic level, and learn how a material that does not hold any net charge can be attracted to a charged object. Students will be able to:

Subject:
Applied Science
Chemistry
Education
Physical Science
Physics
Technology
Material Type:
Activity/Lab
Data Set
Game
Lecture Notes
Provider:
Concord Consortium
Provider Set:
Concord Consortium Collection
Author:
The Concord Consortium
Date Added:
12/13/2011
End User Applications
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

The course is designed to equip students with knowledge and abilities in the use of word processing, presentation and spreadsheet applications. The focuses of the course are on the integration and hands-on training on word processing, presentation and spreadsheet applications in producing business documents, designing slides for presentations and apply spreadsheets documentation. Students will be able to demonstrate the keyboarding techniques in relations to applied management studies. The course also emphasizes on applying the applications learnt by working in a team to produce group project and presentations that meets an organization’s needs.

Subject:
Applied Science
Business and Communication
Information Science
Management
Material Type:
Activity/Lab
Assessment
Case Study
Diagram/Illustration
Full Course
Game
Homework/Assignment
Interactive
Lecture
Lecture Notes
Lesson
Primary Source
Reading
Student Guide
Syllabus
Author:
Associate Professor Dr Rozita@Uji Mohammed
Ahmad Fauze Abdul Hamit
Date Added:
04/12/2021
Engaging STEM : A Guide to Interactive Resources
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This collection of STEM (Science Technology Engineering Mathematics) interactive resources is a practical guide that teachers will find useful in helping students achieve curriculum expectations in STEM related courses, build their understanding of science and their ability to engage in science talk, offer explanations about natural phenomena, and develop digital literacy and a sense of global citizenship. The guide also provides instructional design considerations for developing active learning activities, pedagogical strategies, and sample activities.

Subject:
Applied Science
Material Type:
Game
Interactive
Simulation
Teaching/Learning Strategy
Author:
Alexander McGlashan
Elena Chudaeva
Howard Gerhard
Marta Wolniewicz
Michael Long
Date Added:
03/24/2022
Escape Room for Body Tissues (Mini Version)
Unrestricted Use
CC BY
Rating
0.0 stars

This is a learning "adventure" (i.e. interactive learning) for body tissues created for an Anatomy & Physiology 1 course.  It can be modified for different concepts and is suitable for use in lecture, lab, or outside of class time as an independent assignment.

Subject:
Anatomy/Physiology
Biology
Material Type:
Activity/Lab
Game
Homework/Assignment
Interactive
Author:
Julie Robinson
Date Added:
06/01/2023
Escape Room for Truth seekers
Unrestricted Use
CC BY
Rating
0.0 stars

"Escape Room: Unraveling SDG 16" is an immersive educational experience designed to explore Sustainable Development Goal 16's core themes of fostering inclusive societies, ensuring access to justice, and building accountable institutions. Through three challenges—'Guardians of the Truth,' 'The Whistleblower's Dilemma,' and 'The Election Scandal - Interview Witness'—participants engage in ethical decision-making, source verification, and fact-checking exercises, navigating complex scenarios reflective of real-world issues. The game cultivates critical thinking, ethical reasoning, and a deeper understanding of justice, accountability, and peacebuilding, empowering individuals to contribute to a more just, peaceful, and inclusive global society.

Subject:
Educational Technology
Material Type:
Game
Author:
Malyka noor
Date Added:
12/08/2023
"Find your country" exercise
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This exercise is a research scavenger hunt for strategy, international business/management students to find the country that was assigned to their group by exploring various indices that introduce them to the elements of a country/PEST/institutional environments analysis. 

Subject:
Business and Communication
Material Type:
Activity/Lab
Game
Homework/Assignment
Author:
C C
Date Added:
06/13/2022
French Grammar Games for Grammar Geeks
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This is an an online, mobile-friendly, digital language-learning grammar game collection for students of French created by Sonja Burrows and Brigitte Humbert at Middlebury College. It is a playful learning space, free and open to the public, where one can drop by anytime and from anywhere.
The games on the site are divided into three sections:
•Sentence Whiz, where users can practice questions, negations, relative pronouns, active and passive voice, and more structures.
•Word Nerd, where users can use nouns, adjectives, adverbs, pronouns, possessives, prepositions as well as additional parts of speech.
•Verb Challenge, where users can master past, present, and future verb tenses as well as tackle conditional, subjunctive, imperatives, and infinitives.
In addition, a guide for the learning space supports users who do not know where to begin or who would like to complete games in an established or recommended path. A resources area allows users to access explanations of grammar and, in some sections, traditional grammar exercises which support the games. Relevant sections of the resources area are linked to games which treat the same grammar points, so that users who complete a game and seek more practice or grammar explanations can easily find that needed support. A navigation and filtering system also allows users to select games which only treat a certain grammar point.

Subject:
Arts and Humanities
Languages
Material Type:
Game
Interactive
Lesson
Author:
Brigitte Humbert
Sonja Burrows
Date Added:
10/07/2020
"The Game of Ur: An Exercise in Strategic Thinking and Problem Solving " by Cynthia J. Huffman Ph.D.
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this Open Educational Resource activity, students learn a little about the history of the Royal Game of Ur, the first board game, and get to practice critical thinking and problem solving by playing the game. Instructions are given along with a template for the game and game pieces and tetrahedral die.

Subject:
Ancient History
History
Mathematics
Material Type:
Activity/Lab
Game
Provider:
Pittsburg State University
Author:
Cynthia J Huffman
Date Added:
04/01/2024
Games sobre tema ambiental Água: o aprendizado por meio da prática
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

Este site foi desenvolvido como produto educacional da pesquisa do Mestrado do PROFCIAMB intitulada "Games como estratégia de aprendizagem na abordagem do tema Água na perspectiva da Educação Ambiental no 6º ano do Ensino Fundamental”.

Subject:
Applied Science
Environmental Science
Technology
Material Type:
Game
Teaching/Learning Strategy
Author:
André Luiz Brito Nascimento
Maria Cláudia Silva do Carmo
Maria Magdalena Silva do Nascimento
Date Added:
03/21/2024
Generate 100 Ideas with Brainwriting Ideation Prompts
Unrestricted Use
CC BY
Rating
0.0 stars

This video has 100 Prompts for your students or participants to come up with 100 different ideas. You should ask each student to grab a pen & paper (ideally post-its) and have a different piece of paper for each idea. This video can be used to kick-off the Ideation State of Design Thinking (or any Ideation Session), using Brainwriting. I have used for both in-person and live-online education at University College Dublin.

I usually use 10 prompts in class - get a student to pick a number between 1 and 9 inclusive and then use the Chapters below the video to play from that number (e.g. someone shouts out seven so I play from 71)

Brainwriting is a solo exercise - write down all your ideas and THEN share with others before coming up with even more ideas. Research shows that this hybrid-approach (of generating ideas alone first, and then sharing with a team) works best. "Groups organized in the hybrid structure are able to generate more ideas, to generate better ideas, and to better discern the quality of the ideas they generate" (Girotra et al, 2010)

Subject:
Applied Science
Architecture and Design
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Author:
Dorcas Réamonn dorcas.ie
Date Added:
05/25/2023
Generate: The Game of Energy Choices
Read the Fine Print
Educational Use
Rating
0.0 stars

A board game which engages students as they grapple with the complexities of society's challenges. It encourages students to cultivate a deep and layered understanding of these challenges and current societal options for producing energy.

Subject:
Applied Science
Career and Technical Education
Environmental Science
Environmental Studies
Physical Science
Material Type:
Game
Interactive
Provider:
CLEAN: Climate Literacy and Energy Awareness Network
Provider Set:
CLEAN: Climate Literacy and Energy Awareness Network
Author:
US Environmental Protection Agency
Date Added:
04/20/2022
Graduation: A Board Game that Teaches the Value of Information
Unrestricted Use
CC BY
Rating
0.0 stars

Graduation is a board game designed to teach the frame "Information Has Value" from the Association of College and Research Libraries' Framework for Information Literacy for Higher Education (2015). Created by students in ISI 6372 Information Literacy at the University of Ottawa, Winter 2020.

Subject:
Applied Science
Information Science
Material Type:
Game
Author:
Hafsah Hujaleh
Katherine Wagner
Date Added:
08/23/2021