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Infinity and Beyond (board game)
Unrestricted Use
CC BY
Rating
0.0 stars

"Infinity and Beyond" is a board game developed to contribute to the third goal of sustainable development, which is good health and well-being. We aimed to address this goal by focusing on reproductive health and sex education in Asian countries. The game is designed to be played with family, friends, or classmates and can engage players in joyful and beneficial conversations about reproductive health and relationships.

Subject:
Education
Health, Medicine and Nursing
Material Type:
Game
Author:
Goharshad Asadi
Date Added:
12/14/2023
CopyKatze Clothing Themed speaking game
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This OER Lesson plan/unit was created by Trinia Perigo. The attached Lesson Plan is designed for 9 - 12 World Language Arts teachers for student learning of Mid Novice Learners of German. Students will practice speaking about clothing, exchanging information through interaction and negotiation of meaning. This Lesson Plan addresses the following NDE World Language Standard(s): NE WL 1.1, NE WL 1.2It is expected that this Lesson Plan will take students 5-10 minutes to complete.

Subject:
Arts and Humanities
Languages
World Cultures
Material Type:
Activity/Lab
Game
Author:
Trinia Perigo
Date Added:
06/30/2023
Cryptocurrency Engineering and Design
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Bitcoin and other cryptographic currencies have gained attention over the years as the systems continue to evolve. This course looks at the design of Bitcoin and other cryptocurrencies and how they function in practice, focusing on cryptography, game theory, and network architecture.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Dryja, Tadge
Narula, Neha
Date Added:
02/01/2018
Beijing Urban Design Studio
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In 2008, the Beijing Urban Design Studio will focus on the issue of Beijing's urban transformation under the theme of de-industrialization, by preparing an urban design and development plan for the Shougang (Capital Steel Factory) site. This studio will address whether portions of the old massive factory infrastructure can be preserved as a national industrial heritage site embedded into future new development; how to balance the cultural and recreational value of the site with environmental challenges; as well as how to use the site for urban development. A special focus of the studio will be to consider development approaches that minimize energy utilization.
To research these questions, students will be asked to interact with clients from the factory, local residents, city officials and experts on transportation, environment, energy and real estate. They will assess strategic options for the steel factory and propose comprehensive plans for the design and development of the brownfield site.

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Economics
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Frenchman, Dennis
Date Added:
06/01/2008
Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This is a 9-day hands-on workshop about designing, building, and publishing simple educational videogames. No previous experience with computer programming or videogame design is required; beginning students will be taught everything they need to know and advanced students will be challenged to learn new skills. Participants will learn about videogame creation using the Unity game engine, collaborative software development using GitHub, gesture handling using the Microsoft Kinect, 3D digital object creation, videogame design, and small team management.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gandhi, Abhinav
Keane, Kyle
Ringler, Andrew
Vrablic, Mark
Date Added:
01/01/2017
Graduation: A Board Game that Teaches the Value of Information
Unrestricted Use
CC BY
Rating
0.0 stars

Graduation is a board game designed to teach the frame "Information Has Value" from the Association of College and Research Libraries' Framework for Information Literacy for Higher Education (2015). Created by students in ISI 6372 Information Literacy at the University of Ottawa, Winter 2020.

Subject:
Applied Science
Information Science
Material Type:
Game
Author:
Hafsah Hujaleh
Katherine Wagner
Date Added:
08/23/2021
Literature Review- Game Based Learning
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

In this paper I have researched the application of game based learning in the classroom. Game based learning is a concept that is designed to target various learning styles through interactive activities. This review will analyze how game based learning can be incorporated into the classroom and the appropriate games to be used based on grade level and academic content. This review also analyzes the support and skills educators need in order to implement game based learning into the classroom and determine the impact game based learning has on a child’s understanding of new concepts and skills and the effectiveness of using game based learning in the classroom. This review covers the importance of game based learning for student comprehension growth and include studies on the effectiveness of implementing game based learning in any grade level classroom. I have research specifically MinecraftEDU and how it can be used as a teaching application in game based learning.

Subject:
Career and Technical Education
Electronic Technology
Material Type:
Case Study
Date Added:
11/28/2020
Fun and Games with States of Matter
Read the Fine Print
Educational Use
Rating
0.0 stars

Young students love to investigate, experiment and discover. This four-week unit gives second graders opportunities for all three as they learn about liquids, solids and gases through games and challenges with their classmates. They will participate in a Matter Scavenger Hunt, discover that solids remain solids even if they break apart, challenge teams in an Amazing Liquids Race, and investigate popping balloons.

As students join in the fun and games, they will develop critical thinking skills, learn to observe and take notes, document results, and make conclusions based on their findings. This unit is designed to make the current science curriculum more engaging and exciting for my primary-level students and encourage them to explore matter and the transformation of matter through experimentation and discovery.

Subject:
Chemistry
Physical Science
Material Type:
Lesson Plan
Unit of Study
Provider:
Yale-New Haven Teachers Institute
Provider Set:
2016 Curriculum Units Volume IV
Date Added:
08/01/2016
Video Game Credits
Unrestricted Use
CC BY
Rating
0.0 stars

This task could be used in instructional activities designed to build understandings of fraction division. With teacher guidance, it could be used to develop knowledge of the common denominator approach and the underlying rationale.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Provider Set:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
05/01/2012
International Politics in the New Century - via Simulation, Interactive Gaming, and  'Edutainment'
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This workshop is designed to introduce students to different perspectives on politics and the state of the world through new visualization techniques and approaches to interactive political gaming (and selective 'edutainment'). Specifically, we shall explore applications of interactive tools (such as video and web-based games, blogs or simulations) to examine critical challenges in international politics of the 21C century focusing specifically on general insights and specific understandings generated by operational uses of core concepts in political science.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Mathematics
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Choucri, Nazli
Date Added:
01/01/2005
Design Across Scales, Disciplines and Problem Contexts
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This course explores the reciprocal relationships among design, science, and technology by covering a wide range of topics including industrial design, architecture, visualization and perception, design computation, material ecology, and environmental design and sustainability. Students will examine how transformations in science and technology have influenced design thinking and vice versa, as well as develop methodologies for design research and collaborate on design solutions to interdisciplinary problems.

Subject:
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Oxman, Neri
Yoon, Meejin
Date Added:
02/01/2013
Autonomous Robot Design Competition
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

6.270 is a hands-on, learn-by-doing class, in which participants design and build a robot that will play in a competition at the end of January. The goal for the students is to design a machine that will be able to navigate its way around the playing surface, recognize other opponents, and manipulate game objects. Unlike the machines in Design and Manufacturing I (2.007), 6.270 robots are totally autonomous, so once a round begins, there is no human intervention.
The goal of 6.270 is to teach students about robotic design by giving them the hardware, software, and information they need to design, build, and debug their own robot. The subject includes concepts and applications that are related to various MIT classes (e.g. 6.001, 6.002, 6.004, and 2.007), though there are no formal prerequisites for 6.270.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
None, No Faculty
Thilmont, Michael
Date Added:
01/01/2005
Hour of Code 1.3:  Make a Flappy game
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/10/2019
Designing Electric Circuits: Steadiness Tester
Read the Fine Print
Educational Use
Rating
0.0 stars

In this video segment adapted from ZOOM, cast members discover that metal is a good conductor of electricity as they play the steadiness tester game.

Subject:
Applied Science
Chemistry
Education
Engineering
Physical Science
Physics
Technology
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
National Science Foundation
WGBH Educational Foundation
Date Added:
01/22/2004
(Terri Wright) Using Video Games in the World Language Classroom
Unrestricted Use
CC BY
Rating
0.0 stars

I will explore the use of game-enhanced (not designed specifically for world language learning) vs. game-based (games specifically designed for world language classroom use) technology games. I used both in my classroom and surveyed students on effectiveness and usability. Games can be an area where we can really enhance student motivation and time-spent on world language learning outside the classroom. I will give examples of games that can be used and explain how I integrated them into class. I will also cover how I graded participation and show the benefits to students/teachers of using this approach.Terri Wright, Millard Public Schools, tlwright@mpsomaha.org 

Subject:
Languages
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Danielle Fulcher
Date Added:
03/12/2024
Eco Venture - Educational Game (User Guidelines)
Unrestricted Use
CC BY
Rating
0.0 stars

In the board game "EcoVenture," resources play a crucial role in shaping players' decisions and strategies as they aim to achieve Sustainable Development Goals (SDGs). Here's a brief description of the types of resources in the game:Water:Represents the sustainable use and management of water resources. Players may encounter decisions related to water conservation, clean water access, and responsible usage.Energy:Focuses on renewable and sustainable energy sources. Players make choices related to energy production, consumption, and the impact on the environment.Agriculture:Reflects sustainable farming and food production practices. Players may need to consider aspects such as organic farming, crop diversity, and responsible land use.Biodiversity:Addresses the preservation of ecosystems and wildlife. Players make decisions related to habitat protection, conservation efforts, and sustainable practices to support biodiversity.Other Natural Resources:Depending on the game's design, additional resource cards might represent minerals, forests, or other natural elements. Decisions could involve responsible extraction, reforestation, or conservation.

Subject:
Education
Educational Technology
Higher Education
Material Type:
Teaching/Learning Strategy
Author:
Bhagya Rodrigo
Date Added:
12/01/2023
Using Virtual Gaming Simulation: An Educator's Guide
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Word Count: 12641

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Education
Health, Medicine and Nursing
Material Type:
Textbook
Date Added:
02/28/2022
Planet Designer: Kelvin Climb
Read the Fine Print
Some Rights Reserved
Rating
0.0 stars

This is an activity about the way distance, albedo, and atmosphere affect the temperature of a planet. Learners will create a planet using a computer game and change features of the planet to increase or decrease the planet's temperature. They will then discuss their results in terms of greenhouse strength and the presence of liquid water. This lesson is part of Project Spectra, a science and engineering education program focusing on how light is used to explore the Solar System.

Subject:
Geoscience
Physical Science
Physics
Space Science
Material Type:
Activity/Lab
Interactive
Lesson Plan
Provider:
NASA
Provider Set:
NASA Wavelength
Date Added:
11/05/2014
Design a Playground for Children of All Abilities
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Have you ever been to a playground that had so many fun things to do it was hard to decide where to start? Have you ever used the twistiest slide or the highest swing? What about chasing your friends through wood chips in a game of tag? Playgrounds can be so much fun for kids of all ages, but in this module your job is to decide if they can also be fun for kids of all abilities.

If you enjoy engineering, helping others, being creative, or being crafty, this is a great module for you! Join us as we investigate the word "accessibility," explore what playground components already exist, and create a playground of our very own. You might even be able to start change in your own community!

Subject:
Applied Science
Architecture and Design
Material Type:
Module
Author:
Maine Department of Education
Date Added:
11/01/2022