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Photographic Visual Diary: Visual Elements of Art and Principles of Composition in Your Daily Life
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CC BY-NC-SA
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This is an introductory project that addresses identifying the Elements of Art and Principles of Composition in immediate surroundings and provides these terms a real-time life application. The project is interactive and exploratory, requiring individual observation of a students' physical world. This project can be modified to include more images, changes in grid template and combined to include both Elements and Principles together; incluiding identifying other terms in art such as mediums. The project can be used in an online formatted course or a face to face environment. Including Art Appreciation, Art Orientation, Two-Dimensional Design and Three-Dimensional Design studio courses. 

Subject:
Architecture and Design
Art History
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Author:
Xuchi Eggleton
Date Added:
11/07/2020
Popular Culture and Narrative: Serial Storytelling
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CC BY-NC-SA
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Serial Storytelling examines the ways the passing and unfolding of time structures narratives in a range of media. From Rembrandt's lifetime of self-portraits to The Wire, Charles Dickens' Pickwick Papers to contemporary journalism and reportage, we will focus on the relationships between popular culture and art, the problems of evaluation and audience, and the ways these works function within their social context.

Subject:
Art History
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Buzard, James
Graham, Elyse
Date Added:
02/01/2013
Positionality Assessment: Social Identity Worksheet and a ‘Map of Myself’
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CC BY-NC
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The skills of researching, inquiring of, and analyzing one’s own social identity and positionality will be undertaken in a peer-group environment with supportive agreements. This takes place over the first two weeks of the term so that it will serve in this context as a framing device for the overall course. The ability to recognize and articulate one’s own positionality — and to relate it to larger, inseparable systems through intersectionality — will be a valuable life skill that will evolve with the student long beyond the course and their college experience.

This process is intended to serve students equitably by acknowledging the reality of unconscious bias, becoming more aware of intersectionality in our social identities (Hardiman et al., 2007; Sensoy & DiAngelo, 2012), and better understanding how implicit and explicit aspects of our identities affect our experience.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Graphic Design
Material Type:
Activity/Lab
Lesson
Lesson Plan
Teaching/Learning Strategy
Author:
Robert Arellano
Date Added:
03/31/2023
Presentation Software
Unrestricted Use
CC BY
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0.0 stars

An introduction to creating electronic presentations using Microsoft PowerPoint 2010

Short Description:
An introduction to creating electronic presentations using Microsoft PowerPoint 2010. However, it discusses principles that can be applied to any presentation software.

Long Description:
An introduction to creating electronic presentations using Microsoft PowerPoint 2010. However, it discusses principles that can be applied to any presentation software.

Word Count: 15307

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Business and Communication
Career and Technical Education
Graphic Design
Material Type:
Textbook
Provider:
BCcampus
Date Added:
07/24/2013
Quick Tips for Accessibility
Unrestricted Use
CC BY
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A Guide to Everyday Accessibility by the University of Washington Libraries

Short Description:
This book provides an overview of accessibility, discusses core elements of digital accessibility, covers accessibility topics you may encounter while working at a public service desk in the University of Washington (UW) Libraries, explains the accessibility tools that UW Libraries provide, and gives some guidance on creating video captioning. The Appendix section contains additional resources such as cheat sheets that guide you step by step in the practical application of accessible elements.

Long Description:
The University of Washington (UW) Libraries is committed to providing equal access to library collections, services, and facilities for all library users. This book is developed as part of the Accessibility Quicktips workshop series hosted by the UW Libraries Accessibility Working Group (AWG). Questions related to this resource can be directed to uwlib-awg-training@uw.edu.

This book provides an overview of accessibility, discusses core elements of digital accessibility, covers accessibility topics you may encounter while working at a public service desk in the UW Libraries, explains the accessibility tools that UW Libraries provide, and gives some guidance on creating video captioning. The Appendix section contains additional resources such as cheat sheets that guide you step by step in the practical application of accessible elements.

Word Count: 4506

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Textbook
Date Added:
01/26/2024
Reframe Patterns Lesson
Unrestricted Use
CC BY
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Context, purpose and audience. There are two broad types of assumptions that designers must identify and address: the first type are assumptions they, as designers, have as they begin a project; the second type are assumptions that are ambient in the project context–assumptions that many of the project stakeholders either hold or frequently experience. In both cases, naming the assumption and developing an articulation for how that assumption can be reconsidered can help direct a project toward greater impact.

This lesson is designed to help participants reframe these two types of assumptions. It can be used with design students from high school to continuing (adult) education. It is best delivered towards the end of the initial phase of design research (“Empathize” phase, to use the parlance of Stanford), after students have conducted interviews and other forms of research.

The lesson offers five reframe patterns. These are meant to help students identify particularly powerful articulations of reframed assumptions by providing five different jumping-off points for ideation. The patterns are best introduced and used lightly: as provocations rather than as a formula to rigidly follow.

We illustrate these reframe patterns using examples from disability studies. Thus, this lesson also serves as a “trojan horse” to infuse core design justice concepts.

Subject:
Applied Science
Architecture and Design
Career and Technical Education
Graphic Design
Material Type:
Activity/Lab
Lecture Notes
Lesson Plan
Provider:
Dartmouth College
Author:
Anthony W Fosu
Ava J Ori
Nitya Agarwala
Rafe Steinhauer
Date Added:
07/06/2022
San Antonio Review
Unrestricted Use
CC BY
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0.0 stars

Volume V | Summer 2021

Short Description:
Fifth print edition of the international literary, arts and ideas journal, San Antonio Review.

Long Description:
The fifth print edition of San Antonio Review, an international literary, arts and ideas journal.

This issue of San Antonio Review includes nearly 300 pages of art, poetry, short fiction, reviews and more.

The issue opens with editors’ notes and a “Timeline of Irresponsibility” charting Texas leaders failures in responding to the SARS-Cov-2/COVID-19 pandemic, police violence and Winter Storm Uri, among other contemporary challenges. The feature essay by Baylor University professor Dr. Mia Moody-Ramirez, Ph.D. looks at Texas Republicans’ efforts to limit discussions in public school classrooms by attacking critical race theory. Founding Editor and Publisher William O. Pate II shares an excerpt of his work-in-progress transcription of the third volume of the report from the 1919 Texas House of Representatives Committee Investigation into the Texas Rangers for violence against Mexican Americans during the first quarter of the 20th century. A cartoon by Coyote Shook. Peter Berard, Ph.D., reviews the next world war. Postcard art by and a Q&A with Milicent Fambrough. Paintings by and a Q&A with Andrea Muñoz Martínez. Quotes, recommendations and much more.

Front cover image by A.S. Robertson. Cover design by William O. Pate II. Always read free at sareview.org.

Word Count: 76188

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Composition and Rhetoric
English Language Arts
Graphic Design
History
Journalism
Reading Literature
U.S. History
Visual Arts
Material Type:
Textbook
Provider:
San Antonio Review
Date Added:
09/13/2021
Software Engineering for Web Applications
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CC BY-NC-SA
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0.0 stars

6.171 is a course for students who already have some programming and software engineering experience. The goal is to give students some experience in dealing with those challenges that are unique to Internet applications, such as:

concurrency;
unpredictable load;
security risks;
opportunity for wide-area distributed computing;
creating a reliable and stateful user experience on top of unreliable connections and stateless protocols;
extreme requirements and absurd development schedules;
requirements that change mid-way through a project, sometimes because of experience gained from testing with users;
user demands for a multi-modal interface.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Abelson, Harold
Greenspun, Philip
Date Added:
09/01/2003
Teachers as Content & Knowledge Creators: Understanding Creative Commons, OER, and Visual Literacy to Empower Diverse Voices
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CC BY-NC-SA
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This module was created in response to an observed need by BranchED and the module authors for efforts to increase the recognition, adaptation, and use of open educational resources (OER) among pre- and in-service teachers and the faculty who work in educator preparation programs. The module's purpose is to position teacher educators, teacher candidates and in-service teachers as empowered content creators. By explicitly teaching educators about content that has been licensed for re-use and informing them about their range of options for making their own works available to others, they will gain agency and can make inclusive and equity-minded decisions about curriculum content. The module provides instructional materials, resources, and activities about copyright, fair use, public domain, OER, and visual literacy to provide users with a framework for selecting, modifying, and developing curriculum materials.

Subject:
Education
Educational Technology
Graphic Design
Information Science
Visual Arts
Material Type:
Module
Author:
Kimberly Grotewold
Karen Kohler
Tasha Martinez
LisaL Kulka
Date Added:
07/05/2020
Technologies of Humanism
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CC BY-NC-SA
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This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative’. To what extend are these aspects determined by the text, the reader, the digital format? What are the roles of the reader and the author? What kinds of narratives are especially suited for a non-linear/interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?

Subject:
Arts and Humanities
Career and Technical Education
English Language Arts
Graphic Arts
Graphic Design
Literature
Reading Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fendt, Kurt
Date Added:
02/01/2003
Tools for Creating OER
Unrestricted Use
CC BY
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Selecting appropriate Technologies

Short Description:
The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into their teaching and learning activities. The number of OER repositories from which instructors can draw resources continues to grow each year. The number of resources continues to grow along with the number of different tools used to develop these resources. There are a number of commercial and open source digital technologies available for the creation of open resources. This resource is intended to provide the OER community with a summary of some currently available tools for creating open content. OER creators need to know the range of tools that can be used in the creation process. This guide is designed to provide a starting point for instructors and faculty at post-secondary institutions. Prospective creators of OER can use the guide to pick the most appropriate tool for their specific context and level of technical expertise.

Long Description:
The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into teaching and learning activities. The following are the chapters covered in the guide: Chapter 1 starts with very basic information on the definition and description of what constitutes OER. Chapter 2 introduces the United Nations Sustainable Development Goals by providing a brief listing of each goal. Chapter 3 focuses on commercial word processing tool options. Chapter 4 describes a number of open-source word processing and additional tools. Chapter 5 introduces the basic open-source TeX-based systems that arose out of the open-source software movement. Chapter 6 delves further into TeX-based open-source tools by highlighting some packages useful for content creation. Chapter 7 describes other TeX-based tools helpful for creating open content. Chapter 8 introduces the emerging OER tools Pressbooks, EdTech Books and LibreTexts.

Word Count: 32461

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Computer Science
Education
Educational Technology
Graphic Design
Higher Education
Social Science
Sociology
Visual Arts
Material Type:
Textbook
Provider:
University of Regina
Date Added:
05/12/2022
Tools for Creating OER
Unrestricted Use
CC BY
Rating
0.0 stars

Selecting appropriate Technologies

Short Description:
The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into their teaching and learning activities. The number of OER repositories from which instructors can draw resources continues to grow each year. The number of resources continues to grow along with the number of different tools used to develop these resources. There are a number of commercial and open source digital technologies available for the creation of open resources. This resource is intended to provide the OER community with a summary of some currently available tools for creating open content. OER creators need to know the range of tools that can be used in the creation process. This guide is designed to provide a starting point for instructors and faculty at post-secondary institutions. Prospective creators of OER can use the guide to pick the most appropriate tool for their specific context and level of technical expertise.

Long Description:
The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into teaching and learning activities. The following are the chapters covered in the guide: Chapter 1 starts with very basic information on the definition and description of what constitutes OER. Chapter 2 introduces the United Nations Sustainable Development Goals by providing a brief listing of each goal. Chapter 3 focuses on commercial word processing tool options. Chapter 4 describes a number of open-source word processing and additional tools. Chapter 5 introduces the basic open-source TeX-based systems that arose out of the open-source software movement. Chapter 6 delves further into TeX-based open-source tools by highlighting some packages useful for content creation. Chapter 7 describes other TeX-based tools helpful for creating open content. Chapter 8 introduces the emerging OER tools Pressbooks, EdTech Books and LibreTexts.

Word Count: 32474

ISBN: 978-0-7731-0777-9

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Computer Science
Education
Educational Technology
Graphic Design
Higher Education
Social Science
Sociology
Visual Arts
Material Type:
Textbook
Provider:
University of Regina
Date Added:
05/12/2022
Topics in Performance Studies: Comedy Across Media
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CC BY-NC-SA
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This multidisciplinary lecture / workshop engages students in a variety of approaches to the study and practice of performance as an area of aesthetic and social interaction. Special attention is paid to the use of diverse media in performance. Interdisciplinary approaches to study encourage students to seek out material histories of performance and practice.

Subject:
Arts and Humanities
Career and Technical Education
English Language Arts
Graphic Arts
Graphic Design
Literature
Performing Arts
Reading Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Stanley, James
Date Added:
02/01/2018
Transmedia Storytelling: Modern Science Fiction
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CC BY-NC-SA
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0.0 stars

Transmedia narratives exist across multiple storytelling platforms, using the advantages of each to enhance the experience of the audience. No matter which medium nor how many, the heart of any successful transmedia project is a good story. In this class we will spend time on the basics of solid storytelling in speculative fiction before we move on to how to translate those elements into various media. We will then explore how different presentations in different media can complement and enhance our storytelling. While we will read scholarly articles and discuss ideas about transmedia, this is primarily a class in making speculative fiction transmedia projects. We will analyze the strengths and weaknesses of various mediums and consider how they complement each other, and how by using several different media we can give the audience a more complete, rewarding, and immersive experience.

Subject:
Arts and Humanities
Career and Technical Education
Composition and Rhetoric
English Language Arts
Film and Music Production
Graphic Arts
Graphic Design
Literature
Reading Literature
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Lewitt, Shariann
Date Added:
02/01/2014
Tutorials of Visual Graphic Communication Programs for Interior Design
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CC BY-NC
Rating
0.0 stars

Short Description:
This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users' 4D experiences.

Long Description:
This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users’ 4D experiences.

Word Count: 33494

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Career and Technical Education
Computer Science
Graphic Arts
Graphic Design
Material Type:
Textbook
Provider:
Iowa State University
Author:
Yongyeon Cho
Date Added:
01/05/2021
Tutorials of Visual Graphic Communication Programs for Interior Design 2
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CC BY-NC
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0.0 stars

This book is for advanced-level architecture and interior design students who have in-depth knowledge and skills with computer-aided visualization software. The author developed a total of twenty-two chapters to teach practical graphic presentation techniques for architectural presentations. Readers will learn these techniques by following step-by-step tutorials. This book includes multiple exercises for the reader's practice. After completing the tutorials, readers will be able to apply these techniques to their design projects.

Subject:
Applied Science
Architecture and Design
Career and Technical Education
Graphic Design
Material Type:
Textbook
Provider:
Iowa State University
Author:
Yongyeon Cho
Date Added:
07/29/2022
Universal Design for Learning: Building a Foundation for Action and Application
Unrestricted Use
CC BY
Rating
0.0 stars

Short Description:
The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators to help them understand their responsibilities under the Accessibility for Ontarians with Disabilities Act (AODA). It will help instructors and others to incorporate principles of UDL and considerations of EDI and Indigenisation in their learning environments.

Long Description:
The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators. The open courseware provides educators with an introduction to Universal Design for Learning, the responsibilities of educators under the Accessibility for Ontarians with Disabilities Act (AODA) and the Ontario Human Rights Code, considerations for equity, diversity and inclusion in educational settings, and Indigenous pedagogies and their relationship to UDL. The resource is designed as an accessible entrance point for all PSE educators and an invitation to learn more about these critically important topics. It is also designed to be used as the basis for local training professional development on these topics, which may be recognised in many ways, including as a microcredential.

Word Count: 16890

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Career and Technical Education
Education
Graphic Design
Higher Education
Material Type:
Textbook
Provider:
eCampus Ontario
Date Added:
02/28/2022
Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA)
Unrestricted Use
CC BY
Rating
0.0 stars

Short Description:
The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators to help them understand their responsibilities under the Accessibility for Ontarians with Disabilities Act (AODA). It will help instructors and others to incorporate principles of UDL and considerations of EDI and Indigenisation in their learning environments.

Long Description:
The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators. The open courseware provides educators with an introduction to Universal Design for Learning, the responsibilities of educators under the Accessibility for Ontarians with Disabilities Act (AODA) and the Ontario Human Rights Code, considerations for equity, diversity and inclusion in educational settings, and Indigenous pedagogies and their relationship to UDL. The resource is designed as an accessible entrance point for all PSE educators and an invitation to learn more about these critically important topics. It is also designed to be used as the basis for local training professional development on these topics, which may be recognised in many ways, including as a microcredential.

Word Count: 26610

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Career and Technical Education
Education
Graphic Design
Higher Education
Material Type:
Textbook
Provider:
eCampus Ontario
Date Added:
02/28/2022