This resource contains presentations from the Center for Automotive Research (CAR) 2013 Management Briefing Seminars held August 5-8, 2013. With over 900 attendees from industry, government, media, and academia, the event featured outstanding presentations from industry thought leaders as well as various networking and social events. Using CAR research as a foundation, these seminars revolved around global manufacturing strategies, lightweighting, connected vehicles, powertrain developments, sales forecasting, purchasing, policy, designing for technology, and capital investment.
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Introduce students to the creative design process, based on the scientific method and peer review, by application of fundamental principles and learning to complete projects according to schedule and within budget. Subject relies on active learning through a major team-based design-and-build project focused on the need for a new consumer product identified by each team. Topics to be learned while teams create, design, build, and test their product ideas include formulating strategies, concepts and modules, and estimation, concept selection, machine elements, design for manufacturing, visual thinking, communication, teamwork, and professional responsibilities.
They spread like wildfire. For a new factory to beat the competition, it had to be built quickly. Laborers needed fast, cheap housing located close to work. Roads would be hastily built to connect the factory with the market. There was no grand design, and consequently, the new American city spread unpredictably. Urban sprawl had begun. But the growing beast brought benefits that raised the standard of living to new heights.
This unit is centered on designing a shoe for a customer. Students decide on a particular type of shoe that they want to design and utilize ideas of force, impulse, and friction to meet the needs of a particular customer. Force plates are used study the relationship between force, time, and impulse to allow students to get the mathematical models that allow them to make data informed decisions about their shoe design.
In this engineering, math, and sustainability project students answer the question, “Can I ride 53 miles on a bike from the energy of a single burrito?” They must define their variables, collect and analyze their data, and present their results. By the end of this project, developed by Allen Distinguished Educator Mike Wierusz, students should have all the information they need to design a burrito that would provide them with the exact caloric content necessary to ride 53 miles.
This activity focuses on getting the students to think about disabilities and how they can make some aspects of life more difficult. The students are asked to pick a disability and design a new kind of sport for it.
If you could create a new creature, what adaptations would it have and why? In this activity students design a trait card for an organism using behavioral and physical adaptations to help it survive in its environment.
People using crutches have their hands occupied, which makes it difficult to carry books and other items they want to have handy. Student teams are challenged to design assistive devices that modify crutches to help people carry things such as books and school supplies. Given a list of constraints, including a device weight limit and minimum load capacity, groups brainstorm ideas and then make detailed plans for their best solutions. They create prototypes and then test for functionality by loading them and using them, making improvements with each iteration. At a concluding design expo, teams present their concepts and demonstrate their final prototype devices.
This course introduces students to Advanced Computer Organization and Architecture. Where architecture is a term used to describe the attributes of a system as seen by the programmer. Its concerned with designs and operations of a computer. Computer organization is the way the system is structured so that all those cataloged tools can be used, and that in an efficient fashion. This course has its emphasis on system design and performance.
Our brains control every movement we make. Most of us take for granted our ability to pick up a cup or change the television station. However, for people who have lost a limb or become paralyzed, the inability to do these things means a loss of freedom and independence. This video segment from Greater Boston describes how neuroscientists and bioengineers have teamed up to create a system that allows people who have lost motor functions to control electronic devices through their thoughts alone. Grades 6-12 ***Access to Teacher's Domain content now requires free login to PBS Learning Media.
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Widespread damage from flooding at the Texas Medical Center in Houston revealed the complex's vulnerabilities. Implementing a long-term hazard mitigation plan is reducing future risks.
Our human society consists of many intertwined Large Scale Socio-Technical Systems (LSSTS), such as infrastructures, industrial networks, the financial systems etc. Environmental pressures created by these systems on EarthŰŞs carrying capacity are leading to exhaustion of natural resources, loss of habitats and biodiversity, and are causing a resource and climate crisis. To avoid this sustainability crisis, we urgently need to transform our production and consumption patterns. Given that we, as inhabitants of this planet, are part of a complex and integrated global system, where and how should we begin this transformation? And how can we also ensure that our transformation efforts will lead to a sustainable world? LSSTS and the ecosystems that they are embedded in are known to be Complex Adaptive Systems (CAS). According to John Holland CAS are "...a dynamic network of many agents (which may represent cells, species, individuals, firms, nations) acting in parallel, constantly acting and reacting to what the other agents are doing. The control of a CAS tends to be highly dispersed and decentralized. If there is to be any coherent behavior in the system, it will have to to arise from competition and cooperation among the agents themselves. The overall behavior of the system is the result of a huge number of decisions made every moment" by many individual agents. Understanding Complex Adaptive Systems requires tools that themselves are complex to create and understand. Shalizi defines Agent Based Modeling as "An agent is a persistent thing which has some state we find worth representing, and which interacts with other agents, mutually modifying each otherŰŞs states. The components of an agent-based model are a collection of agents and their states, the rules governing the interactions of the agents and the environment within which they live." This course will explore the theory of CAS and their main properties. It will also teach you how to work with Agent Based Models in order to model and understand CAS.
Thismanual created by the European Aluminium Association is a comprehensive compilation of aluminum use in commercial applications. Discussed are application, design, joining, treatment, cleaning, repair, and various methods of processing aluminum. Although this report is of particular interest to design engineers, process engineers, repair managers and maintenance managers, it's also very useful to anyone interested in aluminum development and use in transportation.
An analysis of historical structures is presented in this class, presented in themed sections based around construction materials. Structures from all periods of history are analyzed. The goal of the class is to provide an understanding of the preservation of historic structures for all students.
Students develop an app for an Android device that utilizes its built-in internal sensors, specifically the accelerometer. The goal of this activity is to teach programming design and skills using MIT's App Inventor software (free to download from the Internet) as the vehicle for learning. The activity should be exciting for students who are interested in applying what they learn to writing other applications for Android devices. Students learn the steps of the engineering design process as they identify the problem, develop solutions, select and implement a possible solution, test the solution and redesign, as needed, to accomplish the design requirements.
Students are introduced to the classification of animals and animal interactions. Students also learn why engineers need to know about animals and how they use that knowledge to design technologies that help other animals and/or humans. This lesson is part of a series of six lessons in which students use their growing understanding of various environments and the engineering design process, to design and create their own model biodome ecosystems.
This course details the quantitative treatment of chemical processes in aquatic systems such as lakes, oceans, rivers, estuaries, groundwaters, and wastewaters. It includes a brief review of chemical thermodynamics that is followed by discussion of acid-base, precipitation-dissolution, coordination, and reduction-oxidation reactions. Emphasis is on equilibrium calculations as a tool for understanding the variables that govern the chemical composition of aquatic systems and the fate of inorganic pollutants.
Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.
" This is the second undergraduate design studio. It introduces a full range of architectural ideas and issues through drawing exercises, analyses of precedents, and explored design methods. Students will develop design skills by conceptualizing and representing architectural ideas and making aesthetic judgments about building design. Discussions regarding architecture's role in mediating culture, nature and technology will help develop the students' architectural vocabulary."
Establishes basic attitudes toward architectural organization and its reflection in form. Includes projects where imposed conditions of site, program, and building system emphasize the interrelationship of fundamental elements in the pattern of decision-making that constitutes architectural design. Develops presentations through drawings and models. Intended for entering M.Arch. students. Course Description This studio explores the notion of in-between by engaging several relationships; the relationship between intervention and perception, between representation and notation and between the fixed and the temporal. In the Exactitude in Science, Jorge Luis Borges tells the perverse tale of the one to one scale map, where the desire for precision and power leads to the escalating production of larger and more accurate maps of the territory. For Jean Baudrillard, "The territory no longer precedes the map nor survives it. ĺÉit is the map that precedes the territory... and thus, it would be the territory whose shreds are slowly rotting across the map." The map or the territory, left to ruin-shredding across the 'other', beautifully captures the tension between reality and representation. Mediating between collective desire and territorial surface, maps filter, create, frame, scale, orient, and project. A map has agency. It is not merely representational but operational, the experience and discursive potential of this process lies in the reciprocity between the representation and the real. It is in-between these specific sets of relationships that this studio positions itself.