O Perguntados das Ambientais é um jogo de cartas no formato de perguntas e respostas cujo objetivo é abordar de forma lúdica e interdisciplinar o tema “água”, na tentativa de despertar o interesse dos alunos, minimizar dificuldades e consolidar conceitos científicos e aspectos sociais que envolvem a temática.
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O Perguntados das Ambientais é um jogo de cartas no formato de perguntas e respostas, cujo objetivo é abordar de forma lúdica e interdisciplinar o tema “água”, na tentativa de despertar o interesse dos alunos, minimizar dificuldades e consolidar conceitos científicos e aspectos socioambientais que envolvem a temática.
Esperamos que este material possa auxiliar na prática docente dos professores e que, a partir dele, os alunos sejam levados a refletir e adotar um pensamento críticos acerca das questões ambientais, especificamente da água.
Jargon is a card game that requires explaining the concepts of anatomy and physiology without using the jargon on the card. The game is printable and playable online through EduSci.us
- Subject:
- Anatomy/Physiology
- Material Type:
- Activity/Lab
- Author:
- Eric Osborn
- Date Added:
- 07/05/2023
Students groups act as aerospace engineering teams competing to create linear equations to guide space shuttles safely through obstacles generated by a modeling game in level-based rounds. Each round provides a different configuration of the obstacle, which consists of two "gates." The obstacles are presented as asteroids or comets, and the linear equations as inputs into autopilot on board the shuttle. The winning group is the one that first generates the successful equations for all levels. The game is created via the programming software MATLAB, available as a free 30-day trial. The activity helps students make the connection between graphs and the real world. In this activity, they can see the path of a space shuttle modeled by a linear equation, as if they were looking from above.
- Subject:
- Applied Science
- Astronomy
- Engineering
- Physical Science
- Material Type:
- Activity/Lab
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Stanislav Roslyakov
- Date Added:
- 09/18/2014
This lab will help students understand more about lipreading through a fun activity. Students will also get to work on their receptive skills with various sentences.
- Subject:
- Arts and Humanities
- Languages
- Material Type:
- Activity/Lab
- Date Added:
- 04/29/2019
This is a link to a math learning website!
- Subject:
- Mathematics
- Material Type:
- Game
- Date Added:
- 09/26/2018
In order to introduce some fun, and hopefully get students to practice some of the concepts discussed in class relating to social and emotional intelligence, and mindfulness practices, the Mindful Brainiac Challenge was developed. Students are divided into teams and awarded individual and team points for demonstrating certain behaviors / actions.
Using Class Dojo application, points are awarded from one of the three categories: Cognitive and Metacognitive skills, Social and Emotional Intelligence, and Mindfulness. Teachers collect points from their own observations in class, homework assignments, and reports from students themselves, peers, other teachers and parents. Students are only awarded positive points (so they don't get "punished", and points lead into different milestones that award badges. Throughout the course, different milestones / achievements will receive different rewards, individually and collectively, and by the end of the course, the team with most badges and the individual with most points wins.
- Subject:
- Education
- Life Science
- Social Science
- Material Type:
- Activity/Lab
- Game
- Date Added:
- 08/08/2016
Cover sheet for Music Bingo
- Subject:
- Elementary Education
- Performing Arts
- Material Type:
- Lesson Plan
- Author:
- Constance Stahl
- Date Added:
- 06/14/2019
This lab will allow ASL students to interact with each other and learn more about one another through a fun game.
- Subject:
- Arts and Humanities
- Languages
- Material Type:
- Activity/Lab
- Date Added:
- 12/04/2018
It is a wordwall resource which contains a game of cards for preschoolers. The game is ,,One / many,,
- Subject:
- Early Childhood Development
- Material Type:
- Game
- Author:
- ANASTASIA RACU
- Date Added:
- 06/19/2022
This document is a how-to on having an online gaming program. Two resources will be featured & explained: boardgamearena.com and tabletopia.com. This is an especially effective way for people to connect and while still social distancing.
- Subject:
- Computer Science
- Educational Technology
- Electronic Technology
- Graphic Arts
- Material Type:
- Game
- Interactive
- Author:
- John Whitfield
- Date Added:
- 07/31/2020
This document provides a template for students to design and execute a three phase project as an alternative to a default 3 phase project. Its original usage was in art, design, and game classes that devided a class quarter into 4 projects, each taking roughly two to three weeks and broken into three default phases (preproduction, revisions, and final.) Students should start by creating a copy of the example three phase project template and replacing sections with their own project-specific content. This framework pursued educational concepts such as choice-based arts education, teaching for artistic behavior, project-based learning, differentiated instruction and constructivism as natural complements to the process of open pedagogy and non-disposable assignments.
- Subject:
- Arts and Humanities
- Graphic Arts
- Higher Education
- Visual Arts
- Material Type:
- Diagram/Illustration
- Homework/Assignment
- Lesson
- Student Guide
- Teaching/Learning Strategy
- Unit of Study
- Author:
- Oscar Baechler
- Date Added:
- 06/09/2023
Students use the free computer game Pingus to learn how engineers, specifically environmental engineers, use their technical writing skills to give instructions and follow the instructions of others. Students learn to write instructions to express their ideas in clear, organized ways using descriptive, un-ambiguous sentences, as an example of one type of technical writing that important for engineers. The students write instructions enumerating how to beat a game level, which represents surveying that level for environmental problems. As a test of their instructions, students review each others' instructions and offer suggestions for improvement, and then revise their instructions to make them better. Students also see some examples of environmental problems.
- Subject:
- Applied Science
- Education
- Engineering
- Material Type:
- Activity/Lab
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Lori Rice
- Paul Cain
- Date Added:
- 09/18/2014
This computer-based project was developed for my ESL Computer Lab. Students who attend this lab learn the basics of using a computer and complete mini-projects in English to build English Proficiency. This lesson coincides with Presidents's Day so students can learn about the previous and current US Presidents and their contribution to America. Students share their research with each other in Google Drive. The culminating activity is a group game that only included information the students have provided.
- Subject:
- Arts and Humanities
- Material Type:
- Activity/Lab
- Game
- Interactive
- Lesson Plan
- Date Added:
- 02/06/2015
Here is a lesson that will challenge students ot make predication based on expected results. You will need two dice for each pair of students in your classroom. A token of some sort will help students mark their progress in the game. The Dice Game is a pair activity, and the Dice Assessment is a stand alone activity where teachers can check student understanding.Activity 1: In pairs, have students roll two dice ten times each. Have the other student record the results. What numbers show up the most often?Activity 2: Dice Game. Have the students follow the sheet and fill it out togetherActivity 3: Dice Assessment. Have students individually complete the assessment.
- Subject:
- Mathematics
- Statistics and Probability
- Material Type:
- Lesson Plan
- Author:
- Jesse Driver
- Date Added:
- 12/02/2018
This lab will practice different skills learned throughout the semester through the use of a board game. The game is focused on Deaf culture, describing physical appearance, and the five parameters of signs. The students will play the game together and work on their communication skills throughout by answering and engaging with the game cards.
- Subject:
- Arts and Humanities
- Languages
- Material Type:
- Activity/Lab
- Date Added:
- 05/06/2019
Students learn how two LEGO MINDSTORMS(TM) NXT intelligent bricks can be programmed so that one can remotely control the other. They learn about the components and functionality in the (provided) controller and receiver programs. When its buttons are pressed, the NXT brick assigned as the remote control device uses the controller program to send Bluetooth® messages. When the NXT taskbot/brick assigned as the receiver receives certain Bluetooth messages, it moves, as specified by the receiver program. Students examine how the programs and devices work in tandem, gaining skills as they play "robot soccer." As the concluding activity in this unit, this activity provides a deeper dimension of understanding programming logic compared to previous activities in this unit and introduces the relatively new and growing concept of wireless communication. A PowerPoint® presentation, pre/post quizzes and a worksheet are provided.
- Subject:
- Applied Science
- Computer Science
- Engineering
- Material Type:
- Activity/Lab
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Pranit Samarth
- Riaz Helfer
- Sachin Nair
- Satish S. Nair
- Date Added:
- 09/18/2014
Students learn about five types of renewable energy that are part of engineering solutions to help people in rural communities use less and cleaner energy for cooking and heating. Specifically, students learn about the pollution and health challenges facing families in rural China, and they are introduced to the concept of optimization. Through an energy game, students differentiate between renewable and non-renewable sources of energy.
- Subject:
- Applied Science
- Engineering
- Environmental Science
- Material Type:
- Lesson Plan
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Abigail T. Watrous
- Denise W. Carlson
- Janet Yowell
- Stephanie Rivale
- Date Added:
- 09/18/2014
A Python Functions activity - "Scrabble game" - for CS0 students. Part of the CUNY CS04All project.
- Subject:
- Applied Science
- Computer Science
- Material Type:
- Activity/Lab
- Provider:
- CUNY Academic Works
- Provider Set:
- College of Staten Island
- Author:
- Robert J Domanski
- Date Added:
- 06/04/2019
In this activity, students will practice vocabulary by asking "yes" and "no" questions to figure out a secret word. If they figure out the secret word before time is up, they win!
- Subject:
- Arts and Humanities
- Languages
- Material Type:
- Activity/Lab
- Date Added:
- 10/03/2019