This STEM challenge can be used during an air unit. Students are able to find ways to best minimize air resistance. The students are trying to develop a paper airplane that will go the farthest in the class competition.
This STEM challenge can be used during an air unit. Students work together in groups to create a parachute for a lego person. Students are able to find ways to best maximize air resistance. The students need to find the best way to increase the time that the lego person stays in the air when dropped from the second floor to the first floor.
What kiddo doesn't want to launch something across the room?! In this challenge, students work to launch an alien the greatest distance using everyday materials. This is a challenge that can easily be adapted to different age groups and a variety of circumstances such as needing substitute plans or just beginning the wonderful world of STEM.
This resource is a collection of monthly at-home STEAM challenges that students in Grades K-6 can compete using objects found around the house.
This is a challenge based activity in which students use augmented reality and trial and error in order to determine how changes to a quadratic equation affect the shape of a parabola. Students use the Geogebra AR app to manipulate equations and change the parabola to fit around a physical object.
In the Body System Amusement Parks project, students team up to create amusement parks based on the various systems and organs within the human body. With the power of abstraction, each attraction represents the cardiovascular system, the muscular system, the digestive system, etc. Teams create both 3D scale models and presentations to an unnamed wealthy investment firm looking to build a new park in the students’ very own town. This activity was heavily inspired by a post from Danielle Dace.
This lesson is designed to be used within the heat transfer unit as an engineering design project.
My goal is to teach students:
The difference in heat conductivity of different materials.
Engage students in thinking about the principles of engineering (designing to meet criteria determined by the desired result).
Total class time:
170 minutes (2 class blocks, 1 period for demo, in-class design, 1 period for student-requested informational experiments).
This is a really fun and informative lesson that I do with my high school Programming/technology class to break up the monotony of beginner programming. However; this lesson can be used and applied in essentially any class and for many purposes, and to address many areas. One of the other really nice things about this lesson is that it can be extended to hit many points including physics, math, and advanced engineering.
Throughout the building period, I would present teams with a challenge (puzzle, build, etc…) and the first team to complete it would get a prize. It could be more modification time, extra materials, etc…)
The materials (including hot glue guns) can be purchased at Wal Mart or a similar store for around $20-25, if ordering through your district isn’t an option. With those purchases, it gives you a lot more materials than needed which can be used for additional similar projects.
This lesson aims to introduce students at the top of the K-12 ladder to the concept of Design Thinking via Common Core Literacy Standards recently introduced
This project is meant to be cross-curricular, requiring students to utilize many instructional skills to complete each step. Such skills will include number sense to one million, addition and subtraction to one million, area/perimeter/scaling, 3-D design, and writing/advertising. The project could be completed in sequential order, completed as isolated projects or hand selected for which components are used in your classroom.
In this activity, students will learn about and apply the Laws of Physics to successfully launch and land a raw egg. The activity frames the problem around designing and building a bottle rocket that will protect a raw egg being launched into the air at least seven meters. Resources included in this lesson are found at the bottom of this document and include:
-Physics note sheets on motion, speed, velocity, acceleration, momentum, force, friction, Newton’s Laws of Motion, potential and kinetic energy and gravity.
-Egg Launch Instructions
-Link to Bottle Rocket Launching Instructions
-Links to videos
In this activity, students will learn about and apply the Engineering Design Process to solve a problem. While working through the steps of the Engineering Design process they will focus on defining the criteria and constraints of a design problem, learn about scientific principles of simple machines, understand tool and machine safety, and create a prototype solution to the problem. The activity frames the problem around researching, designing, building and testing a prototype that is built with at least one simple machine that will launch a ball into a target. At end of unit students test their prototypes and present their findings of working through the process.
● Project Rubric
In this unit, students will use the engineering design process and their understanding of how simple machines work to help fairytale characters solve problems. Each lesson focuses on one fairytale and one simple machine.
This is a STEM unit that can be used in conjunction with ITEEA EbD TEEMS Grade 2 Our Environment, Our Health Unit. Further, teachers might want to use this STEM Unit with environmental units and Earth Day. Students learn about their positive and negative impact on their environment. Students learn that they can have a positive impact on their environment when they use the 4 R’s: Reduce, Reuse, Recycle, and Redesign process.
Students are going to be working in an Engineering Design team to create a car using K’Nex pieces. They will work through 3 iterations of design in a goal to have their car travel 600 CM. They will use a ramp (defined in the lesson) to have their car gain momentum. They will also create a 3D Printed wheel to be attached to their design and determine if this has improved their design.
Links to 3D Design Videos
Design and engineer a mechanical device that is powered by hydraulic (syringe and water) that includes levers and moving parts that will propel a ping pong ball to complete the 2 levels of the “Hoop Shoot Challenge”.
This series of video screencasts will teach all of the key features in Tinkercad (a free, web-based 3D design platform). When you have finished viewing the videos you will have a comprehensive knowledge of how to design/draw in 3D.
In this unit, students will learn about the 4Cs (communication, collaboration, creation, and critical thinking) through literature-based engineering challenges. Each lesson focuses on one "C" and one read-aloud. This unit is geared for grades 2-3 but could be adapted to any elementary grade level.
COMMUNICATION - Click Clack Moo
COLLABORATION - Iggy Peck Architect
CRITICAL THINKING - Rosie Revere Engineer
CREATION - Galimoto
This 5th grade unit will take about 8 weeks, 25.5 hours to complete. Students plan and carry out an original investigation in which they observe the effect of different types of matter on the growth of plants. They create their own observable question with prompting such as: “What type of matter do you think will affect plants’ growth?” or “Do you think the amount of a particular type of matter will affect how the plant grows?” They observe their experiment over a period of seven days (or longer if time allows). At the conclusion of the investigation, students use their data to explain how plants convert matter (gas and liquid) into plant matter.
In the Mapping Earthquakes to Save the World activity, students leverage real-time data to plot earthquakes on a world map. The fate of the world is in their hands – the President of the United States has asked for their help to save humankind. Students identify patterns in their data and connect earthquakes with tectonic plates, making recommendations back to the President about where people are safe and where people are most at risk. This activity was heavily inspired by a project from the Stevens Institute for Technology Center for Innovation in Engineering and Science Education.
This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.
Students will have the opportunity to work in groups and investigate the effects of an “oil spill” in a water body. In a simulated “ocean” (a pan of water), students will drop a small amount of oil into the water and see the effects and interaction. In an introduction to the workshop, students discuss sources of pollution and oil contamination in water bodies – from point sources (tanker spills) and non-point sources (vehicle run-off). A brief discussion on preventing and cleaning up oil contamination will lead into the activity, in which the students will use a variety of materials to see what method works best for recovering the most oil from the water.
This lesson integrates coding and computer science into English Language Arts for the purpose of fostering appreciation of Shakespearean wit and language and to provide students exposure to coding. Students first choose words that carry insulting connotations from a Shakespearean play and then create a program that randomly generates insults based upon those found words. Swift Playgrounds, Scratch, or Raspberry Pi are recommended resources for creating this project, and links to projects are provided for each of these platforms. Sample code and directions are provided. Students who are beginning to learn coding may complete the code while more advanced individuals may modify the program or create their own.
Students will learn about the water cycle, watersheds, and point and non-point source pollution. Students will then apply this knowledge to take a position in the debate about the proposed development at Hawn's Bridge Peninsula at Raystown Lake and write a letter to the editor expressing their opinion.
The full Breakout EDU is available on the Breakout EDU platform. Students work through different STEM-based challenges. Students create a 3D shape cage. Students measure frogs, and students code a path. At beginning of the Breakout EDU the teacher reads aloud a book about Golden Frog.
Looking for a fun and engaging way for your students to work on collaboration and using the engineering design process? STEM Challenge: Marshmallow Tower is for you! Simple and cheap materials and little prep required.
In this activity, students will use their knowledge of area and perimeter to create a racetrack. Once they have the correct specifications they will guide their car through the track using the properties of magnets.
In Save the Penguins, the broad context is global climate change. Students learn that the energy we use to heat and cool our houses comes from power plants, most of which use fossil fuels to convert chemical energy to electrical energy. The burning of fossil fuels has been linked to increased levels of carbon dioxide in the atmosphere, which in turn has been linked to increases in global temperature. This change in temperature has widespread effects upon life on Earth. Penguins live in the southern hemisphere, primarily on the icy continent of Antarctica. As the Earth warms and ice melts, penguins lose habitat. Therefore, students see that better-designed houses that use less energy for heating and cooling can have an effect on penguins. Energy efficient houses that
minimize unnecessary heat transfer will draw less electricity from the fossil fuel burning power plants and not contribute as much to global climate change.
This problem- based learning lesson looks at the increase of stormwater runoff due to effects of humans continuing to develop more and more of the landscape by building roads, streets, sidewalks, factories, etc. Students will analyze the benefits of using green infrastructure to reduce the amount of runoff in their community and increase biodiversity. Each lab group will play the role of a resident in a community. Their goal is to use the engineering design process to create a model showing how they will decrease stormwater runoff and increase biodiversity. The lesson ends with each lab group presenting their green infrastructure plan to a board. Please note that this lesson focuses specifically on the City of Lancaster in PA, however, documents can be modified depending your specific location.
Students will use the Design Process to build and test multiple wind turbine designs in order to generate electricity.
The challenge is to design and build a water filtration device using commonly available materials. To meet this challenge, students use an iterative repeating process as they build, test, and measure the performance of the filtration
device, analyze the data collected, and use this information to work towards an improved filtration design. It is the
same design process used by engineers and scientists working on ECLSS for NASA. Although students will work in teams of two–three, they are encouraged to think of their entire class as a single design team working cooperatively and learning from the efforts of all members in order to produce the best water filtration device. Students measure the effectiveness of their filtration device using pH test strips. Detailed plans and a complete materials list are provided.
Students will create a route for their ozobot to travel using parallel, perpendicular and intersecting lines. They will also create a "trap" to catch the turkey on the route.
Students will examine ways declining bee population can impact day to day life, by considering how the cost of honey and pollination has been affected society Students will create real-world problems that relate to statistics on the declining bee population.
Students will gather information and data about vaccine information. They will use this information to argue whether or not vaccinations should be mandatory, culminating in a summative assessment in the form of a debate and a reflection on the information gathered.
Students will use an inquiry based approach to discover and reinforce how things move. They will discover that a push and a pull are a pair of forces that put things into motion. They will also investigate how friction is a force that slows an object in motion.
--In this activity student will create an amusement park ride out of KNEX that displays a certain type of motion. They will describe their ride. They will then place it in the correct spot on the map by writing the name of it on the worksheet. After all groups have their rides labeled on the map- students should fill in the lines section of the worksheet- identifying parallel, perpendicular and intersecting lines.