Short Description: The focus in this eBook is on providing a lasting …
Short Description: The focus in this eBook is on providing a lasting resource for other educators and instructional designers and developers. The focus is to provide evidence-based guidance, useful design tools, and useful examples to guide the creation and design of E-Learning Modules. This digital resource has been authored by participants in EDUC5104G: Analysis and Design of Web-Based Learning Tools -- a graduate-level course offered through Ontario Tech University.
Long Description: The focus in this eBook is on providing a lasting resource for other educators and instructional designers and developers. The focus is to provide evidence-based guidance, useful design tools, and useful examples to guide the creation and design of E-Learning Modules. This digital resource has been authored by participants in EDUC5104G: Analysis and Design of Web-Based Learning Tools — a graduate-level course offered through Ontario Tech University.
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Word Count: 40882
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This workshop with Mario Trejo will cover how to use Inkscape tools to …
This workshop with Mario Trejo will cover how to use Inkscape tools to edit titles, legends, axes and highlight areas of a plot. This workshop is designed for individuals who frequently develop data visualizations using statistical software, but do not necessarily have the coding background to make extensive edits. The workshop will focus on editing output graphics from R and SAS statistical software.
A collection of foreign food icons To download and access the icons, …
A collection of foreign food icons
To download and access the icons, click on view resource. This will open the resource in a new google drive tab. In the top right corner there should be a download button. The folder will download as a ZIP file. Once the ZIP file is downloaded, double click on it to open it, and it will create a new folder with all the icons! The icons are PNG files, which means they have a transparent background, so they can easily be placed on top of other materials.
There has been much discussion in recent years, on this campus and …
There has been much discussion in recent years, on this campus and elsewhere, about the death of the book. Digitization and various forms of electronic media, some critics say, are rendering the printed text as obsolete as the writing quill. In this subject, we will examine the claims for and against the demise of the book, but we will also supplement these arguments with an historical perspective they lack: we will examine texts, printing technologies, and reading communities from roughly 1450 to the present. We will begin with the theoretical and historical overviews of Walter Ong and Elizabeth Eisenstein, after which we will study specific cases such as English chapbooks, Inkan knotted and dyed strings, late nineteenth-century recording devices, and newspapers online today. We will also visit a rare book library and make a poster on a hand-set printing press.
This class covers the history of 20th century art and design from …
This class covers the history of 20th century art and design from the perspective of the technologist. Methods for visual analysis, oral critique, and digital expression are introduced. Class projects this term use the OLPC XO (One Laptop Per Child) laptop, Csound and Python software.
Run as a workshop, students collaborate in teams to design and prototype …
Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.
The Digital Way, Graphic Design and Photo Manipulation with Adobe® Photoshop®, introduces …
The Digital Way, Graphic Design and Photo Manipulation with Adobe® Photoshop®, introduces the foundation and skills to become a graphic designer and how to manipulate photos. In this edition, you'll learn and engage in brand new lessons and projects that will discuss the fundamentals of graphic design and Adobe® Photoshop® CC 2021.LEARN KEY SKILLSYou'll learn some key skills to become an efficient graphic designer, from the Design Principles to properties of Typography. Plus, you'll learn Adobe® Photoshop® CC 2019, an industry standard and award-winning software that most, if not all, graphics designers must learn how to use and manipulate to create efficient designs.
This textbook -- written by a group of select experts with a …
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
Short Description: This textbook — written by a group of select experts …
Short Description: This textbook — written by a group of select experts with a focus on different aspects of the design process, from creation to production — addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
Long Description: This textbook is written by a group of select experts with a focus on different aspects of the design process, from creation to production. Traditionally referred to as graphic design, communication design is the process by which messages and images are used to convey information to a targeted audience. It is within this spectrum that this textbook addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. Design itself is only the first step. It is important when conceiving of a new design that the entire workflow through to production is taken into consideration. And while most modern graphic design is created on computers, using design software such as the Adobe suite of products, the ideas and concepts don’t stay on the computer. To create in-store signage, for instance, the ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. This is a very wide-reaching and varied group of disciplines.
Each chapter begins with a list of Learning Objectives, and concludes with Exercises and a list of Suggested Readings on the Summary page. Throughout, key terms are noted in bold and listed again in a Glossary at the end of the book.
Word Count: 69165
ISBN: 978-1-989623-67-1
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Digitally accessible, visually appealing courses Short Description: This book was written to …
Digitally accessible, visually appealing courses
Short Description: This book was written to help educators and instructional designers to design visually appealing courses (and curricular materials) that are also digitally accessible. I argue that applying graphic design principles reduces barriers, lowers cognitive load, and improves learning. I created the Graphic Design E-Learning Checklist to help instructional designers improve the look and feel of their courses while designing for inclusivity at the forefront.
Long Description: In Graphic Design for Course Creators you will read about how to use and apply graphic design theory to improve the look, feel, and usability of your courses. You will also learn how to improve the digital accessibility of your courses while making strong design choices backed by learning science. For example, by learning the differences between images that aid in instruction and those considered seductive details, you will improve the learning experience of your students. Additionally, tips on selecting and combining colors will help you communicate appropriately while learning how to use color contrast will ensure more learners can access the materials created. Graphic Design for Course Creators contains checklists and questions to review for every chapter so that you can confidently make design choices your educational stakeholders will love.
Word Count: 56063
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This content describes how to use many of H5P content types, focusing …
This content describes how to use many of H5P content types, focusing more on the accessible content types. More content types exist, h5p.org for more information.
We know where our students come from, but where are they going? …
We know where our students come from, but where are they going? What are their goals, and how can we help them achieve them? In this workshop, we will discuss discovering these items through dialogue and body language, as well as taking a critical look at our programs. Are we helping students as much as we can? What can we do TODAY to help them achieve their final goals?
This resource was created for first time individuals who are looking to …
This resource was created for first time individuals who are looking to meditate. It also serves as an example of a job aide or infographic. This was created as a part of a larger course on meditation.
This is an image of a homeless female from Wikipedia Commons: https://commons.wikimedia.org/wiki/File:Homeless_female_holding_up_sign,_Los_Angeles_California_2012.jpg
Preliminary Research Exhibition Short Description: This exhibition presents the preliminary major research …
Preliminary Research Exhibition
Short Description: This exhibition presents the preliminary major research project ideas of OCAD University’s Inclusive Design 2019/2021 cohort. These projects explore a spectrum of themes, ranging from healthcare, to sensory experiences, to storytelling and services for cultural communities, to neurodiversity, and finally, to design practices and processes themselves.
Word Count: 28442
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This course is based on the work of the MIT-African Internet Technology …
This course is based on the work of the MIT-African Internet Technology Initiative (MIT-AITI). MIT-AITI is an innovative approach by MIT students to integrate computers and internet technology into the education of students in African schools. The program focuses upon programming principles, cutting-edge internet technology, free open-source systems, and even an entrepreneurship seminar to introduce students in Africa to the power of information technology in today's world. MIT-AITI achieves this goal by sending MIT students to three African nations in order to teach both students and teachers through intensive classroom and lab sessions for six weeks. The AITI program is implemented with emphasis on classroom teaching, community-oriented projects, and independent learning. This course has two major components:
Content from a spring 2005 preparatory seminar offered by the MIT-AITI leadership. The goal of this seminar is to adequately prepare the AITI student teachers for their upcoming summer experiences in Africa. A snapshot of the summer 2005 MIT-AITI program. This includes the Java®-based curriculum that MIT-AITI ambassadors teach in Africa each year, as well as content from an entrepreneurship seminar offered concurrently with the IT class.
Why do affluent, liberal, and design-rich cities like Minneapolis have some of …
Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice.
This course is intended for students pursuing research projects at the Media …
This course is intended for students pursuing research projects at the Media Laboratory. Topics include Media Lab research areas, documenting research progress, ethical issues in research; patents, copyrights, intellectual property, and giving oral, written, and online presentations of results. A final oral presentation is required. Enrollment limited with preference given to students in the Media Arts and Sciences freshman program.
This course is an introduction to the theory and practice of the …
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
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