Short Description: This book touches on design thinking, virtual reality, and 3D …
Short Description: This book touches on design thinking, virtual reality, and 3D printing, and their applications in our world.
Long Description: This book offers a blend of theory and practice in guiding readers to apply design thinking principles to solving some of our world’s biggest problems. At the same time, readers are encouraged to become aware of new and emerging technologies that make prototyping and applying solutions a reality.
Word Count: 38787
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The book offers a blend of theory and practice in guiding readers …
The book offers a blend of theory and practice in guiding readers to apply design thinking principles to solving some of our world’s biggest problems. At the same time, readers are encouraged to become aware of new and emerging technologies that make prototyping and applying solutions a reality.
Short Description: An open pedagogy project of student-authored essays to help readers …
Short Description: An open pedagogy project of student-authored essays to help readers develop a better understanding of the ways that narrative media like movies and television represent issues of difference, power, and discrimination in American culture, both today and in the past.
Long Description: An open pedagogy project of student-authored essays to help readers, particularly high school and college students interested in movies and television, develop a better understanding of the ways that narrative media like movies and television represent issues of difference, power, and discrimination in American culture, both today and in the past. Authors are students in English 223: Difference, Power, and Discrimination in Film course at Linn-Benton Community College in Albany, Oregon taught by Dr. Stephen Rust.
Word Count: 150923
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Short Description: An open pedagogy project of student-authored essays to help readers …
Short Description: An open pedagogy project of student-authored essays to help readers develop a better understanding of the ways that narrative media like movies and television represent issues of difference, power, and discrimination in American culture, both today and in the past.
Long Description: An open pedagogy project of student-authored essays to help readers, particularly high school and college students interested in movies and television, develop a better understanding of the ways that narrative media like movies and television represent issues of difference, power, and discrimination in American culture, both today and in the past. Authors are students in English 223: Difference, Power, and Discrimination in Film course at Linn-Benton Community College in Albany, Oregon taught by Dr. Stephen Rust.
Word Count: 165456
ISBN: 978-1-63635-079-0
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This book was written by two artist educators who teach digital art …
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications.
Word Count: 19046 (Note: This resource's metadata has been created automatically by …
Word Count: 19046
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Activities For Post-Secondary Educators and Students Short Description: Drawing in class is …
Activities For Post-Secondary Educators and Students
Short Description: Drawing in class is often seen as a distraction to learning. We are here to change that, with a series of activities designed to get both students and teachers benefiting from the power of visual thinking through drawing.
Long Description: Communicating visually, through drawing, is a core practice to many fields and endeavors. However, in the world of post-secondary educators, it can be seen as fraught with peril. The barrier of one’s perceived drawing ability, on top of managing a lecture or facilitating a discussion, often means educators are hesitant to take advantage of a visual practice to its most benefit. This is a missed opportunity, but the situation is changing. More people are realizing the power of drawing as an extension of thinking, taking advantage of how the act of drawing generates new ideas and reveals unseen connections.
Quite simply, Drawing in the Classroom, generates learning.
Word Count: 4557
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This program surveys two centuries of art and culture in the city …
This program surveys two centuries of art and culture in the city now known as Tokyo. Ceramics, screens, textiles, prints, paintings, and armor are among the materials discussed.
Word Count: 108374 (Note: This resource's metadata has been created automatically by …
Word Count: 108374
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Short Description: This book is the result of a co-design project in …
Short Description: This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education.This is the first of 2 Versions of this pressbook. Click on Volume 2 for information.
Long Description: This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education. Students were asked to review, analyze, and synthesize each topic from three meta-ethical theoretical positions: deontological, consequentialist, and virtue ethical (Farrow, 2016). The chapters in this open educational resource (OER) were co-designed using a participatory pedagogy with the intention to share and mobilize knowledge with a broader audience. The first three chapters in the book discuss specific ethical considerations related to technologies such as Artificial Intelligence (AI) , social networking services (SNS), and 3D printing. The next four chapters shift to a broader discussion of resource sharing, adaptive learning systems, STEM, and assistive technologies. The final two chapters discuss admissions and communications that need to be considered from an institutional perspective. In each of the nine chapters, the authors discuss the connection to the value of technology in education, and practical possibilities of learning technologies for inclusive, participatory, democratic, and pluralistic educational paradigms.
Word Count: 56853
ISBN: 0-88953-438-1
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Short Description: This book is the result of a co-design project in …
Short Description: This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education.
Long Description: Click on Volume 1 to read the first book in this series.
This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments, and is the second volume in the series. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education. Students were asked to review, analyze, and synthesize each topic from three meta-ethical theoretical positions: deontological, consequentialist, and virtue ethical (Farrow, 2016). The chapters in this open educational resource (OER) were co-designed using a participatory pedagogy with the intention to share and mobilize knowledge with a broader audience. The first section, comprised of four chapters, focuses on topics relating to well-being in technology-enabled learning environments, including the use of web cameras, eproctoring software, video games, and access to broadband connectivity. The second section focuses on privacy and autonomy of learners and citizens in a variety of contexts from schools to clinical settings. In each of the seven chapters, the authors discuss the connection to the value of technology in education, and practical possibilities of learning technologies for inclusive, participatory, democratic, and pluralistic educational paradigms. The book concludes with reflections from the course instructor gained over two iterations of teaching the course.
Word Count: 40312
ISBN: 978-0-88953-472-8
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This text explores the visual and performing arts (art, music, dance, theatre). …
This text explores the visual and performing arts (art, music, dance, theatre). Chapter 1: Elements, Vocabulary, and Iconography of Visual Art Chapter 2: Mediums in Visual Art Chapter 3: Ancient Arts (Prehistoric, Ancient Near East, Egyptian) Chapter 4: Classical Period to Middle Ages Chapter 5: Renaissance to Realism Chapter 6: Impressionism to Modern Chapter 7: An Introduction to the Theater and its Elements Chapter 8: The Greek Origins of Western Theater Chapter 9: Technical Theater Chapter 10: The Actor's Craft Chapter 11: Other Theater Traditions Chapter 12: Introduction to Music Chapter 13: Music in the Middle Ages and the Renaissance Chapter 14: Baroque and Classical Music Chapter 15: Music of the Romantic Era Chapter 16: Music of the 20th Century Chapter 17: Introduction to Dance Chapter 18: Elements of Dance Chapter 19: Dance History and Styles
Short Description: The purpose of this guide is to give students clear …
Short Description: The purpose of this guide is to give students clear and helpful information on finding and using images for their schoolwork and other creative projects.
Long Description: The purpose of this guide is to give students clear and helpful information on finding and using images for their schoolwork and other creative projects. The first part of the guide goes over the basics of why some images are free to use and some are not. The second part shows where and how to find images to use. And the third part tells about some best practices for using images, including giving credit to creators. Cover image by Yeh Xintong via Unsplash.
Word Count: 7926
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Short Description: Foundation Drawing for Art 1100 serves as the primary text …
Short Description: Foundation Drawing for Art 1100 serves as the primary text for the course of the same name at the UNO School of the Arts.
Word Count: 13003
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Short Description: Foundations of Aural Skills is a research-based, accessible, relevant, creative, …
Short Description: Foundations of Aural Skills is a research-based, accessible, relevant, creative, inclusive, empowering textbook for teaching introductory aural skills. The first seven chapters provide thorough instruction in aural fundamentals, allowing students to build their foundations from a variety of starting points. The following chapters address the traditional tasks of sight-reading and dictation, but also improvisation, mimicking music you hear (“playback”), transcription, and ensemble skills. The final two chapters add some basic form- and chord-listening skills. Every section includes creative activities that learners can try out on their own or do in class. Embedded playlists for practicing listening skills include a diverse range of music that will connect with students’ preferences and allow them to experience music they haven’t worked with before. While the text is primarily designed for a first semester or year of instruction, it also includes some instruction on modulation, chromaticism, and mixed meter, and future additions/development will make these advanced applications more robust.
Word Count: 76943
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Short Description: Frontier Mosaic is Oklahoma State University's premier student-run literary magazine. …
Short Description: Frontier Mosaic is Oklahoma State University's premier student-run literary magazine. We are a patchwork of the best undergraduate fiction, nonfiction, poetry, and visual art in Stillwater, Oklahoma. Frontier Mosaic released its inaugural issue spring 2015.
Long Description: Frontier Mosaic is Oklahoma State University’s premier student-run literary magazine. We are a patchwork of the best undergraduate fiction, nonfiction, poetry, and visual art in Stillwater, Oklahoma. Frontier Mosaic released its inaugural issue spring 2015.
All Oklahoma State University undergraduate student submissions are welcome. Conventional or anarchic, we want your masterpiece. If you’re here to submit, send us your best work; blow our minds, and make the world stop and think. If you’re here to read, strap in, read well, and enjoy. We do rolling submissions for future issues, so send in your work!
Word Count: 17221
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The “Beginner’s guide” introduces foundational concepts, such as the chronology of Byzantine …
The “Beginner’s guide” introduces foundational concepts, such as the chronology of Byzantine history, sacred imagery, and wearable objects. Subsequent sections are arranged chronologically, covering the Early Byzantine period (c. 330–700), the Iconoclastic Controversy (c. 700s–843), the Middle Byzantine period (843–1204), the Latin Empire (c. 1204–1261), and the Late Byzantine period (c. 1261–1453) and beyond.
These sections include thematic essays on Byzantine art and architecture, essays that focus on key works (subtitled artworks in focus or architecture in focus), and essays that explore Byzantium’s relationships with other cultures (subtitled cross-cultural perspectives). Finally, we have included questions for study or discussion to encourage teachers, students, and other readers to engage with videos and other content on the Smarthistory website which could not be included in this book format but which we believe richly compliments what is presented here.
Short Description: A scaffolded guide to the production of HDR panoramas Long …
Short Description: A scaffolded guide to the production of HDR panoramas
Long Description: HDR panoramas are a beautiful and versatile form of photography, and are also a vital tool for games and 3D animation. However, they are difficult to produce correctly and harder to master. This book presents a scaffolded approach to the various production techniques needed for the creation of HDR panoramas, and explores the best available tools in a variety of software packages.
Word Count: 4875
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