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Subject:
Mathematics
Material Type:
Lesson Plan
Author:
Carmen Blackley
11/28/2017
Only Sharing Permitted
CC BY-NC-ND
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4.0 stars

A teaching guide for teachers to instruct students in the gaming rules and procedures for Basic Wff'n Proof. This game teaches symbolic logic and problem solving. The content is an overview of the game of Wff'n Proof for interested coaches.

Subject:
Mathematics
Material Type:
Game
Author:
LA TRELLE PIERRE
01/28/2016
Educational Use
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Students discover the mathematical constant phi, the golden ratio, through hands-on activities. They measure dimensions of "natural objects"—a star, a nautilus shell and human hand bones—and calculate ratios of the measured values, which are close to phi. Then students learn a basic definition of a mathematical sequence, specifically the Fibonacci sequence. By taking ratios of successive terms of the sequence, they find numbers close to phi. They solve a squares puzzle that creates an approximate Fibonacci spiral. Finally, the instructor demonstrates the rule of the Fibonacci sequence via a LEGO® MINDSTORMS® NXT robot equipped with a pen. The robot (already created as part of the companion activity, The Fibonacci Sequence & Robots) draws a Fibonacci spiral that is similar to the nautilus shape.

Subject:
Engineering
Mathematics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Nicole Abaid
09/18/2014
Educational Use
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Using the LEGO® NXT robotics kit, students construct and program robots to illustrate and explore the Fibonacci sequence. Within teams, students are assigned roles: group leader, chassis builder, arm builder, chief programmer, and Fibonacci verifier. By designing a robot that moves based on the Fibonacci sequence of numbers, they can better visualize how quickly the numbers in the sequence grow. To program the robot to move according to these numbers, students break down the sequence into simple algebraic equations so that the computer can understand the Fibonacci sequence.

Subject:
Engineering
Mathematics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Alexander Kozak
Nicole Abaid
Russell Holstein
Vikram Kapila
09/18/2014
Conditional Remix & Share Permitted
CC BY-NC
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In this seminar, you will be working on developing your narrative writing. By focusing on the plot, or the series of events, in a narrative writing, you will be able to create a more engaging and interesting story. The emphasis will be on creating a story arc that includes a problem and a solution and/ or rising and falling action. You will learn about these elements by seeing examples, identifying them, and finally writing them yourself. You will also compare and classify elements of plot in multiple examples of text. This seminar is the next logical step after completing the “Better Beginnings” seminar because it focuses on the “middle and end” of narrative writing. After completing both of these seminars, you should feel ready to create a narrative writing that has a strong beginning-middle-end.StandardsCC.1.4.4.M/ 1.4.5.MWrite narratives to develop real or imagined experiences or events

Subject:
Elementary Education
Composition and Rhetoric
Material Type:
Lesson Plan
Author:
Tracy Rains
02/08/2018
Conditional Remix & Share Permitted
CC BY-NC
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This seminar is a study of Sequence/Chronological Order, Cause and Effect, and Problem/Solution text structures. Research shows sequence and chronological order as separate structures and also as one and the same. As for cause/effect and problem/solution text structures, these are often confused by learners. These concerns will be addressed in this seminar while you learn how authors organize ideas. As a result, this will help you to better understand the nonfiction texts you are exposed to, along with the graphic organizers used to support the texts.StandardsCC.1.2.5.E Use text structure, in and among texts, to interpret information.

Subject:
Elementary Education
Composition and Rhetoric
Material Type:
Lesson Plan
Author:
Tracy Rains
02/09/2018
Conditional Remix & Share Permitted
CC BY-NC-SA
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Use LEGO centers to learn the CS vocabulary: algorithm, program, loop, conditional, event, function, and variable.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Kathy Benson