Students design and develop a useful assistive device for people challenged by fine motor skill development who cannot grasp and control objects. In the process of designing prototype devices, they learn about the engineering design process and how to use it to solve problems. After an introduction about the effects of disabilities and the importance of hand and finger dexterity, student pairs research, brainstorm, plan, budget, compare, select, prototype, test, evaluate and modify their design ideas to create devices that enable a student to hold and use a small paintbrush or crayon. The design challenge includes clearly identified criteria and constraints, to which teams rate their competing design solutions. Prototype testing includes independent evaluations by three classmates, after which students redesign to make improvements. To conclude, teams make one-slide presentations to the class to recap their design projects. This activity incorporates a 3D modeling and 3D printing component as students generate prototypes of their designs. However, if no 3D printer is available, the project can be modified to use traditional and/or simpler fabrication processes and basic materials.
The City X Project is an international educational workshop for 8-12 year-old students that teaches creative problem solving using 3D printing technologies and the design process. This 6-10 hour workshop is designed for 3rd-6th grade classrooms but can be adapted to fit a variety of environments. Read a full overview of the experience here: http://www.cityxproject.com/workshop/
The University of Santiago de Compostela is organizing the D3MOBILE METROLOGY WORLD LEAGUE (www.d3mobile.es), an International Championship in 3D Precision Modeling on mobile phones aimed at strengthening the scientific vocation of 15-18 year old students around the world. The main objective of D3MOBILE is to disseminate importance of metrology, offering participants to develop 3D accuracy virtual models with a mobile phone. The championship winner will be the team that gets better results in measurements of an object. This is a worldwide pioneering initiative and it is sponsored by various public and private entities in science, technology and government, both Spanish and foreign.
The main objectives of the Championship will be the simulation and stimulation of students’ research capacity in order to encourage their reflecting upon its importance when it comes to solving our environment’s problems and on the importance of decision making based on the analysis of the results obtained in an experimental process. Furthermore, the exercises proposed in this Championship encourage the educational use of the Internet and learning various technical computer programs which students might find useful for their future work. English, the language used in some of the programs, will constitute a further challenge and at the same time advancement in self-training.
Learn how to make lightweight, flexible 3D printed masquerade masks! These are great masks as they make it look like the design is tattoed on your face or floating on your face.
As a beginner to 3-D printing, I totally sympathize with trepidation you may have when approaching your first 3-D printing design. However, through the use of Tinkercad's unique and convenient digital Web design program and these instructions, you'll be able to quickly and easily replicate this miniature book design for 3-D printers. In just a few hours, you can hold your very own 3-D printed work.
To begin, you'll need:
1. A computer with Internet access
2. Access to a 3D Printer
A tutorial to learn the essential elements of Microsoft's 3-D Builder by building a coffee mug. Takes about 7-8 minutes to complete
In this problem-based learning module, students will work collaboratively to improve the accessibility or safety of their school or community. For example, students could identify that accessibility ramps need to be added to the school property or additional sidewalks need to be created/repaired to increase the safety of students as they walk to school. Students would work together to create models of these improvements and create a communications plan that informs the stakeholders of the materials needed to create these improvements (i.e. using volume to determine the amount of concrete, using angles to determine measurements for ramps, etc..).
This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.
Students learn how viruses invade host cells and hijack the hosts' cell-reproduction mechanisms in order to make new viruses, which can in turn attack additional host cells. Students also learn how the immune system responds to a viral invasion, eventually defeating the viruses -- if all goes well. Finally, they consider the special case of HIV, in which the virus' host cell is a key component of the immune system itself, severely crippling it and ultimately leading to AIDS. The associated activity, Tracking a Virus, sets the stage for this lesson with a dramatic simulation that allows students to see for themselves how quickly a virus can spread through a population, and then challenges students to determine who the initial bearers of the virus were.