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  • WA.ET.9-12.DC.2c - Students demonstrate an understanding of and respect for the rights an...
Avoiding Confirmation Bias
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We may be leaving out information or disregarding it because it doesn't conform with our own beliefs.  Students will learn about confirmation bias, different perspectives and how to avoid confirmation bias.  This lesson is part of a media unit curated at our Digital Citizenship website, "Who Am I Online?". 

Subject:
Educational Technology
English Language Arts
Speaking and Listening
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Dana John
Angela Anderson
Beth Clothier
John Sadzewicz
Date Added:
06/14/2020
A Collection of K-12 Digital Citizenship Instructional Resources
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This collection of Digital Citizenship instructional resources is part of a Framework project initiated by the Washington State Office of Superintendent of Public Instruction Media Literacy & Digital Citizenship Program in 2022. For more information, contact Program Supervisor, Lesley James, lesley.james@k12.wa.us

Subject:
Technology
Material Type:
Lesson Plan
Teaching/Learning Strategy
Author:
Lesley James
Date Added:
11/16/2023
Common Sense Education Website Guidance
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CC BY
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This guide walks you through the part of the Common Sense website that focuses on K-12 Digital Citizenship curriculum. The lesson plans include everything educators need to begin teaching this content in their classrooms and many have accompanying high-quality videos. There are also engaging games for younger students and an interactive social media simulation for older students. Topics include: media balance & well-being, privacy & security, digital footprint & identity, relationships & comunication, cyberbullying, digital drama & hate speech, and news & media literacy. 

Subject:
Communication
Electronic Technology
Information Science
Material Type:
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Author:
Lesley James
Date Added:
11/16/2021
Copyright/source citation mini lesson
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CC BY
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This is a short lesson that uses music to drive home the importance of citing sources.  This lesson is part of a media unit curated at our Digital Citizenship website, "Who Am I Online?"

Subject:
Communication
Composition and Rhetoric
General Law
Material Type:
Lesson Plan
Author:
John Sadzewicz
Angela Anderson
Dana John
Beth Clothier
Date Added:
05/13/2020
Does Science Fiction Predict the Future? Inquiry Bases Media Literacy Unit
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Students will learn the potential costs and benefits of social media, digital consumption, and our relationship with technology as a society in the three-week lesson. This inquiry based unit of study will answer the following questions:

Essential Question: How can we use science fiction’s ability to predict the future to help humanity?

Supportive Questions 1: What predictions of future development has science fiction accurately made in the past? This can include technology, privacy, medicine, social justice, political, environmental, education, and economic.

Supportive Question 2: What predictions for future development in contemporary science fiction are positive for the future of humanity? What factors need to begin in your lifetime to make these predictions reality?

Supportive Question 3: What predictions for future development in contemporary science fiction are negative for the future of humanity? What factors need to begin in your lifetime to stop these negative outcomes?

Subject:
Education
Material Type:
Homework/Assignment
Lesson
Reading
Unit of Study
Author:
Morgen Larsen
Date Added:
07/13/2020
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023
Let's Get Social: Analyzing Social Media Platforms
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This unit engages students in a variety of activities that analyze and reflect on the role of social media in our everyday lives. This includes options for collaborative group work, reading nonfiction articles, a design challenge and presentations to communicate ideas. The unit also includes a formal writing assessment option that aligns with the Common Core State Writing Standards. Activities can be adapted or combined in a variety of ways to support student reflection and analysis. These lessons were piloted in 9th grade English classes but are suitable or a range of secondary students. 

Subject:
Communication
Composition and Rhetoric
Reading Informational Text
Speaking and Listening
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Unit of Study
Author:
Shana Ferguson
Date Added:
02/08/2021
Media Literacy Symposium
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CC BY-NC-SA
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Staff at Avanti HS in Olympia, WA, organized and full-day media literacy symposium for their students. They invited community members to present on various aspects of media and communications. Students signed up for 45-minute sessions throughout the day. At the end of the day, students gathered in their advisory classes to debrief and share highlights.The project was part of the Digital Immersion Initiative 2.0 in the Olympia School District and funded in part by a Digital Citizenship and Media Literacy from the Office of the Superintendent of Public Instruction.The materials provided here were posted with the permission of the AHS staff members who created them.

Subject:
Journalism
Social Science
Technology
Material Type:
Teaching/Learning Strategy
Author:
Sharyn Merrigan
Jamie Sproul
Date Added:
05/25/2023
Quickstart Guide: Openly Licensed Images and Attribution
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CC BY
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This guide provides information on:searching openly licensed image librarieshow to locate and provide attribution for openly licensed imagesguidance on which images cannot be used due lack of copyright permission

Subject:
Education
Material Type:
Teaching/Learning Strategy
Author:
Barbara Soots
Washington OSPI OER Project
Date Added:
10/28/2020
What Is Your Role Online?
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CC BY-NC-SA
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In this lesson, students will define their dominant roles online, explain the benefits of each type of online role and discuss the responsibilities and risks inherent in each type of online interaction. This lesson is part of a media unit curated at our Digital Citizenship website entitled "Who Am I Online?"

Subject:
Communication
Educational Technology
Material Type:
Activity/Lab
Lesson Plan
Author:
Beth Clothier
John Sadzewicz
Dana John
Angela Anderson
Date Added:
06/11/2020
Who Am I Online?
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CC BY-NC-SA
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Students will look at social medias and what identities are crafted in those formats, both for social media celebrities and their own digital footprints. This lesson is part of a media unit curated at our Digital Citizenship website, "Who Am I Online?"

Subject:
Communication
Educational Technology
Material Type:
Activity/Lab
Lesson Plan
Author:
Beth Clothier
Angela Anderson
Dana John
John Sadzewicz
Date Added:
06/13/2020