In this lesson, students will listen to recordings that illustrate how guitar distortion evolved into a defining sound in Rock and Roll. Students will examine key events in the development of the effect and use a techtool to compare and contrast the sound of a guitar when distortion is in the electronic signal path and when it is not.
This lesson is for an AP Language and Compositon course and is focused on developing precision of language and tone in a student's writing. It is the beginning of a process that will as students to be more purposeful with language.
This style guide is an introductory wikibook for beginners who want to produce political messages in various media formats. It is not a rule book; rather, it is a set of guidelines to facilitate effective political communication. Its purpose is to bridge the gap between two distinct styles to create pragmatic, clear, and useful information to establish a consistent tone, style, and format between all of the messages you or your organization produces.
It is meant as a practical guide for anyone, regardless of political affiliation, and it is organized in such a way that a person new to political communication can learn to create convincing and thought-provoking op-eds, letters to the editor, press releases, social media posts, website content, and spoken messages.
Students learn to apply the principles and concepts associated with energy and the transfer of energy in an engineering context by designing and making musical instruments. They choose from a variety of provided supplies to make instruments capable of producing three different tones. After completing their designs, students explain the energy transfer mechanism in detail and describe how they could make their instruments better.
In order to get the most out of a piece of literature, students must empathize with the characters, try to understand what motivates the main characters, and how those characters perceive of and interact with their world. The way that our students perceive of and interact with their world is changing all the time. At this point in history, however, digital communication the key. Therefore, as teachers, if we can bring social media into the realm of literature, we have a better chance of engaging the students and getting them to see what lies within the protagonists on the page. This project has the student create a Facebook page for a character in the story, allowing each student to embody that character and interact with others from within that text or intertextually.
Students will locate information within a text using close reading skills
Students will be able to support ideas with details and examples from the text
Students will be be able to identify the author’s tone in a work of literature
This lesson integrates coding and computer science into English Language Arts for the purpose of fostering appreciation of Shakespearean wit and language and to provide students exposure to coding. Students first choose words that carry insulting connotations from a Shakespearean play and then create a program that randomly generates insults based upon those found words. Swift Playgrounds, Scratch, or Raspberry Pi are recommended resources for creating this project, and links to projects are provided for each of these platforms. Sample code and directions are provided. Students who are beginning to learn coding may complete the code while more advanced individuals may modify the program or create their own.
This module represents a discussion of the resonation that occurs when one sings. Placement of the voice when singing is discussed and suggestions for singing techniques are given.
Students work as if they are electrical engineers to program a keyboard to play different audible tones depending on where a sensor is pressed. They construct the keyboard from a soft potentiometer, an Arduino capable board, and a small speaker. The soft potentiometer “keyboard” responds to the pressure of touch on its eight “keys” (C, D, E, F, G, A, B, C) and feeds an input signal to the Arduino-capable board. Each group programs a board to take the input and send an output signal to the speaker to produce a tone that is dependent on the input signal—that is, which “key” is pressed. After the keyboard is working, students play "Twinkle, Twinkle, Little Star" and (if time allows) modify the code so that different keys or a different number of notes can be played.
This chapter introduces students to the basics of reading literature. It introduces students to subjective and objective reading, and goes over the basic ideas behind reading for plot, character, setting, and theme. Learning objectives are: Ask subjective and objective questions about what they have read; Learn the meanings of “tone,” “diction,” and “syntax.”; Identify the major elements of a plot; Identify character, setting, and theme; Differentiate between internal and external conflict.