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CS Fundamentals 1.11: The Big Event Jr.
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Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 2.11: The Big Event Jr.
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Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 2.12: A Royal Battle with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 3.14: The Big Event
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Students will soon learn that events are a great way to add flexibility to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. Events can make your program more interesting and interactive.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 3.15: Build a Flappy Game
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In this special stage, students get to build their own Flappy Bird game by using event handlers to detect mouse clicks and object collisions. At the end of the level, students will be able to customize their game by changing the visuals or rules.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 3.16: Chase Game with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all the coding skills they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 4.5: Events in Bounce
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In this online activity, students will learn what events are, and how computers use them in programs like video games. Students will work through puzzles making the program react to events (like arrow buttons being pressed.) At the end of the puzzle, students will have the opportunity to customize their game with different speeds and sounds.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 4.6: Build a Star Wars Game
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In this lesson, students will practice using events to build a game that they can share online. Featuring R2-D2 and other Star Wars characters, students will be guided through events, then given space to create their own game.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 7.11: On the Move with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 7.12: A Royal Battle with Events
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CC BY-NC-SA
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
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Celebrations and dates -  English Template,  Novice High
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Students will practice talking about events and holidays. They will discuss the ways in which they celebrate events with family and friends in the past. Students will also be able to identify how other cultures celebrate local or national holidays. They will recommend places to celebrate birthdays or go on dates in their city, and practice how to talk about past friendships or relationships.

Subject:
Languages
Material Type:
Activity/Lab
Author:
Amber Hoye
Camille Daw
Mimi Fahnstrom
Date Added:
12/10/2019
Estás Invitado/You're Invited, Spanish Novice- Mid
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In this activity, students will practice rejecting or accepting formal invitations to an afternoon or evening get-together. Also, as a group they will have to select one of the invitations templates. Students will have to exchange ideas and organize them in order to successfully complete this activity.

Subject:
Languages
Material Type:
Activity/Lab
Author:
Amber Hoye
Madi Goertzen
Gabby Bates
Claire Werlin
Sue Juarez
Date Added:
11/30/2018
Event Management Case Study: The Case of Tokyo 2020 Olympic Games
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Volunteer management is an integral part of any event that relies on volunteer contributions. Managing volunteers for events is related to three related domains: events, human resources, and volunteering. Each of the domains is discussed for its relation to volunteer management in the context of a sporting event. The practice of managing volunteers is considered in terms of its phases. A real-life case is provided so that students can apply their understandings of volunteer management in resolving the case problems.

Subject:
Business and Communication
Communication
Management
Public Relations
Material Type:
Activity/Lab
Case Study
Homework/Assignment
Lesson
Lesson Plan
Provider:
Iowa State University
Author:
Eric Olson
Heeyle Park
Date Added:
03/17/2020
Event Management Case Study: The Case of a Wedding
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CC BY
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Financial management helps an event planning operation to achieve a profitable future in the competitive business environment. Astute financial management involves securing, allocating and controlling financial resources held by the operation. Good budgeting practices ensure a successful outcome of an event that meets financial objectives. A real-life case study is provided for students to apply financial management principles.

Subject:
Business and Communication
Finance
Management
Material Type:
Activity/Lab
Case Study
Homework/Assignment
Lesson
Lesson Plan
Provider:
Iowa State University
Author:
Eric Olson
Heeyle Park
Olson Eric
Park Heeyle
Date Added:
03/17/2020
Japanese 201 - Lab 08 (日本語201ラボ第8)
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NCSSFL-ACTFL Can-Do Statements:I can present personal information about my life, activities, and events using simple sentences.I can express my preferences on familiar and everyday topics of interest using simple sentences most of the time.

Subject:
Languages
World Cultures
Language Education (ESL)
Material Type:
Activity/Lab
Author:
Blake Simmerman
Amber Hoye
Date Added:
11/17/2020
Organizing a Study Session, Mandarin Chinese, Novice-Mid, High
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Students will each get a card describing a made up weekly schedule. They will try to work together to find a day and time that they can meet up and practice speaking and writing Chinese.

Subject:
Languages
Material Type:
Activity/Lab
Author:
Amber Hoye
Hannah Steiner
Camille Daw
Mimi Fahnstrom
Date Added:
12/12/2019
Remix
Parties and events, English Template, Novice High
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Students will talk about fun events and things to do in Spanish speaking countries. They will practice how to reject or accept an invitation, emphasizing a polite way to explain why you can or can't go. They will also decide on ways to discuss what they did at an event or activity with friends.

Subject:
Languages
Material Type:
Activity/Lab
Author:
Amber Hoye
Camille Daw
Mimi Fahnstrom
Date Added:
12/10/2019
Planning Events, Mandarin Chinese, Novice-Mid
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In this lab students will practice interviewing a partner, as well as work and groups to plan an event. Students will begin by doing a warm up where they interview one another and introduce one another to the class. Then, students will pair up to create an invitation to an event and share their event with other students.

Subject:
Languages
Material Type:
Activity/Lab
Author:
Amber Hoye
Derek Cross
Hannah Steiner
Camille Daw
Mimi Fahnstrom
Date Added:
12/12/2019