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Games for Social Change
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CC BY-NC-SA
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Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Osterweil, Scot
Date Added:
09/01/2013
Graphic Design and Photo Manipulation (6 ed)
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CC BY-NC
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The Digital Way, Graphic Design and Photo Manipulation with Adobe® Photoshop®, introduces the foundation and skills to become a graphic designer and how to manipulate photos. In this edition, you'll learn and engage in brand new lessons and projects that will discuss the fundamentals of graphic design and Adobe® Photoshop® CC 2021.LEARN KEY SKILLSYou'll learn some key skills to become an efficient graphic designer, from the Design Principles to properties of Typography. Plus, you'll learn Adobe® Photoshop® CC 2019, an industry standard and award-winning software that most, if not all, graphics designers must learn how to use and manipulate to create efficient designs.

Subject:
Architecture and Design
Career and Technical Education
Graphic Design
Visual Arts
Material Type:
Full Course
Author:
Zachary DeLane
Date Added:
07/08/2022
Graphic Design and Print Production Fundamentals
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CC BY
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This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.

Subject:
Career and Technical Education
Graphic Design
Material Type:
Textbook
Provider:
eCampusOntario
Author:
Graphic Communications Open Textbook Collective
Date Added:
03/09/2020
Graphic Design and Print Production Fundamentals
Unrestricted Use
CC BY
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0.0 stars

Short Description:
This textbook — written by a group of select experts with a focus on different aspects of the design process, from creation to production — addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.

Long Description:
This textbook is written by a group of select experts with a focus on different aspects of the design process, from creation to production. Traditionally referred to as graphic design, communication design is the process by which messages and images are used to convey information to a targeted audience. It is within this spectrum that this textbook addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. Design itself is only the first step. It is important when conceiving of a new design that the entire workflow through to production is taken into consideration. And while most modern graphic design is created on computers, using design software such as the Adobe suite of products, the ideas and concepts don’t stay on the computer. To create in-store signage, for instance, the ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. This is a very wide-reaching and varied group of disciplines.

Each chapter begins with a list of Learning Objectives, and concludes with Exercises and a list of Suggested Readings on the Summary page. Throughout, key terms are noted in bold and listed again in a Glossary at the end of the book.

Word Count: 69165

ISBN: 978-1-989623-67-1

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Textbook
Provider:
BCcampus
Date Added:
11/12/2015
Graphic Design for Course Creators
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CC BY
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Digitally accessible, visually appealing courses

Short Description:
This book was written to help educators and instructional designers to design visually appealing courses (and curricular materials) that are also digitally accessible. I argue that applying graphic design principles reduces barriers, lowers cognitive load, and improves learning. I created the Graphic Design E-Learning Checklist to help instructional designers improve the look and feel of their courses while designing for inclusivity at the forefront.

Long Description:
In Graphic Design for Course Creators you will read about how to use and apply graphic design theory to improve the look, feel, and usability of your courses. You will also learn how to improve the digital accessibility of your courses while making strong design choices backed by learning science. For example, by learning the differences between images that aid in instruction and those considered seductive details, you will improve the learning experience of your students. Additionally, tips on selecting and combining colors will help you communicate appropriately while learning how to use color contrast will ensure more learners can access the materials created. Graphic Design for Course Creators contains checklists and questions to review for every chapter so that you can confidently make design choices your educational stakeholders will love.

Word Count: 56063

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Career and Technical Education
Education
Graphic Design
Material Type:
Textbook
Provider:
Pressbooks
Date Added:
02/14/2022
H5P Uses
Unrestricted Use
CC BY
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This content describes how to use many of H5P content types, focusing more on the accessible content types. More content types exist, h5p.org for more information.

Subject:
Graphic Design
Material Type:
Diagram/Illustration
Author:
Andrea Bearman
Date Added:
04/14/2022
Helping Students Achieve End Goals | Tyler Dockery
Unrestricted Use
Public Domain
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We know where our students come from, but where are they going? What are their goals, and how can we help them achieve them? In this workshop, we will discuss discovering these items through dialogue and body language, as well as taking a critical look at our programs. Are we helping students as much as we can? What can we do TODAY to help them achieve their final goals?

Subject:
Career and Technical Education
Graphic Design
Material Type:
Teaching/Learning Strategy
Author:
Tyler Dockery
Date Added:
10/11/2021
How to Meditate
Only Sharing Permitted
CC BY-ND
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This resource was created for first time individuals who are looking to meditate. It also serves as an example of a job aide or infographic. This was created as a part of a larger course on meditation. 

Subject:
Graphic Design
Material Type:
Diagram/Illustration
Author:
Jessica DiMizio
Date Added:
09/27/2021
Imaging the City: The Place of Media in City Design and Development
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CC BY-NC-SA
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Kevin Lynch's landmark volume, The Image of the City (1960), emphasized the perceptual characteristics of the urban environment, stressing the ways that individuals mentally organize their own sensory experience of cities. Increasingly, however, city imaging is supplemented and constructed by exposure to visual media, rather than by direct sense experience of urban realms. City images are not static, but subject to constant revision and manipulation by a variety of media-savvy individuals and institutions. In recent years, urban designers (and others) have used the idea of city image proactively -- seeking innovative ways to alter perceptions of urban, suburban, and regional areas. City imaging, in this sense, is the process of constructing visually-based narratives about the potential of places.

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Vale, Lawrence
Warner, Sam
Date Added:
09/01/1998
Inclusive Spectrums
Unrestricted Use
CC BY
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Preliminary Research Exhibition

Short Description:
This exhibition presents the preliminary major research project ideas of OCAD University’s Inclusive Design 2019/2021 cohort. These projects explore a spectrum of themes, ranging from healthcare, to sensory experiences, to storytelling and services for cultural communities, to neurodiversity, and finally, to design practices and processes themselves.

Word Count: 28442

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Business and Communication
Career and Technical Education
Computer Science
Education
English Language Arts
Film and Music Production
Graphic Arts
Graphic Design
History
Information Science
Social Science
Special Education
Material Type:
Textbook
Date Added:
08/09/2020
Internet Technology in Local and Global Communities
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CC BY-NC-SA
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This course is based on the work of the MIT-African Internet Technology Initiative (MIT-AITI). MIT-AITI is an innovative approach by MIT students to integrate computers and internet technology into the education of students in African schools. The program focuses upon programming principles, cutting-edge internet technology, free open-source systems, and even an entrepreneurship seminar to introduce students in Africa to the power of information technology in today's world.
MIT-AITI achieves this goal by sending MIT students to three African nations in order to teach both students and teachers through intensive classroom and lab sessions for six weeks. The AITI program is implemented with emphasis on classroom teaching, community-oriented projects, and independent learning.
This course has two major components:

Content from a spring 2005 preparatory seminar offered by the MIT-AITI leadership. The goal of this seminar is to adequately prepare the AITI student teachers for their upcoming summer experiences in Africa.
A snapshot of the summer 2005 MIT-AITI program. This includes the Java®-based curriculum that MIT-AITI ambassadors teach in Africa each year, as well as content from an entrepreneurship seminar offered concurrently with the IT class.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Education
Educational Technology
Electronic Technology
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gaudi, Manish
Gray, Paul
Date Added:
02/01/2005
Introduction to Design Equity – Open Textbook
Unrestricted Use
CC BY
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Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice.

Subject:
Applied Science
Architecture and Design
Career and Technical Education
Graphic Design
Social Science
Sociology
Material Type:
Full Course
Textbook
Author:
Kristine Miller
Date Added:
01/16/2019
Introduction to Doing Research in Media Arts and Sciences
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CC BY-NC-SA
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This course is intended for students pursuing research projects at the Media Laboratory. Topics include Media Lab research areas, documenting research progress, ethical issues in research; patents, copyrights, intellectual property, and giving oral, written, and online presentations of results. A final oral presentation is required. Enrollment limited with preference given to students in the Media Arts and Sciences freshman program.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Bove, V.
Date Added:
02/01/2011
Introduction to Game Design Methods
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CC BY-NC-SA
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This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Jakobsson, Mikael
Verrilli, Sara
Date Added:
02/01/2016
Introduction to Media Studies
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CC BY-NC-SA
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This course provides a critical analysis of mass media in our culture. Various types of media such as books, films, video games, and online interactions will be discussed and reviewed. This course will also evaluate how information and ideas travel between people on a large scale.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Klink, Flourish
Vaeth, Kim
Date Added:
09/01/2014
Introduction to Video
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CC BY-NC-SA
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This class serves as an introduction to video recording and editing, presenting video as a tool of personal apprehension and expression, with an emphasis on self-exploration, performance, social critique, and the organization of raw experience into aesthetic form (narrative, abstract, documentary, essay). Students are required to complete a variety of assignments to learn the basics of video capture and editing, culminating in a final assignment that has to do with personal storytelling.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gibbons, Joe
Date Added:
02/01/2004