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Computer Games and Simulations for Education and Exploration
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.

Subject:
Applied Science
Arts and Humanities
Computer Science
Education
Educational Technology
Engineering
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Klopfer, Eric
Date Added:
02/01/2015
Current Debates in Media
Conditional Remix & Share Permitted
CC BY-NC-SA
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This class addresses important, current debates in media with in-depth discussion of popular perceptions and policy implications. Students will engage in the critical study of the economic, political, social, and cultural significance of media, and learn to identify, analyze, and understand the complex relations among media texts, policies, institutions, industries, and infrastructures. This class offers the opportunity to discuss, in stimulating and challenging ways, topics such as ideology, propaganda, net neutrality, big data, digital hacktivism, digital rebellion, media violence, gamification, collective intelligence, participatory culture, intellectual property, artificial intelligence, etc., from historical, transcultural, and multiple methodological perspectives.

Subject:
Arts and Humanities
Business and Communication
Communication
Gender and Sexuality Studies
Graphic Arts
Philosophy
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Trépanier-Jobin, Gabrielle
Date Added:
02/01/2015
Forms of Western Narrative
Conditional Remix & Share Permitted
CC BY-NC-SA
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This class will investigate the ways in which the formal aspects of Western storytelling in various media have shaped both fantasies and perceptions, making certain understandings of experience possible through the selection, arrangement, and processing of narrative material. Surveying the field chronologically across the major narrative genres and sub-genres from Homeric epic through the novel and across media to include live performance, film, and video games, we will be examining the ways in which new ideologies and psychological insights become available through the development of various narrative techniques and new technologies. Emphasis will be placed on the generic conventions of story-telling as well as on literary and cultural issues, the role of media and modes of transmission, the artistic significance of the chosen texts and their identity as anthropological artifacts whose conventions and assumptions are rooted in particular times, places, and technologies. Authors will include: Homer, Sophocles, Herodotus, Christian evangelists, Marie de France, Cervantes, La Clos, Poe, Lang, Cocteau, Disney-Pixar, and Maxis-Electronic Arts, with theoretical readings in Propp, Bakhtin, Girard, Freud, and Marx.

Subject:
Arts and Humanities
English Language Arts
Graphic Arts
Literature
Reading Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Cain, James
Date Added:
02/01/2004
Introduction to Media Studies
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course provides a critical analysis of mass media in our culture. Various types of media such as books, films, video games, and online interactions will be discussed and reviewed. This course will also evaluate how information and ideas travel between people on a large scale.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Klink, Flourish
Vaeth, Kim
Date Added:
09/01/2014
Introduction to Videogame Studies
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fernandez-Vara, Clara
Date Added:
09/01/2011
Writing the Expository Essay
Only Sharing Permitted
CC BY-NC-ND
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0.0 stars

This plan helps students identify expository writing and learn how to draft their own expository essays.

Subject:
English Language Arts
Material Type:
Module
Author:
Ellen Feig
Date Added:
02/24/2017