This work, “Bobby’s Lost Toy", is a derivative of “The Lost Toy" …
This work, “Bobby’s Lost Toy", is a derivative of “The Lost Toy" authored by Sam Beckbessinger, illustrated by Amy Slatem, used under CC-BY-4.0. The text for the adapted story “Bobby’s Lost Toy” was written by a team of educators during a short course on “Application of Open Educational Resources” in May 2022. The course was developed and delivered by the USAID LAC Reads Capacity Program and hosted by the University of the West Indies, Jamaica.
Students make their own design decisions about controlling the LEDs in a …
Students make their own design decisions about controlling the LEDs in a light-up, e-textile circuit, plush toy project that they make using LilyPad ProtoSnap components and conductive thread. They follow step-by-step instructions to assemble a product while applying their own creativity to customize it. They first learn about the switches—an on/off switch and a button—exploring these two ways of controlling the flow of electric current to LEDs and showing them the difference between closed and open circuits. Then they craft their creative light-up plush pals made from sewn and stuffed felt pieces (template provided) that include sewn electric circuits. Through this sewable electronics project, students gain a familiarity with microcontrollers, circuits, switches and LEDs—everyday items in today’s world and the components used in so many engineered devices.
Students learn how to set up pre-programmed microcontroller units like the Arduino …
Students learn how to set up pre-programmed microcontroller units like the Arduino LilyPad and use them to enhance a product’s functionality and personality. They do this by making plush toys in monster shapes (template provided) with microcontrollers and LEDs sewn into the felt fabric with conductive thread to make circuits. At activity end, each student will have created his or her own plush toy, complete with LEDs that illuminate in a specified sequence: random twinkle, blink, heartbeat and/or breathing.
In this activity, learners explore electronics and motion by making a Scribbling …
In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path. It's made from simple materials and is based on the idea of motion created by an offset motor. Try using harvested motors and switches from discarded toys and electronics to make your Scribbling Machine - this not only keeps costs down, but is a playful and inventive way to explore how everyday objects work. To take the activity further, you can also incorporate PicoCrickets to make your Scribbling Machine more intelligent and to explore computers.
Students design and create sensory integration toys for young children with developmental …
Students design and create sensory integration toys for young children with developmental disabilities an engineering challenge that combines the topics of biomedical engineering, engineering design and human senses. Students learn the steps of the engineering design process (EDP) and how to use it for problem solving. After learning about the human sensory system, student teams apply the EDP to their sensory toy projects. They design and make plans within given project constraints, choose materials, fabricate prototypes, evaluate the prototypes, and give and receive peer feedback. Students experience the entire design-build-test-redesign process and conclude with a class presentation in which they summarize their experiences with the EDP steps and their sensory toy project development.
Toy Product Design is a MIT Public Service Center service learning design …
Toy Product Design is a MIT Public Service Center service learning design course offered in the Spring semester. This course, previously listed as SP.778, is an introduction to the product design process with a focus on designing for play and entertainment. In this course, students work in small teams of 5-6 members to design and prototype new toys. Students work closely with a local sponsor, an elementary school, and experienced mentors on a themed toy design project. Students will be introduced to the product development process, including determining customer needs; brainstorming; estimation; sketching; sketch modeling; concept development; design aesthetics; detailed design; prototyping; and written, visual, and oral communication. At the end of the course, students present their toy products at the Playsentations to toy designers, engineers, elementary school children and the MIT community. For more information about this course, see the 2.00B Web site.
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