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  • GoPro Learning Challenge
Discover Labyrinths: A Journey in Space and Time
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My submission for the ISKME GoPro Learning Challenge: Draw, build and walk a labyrinth documenting the process in video and photography! Use the experience and images for self-reflection and to inspire others.. .

Subject:
Arts and Humanities
Mathematics
Material Type:
Activity/Lab
Diagram/Illustration
Game
Interactive
Author:
Lars Howlett
Date Added:
01/28/2016
Remix
GoPro Ch
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CC BY-NC-SA
Rating

Stop and educate new drivers about the dangers of texting and driving.

Subject:
Education
Material Type:
Reading
Author:
Kathy Roy
Date Added:
08/08/2019
Remix
GoPro Ch
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CC BY-NC-SA
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With this submission, students would use the underwater/waterproof capabilities of the camera to conduct studies and observations of the scientific properties and reactions of water.

Subject:
Arts and Humanities
Business and Communication
Mathematics
Social Science
Material Type:
Activity/Lab
Author:
William Jones
Date Added:
08/08/2019
Remix
GoPro Ch
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

Teach students better swing mechanics through the use of biomechanics swing analysis using a GoPro camera.

Subject:
Physical Science
Material Type:
Lesson
Author:
William Dowsland
Date Added:
08/08/2019
GoPro Challenge Submission Template
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CC BY-NC-SA
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This is a submission template intended to be used by participants in the GoPro Challenge to copy, remix, upload and insert media, write, describe, license, publish and submit by March 15, 2014. More information available here: http://www.oercommons.org/iskme-gopro-learning-challenge

Subject:
Education
Material Type:
Reading
Author:
Megan Simmons
Date Added:
01/26/2017
ISKME GoPro Learning Challenge Submission Example
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I’ve been doing a lot of thinking about how I could incorporate video into my own learning processes, and wondered, if I were to participate in the ISKME GoPro Learning Challenge, what would I want to create? I looked back to the very first time I really started using video in my daily life, and, surprise surprise, it was to create a teaching tool for myself.

I’m a dancer, and for years I’d practiced dancing in my bedroom, sometimes in front of a mirror. But I’d never recorded myself dancing. Once I did, I realized it could have a tremendous impact on my skill level as a dancer. Especially when preparing for a performance, the videos enabled me to see my weaknesses and memorize choreography more readily.

My great idea is to use GoPro to record myself and my fellow students as we learn new choreography, and to share those videos with each other and with our teacher so we can track and measure our progress, and receive personalized feedback.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Homework/Assignment
Lecture
Author:
Clare Middleton-Detzner
Date Added:
01/28/2016
Remix
Knowing
Unrestricted Use
CC BY
Rating

This submission is about learning from our environment through the eyes of dogs. learning what is in our woods when we are not there. Learning about what we find. Discovering what is in the wilderness for those who are unable to get out there and see it first hand.

Subject:
Life Science
Material Type:
Lesson
Author:
Ashley Stagner
Date Added:
08/08/2019
Remix
Original Proposal Submission GoPro Challenge: Heart of Harvest
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This is a submission template intended to be used by participants in the GoPro Challenge to copy, remix, upload and insert media, write, describe, license, publish and submit by March 15, 2014. More information available here: http://www.oercommons.org/iskme-gopro-learning-challenge

Subject:
Education
Material Type:
Reading
Author:
Allison R. Barajas
Date Added:
08/08/2019
STE(A)M Truck
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STE(A)M Truck is a mobile makerspace that inspires youth to tackle real problems with the support of community experts. We teach youth Science, Technology, Engineering, Arts and Math (STEAM) by bringing tools, equipment and mentors directly to kids and allow youth to have fun while making things with their hands. STE(A)M Truck will have everything from 3D printers, laser cutters to saws and hammers.

At ELC we will 1) introduce students to the array of maker tools, technologies and materials; 2) teach students a design thinking problem solving process; and 3) support students to design their solutions and, with the support of community experts, build them.

Some past examples include; building a computer using e-waste, carving a wooden spoon, making your own jams and jellies, building your own design thinking toolbox or creating your own toys and games. Who knows what problems kids will want to tackle this summer.

Learn more at www.steamtruck.org

Subject:
Arts and Humanities
Mathematics
Material Type:
Activity/Lab
Author:
jason martin
Date Added:
01/28/2016