In this game activity students practice comparing shapes and naming something that is alike or different about them.
This was created to introduce my adult students to the accessibility of Geometry and Measurement in the world around them. It can serve as a 1-day activity, or be split into several days. It was followed by a series of more in-depth lessons on shapes, angles, perimeter, area, and volume. Introducing each activity and stopping to discuss after each activity is necessary to helping students process the new information, encourage their latent knowledge, and reassure their uncertainties. Pair or group work is helpful, not only in encouraging weaker students to participate, but in creating greater group cohesion for more effective learning in the new unit.
Tools used: rulers, yard sticks, meter sticks, measuring tape, string w/2 pencils to create circles; styrofoam meat trays, cardboard and scissors to create 2-d shapes; calculators
Module 2 explores two-dimensional and three-dimensional shapes. Students learn about flat and solid shapes independently as well as how they are related to each other and to shapes in their environment. Students begin to use position words when referring to and moving shapes. Students learn to use their words to distinguish between examples and non-examples of flat and solid shapes.
The purpose of the module, A Sense of Wonder, is to encourage students to use inquisitive and persistent behaviors as they wonder about their world. The module extends the strategies introduced in prekindergarten. These strategies include using questions to approach problems and identifying attributes to sort, classify, and make inferences. The attribute strategies serve as the foundation for subsequent Grade One and Grade Two Primary Talent Development (PTD) modules. This module is meant for all students. The classroom teacher should work with a specialist or special educator to find or develop alternate activities or resources for visually impaired students, where appropriate.