Contains tool overview, teacher directions and student example
- Subject:
- Education
- Higher Education
- Mathematics
- Material Type:
- Lesson Plan
- Author:
- Lisa Schnurstein
- Date Added:
- 06/14/2019
Contains tool overview, teacher directions and student example
In this Cyberchase video segment, the CyberSquad learns what happens to the area of a rectangle when the shape enclosed by the perimeter changes.
This short video and interactive assessment activity is designed to teach third graders an overview of area and perimeter.
An interactive applet and associated web page showing how to find the area and perimeter of a trapezoid from the coordinates of its vertices. The trapezoid can be either parallel to the axes or rotated. The grid and coordinates can be turned on and off. The area and perimeter calculation can be turned off to permit class exercises and then turned back on the verify the answers. The applet can be printed as it appears on the screen to make handouts. The web page has a full description of the method for determining area and perimeter, a worked example and has links to other pages relating to coordinate geometry. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
This short video and interactive assessment activity is designed to teach third graders about given the perimeter, find the side length and area - squares.
In this lesson, students will build conceptual understanding and fluency in using area and perimeter by measuring and calculating the dimensions of vegetable beds.
Students apply their knowledge of scale and geometry to design wearables that would help people in their daily lives, perhaps for medical reasons or convenience. Like engineers, student teams follow the steps of the design process, to research the wearable technology field (watching online videos and conducting online research), brainstorm a need that supports some aspect of human life, imagine their own unique designs, and then sketch prototypes (using Paint®). They compare the drawn prototype size to its intended real-life, manufactured size, determining estimated length and width dimensions, determining the scale factor, and the resulting difference in areas. After considering real-world safety concerns relevant to wearables (news article) and getting preliminary user feedback (peer critique), they adjust their drawn designs for improvement. To conclude, they recap their work in short class presentations.