Introduction to the basics of ray tracing.
- Subject:
- Applied Science
- Arts and Humanities
- Computer Science
- Graphic Arts
- Material Type:
- Lesson
- Provider:
- Khan Academy
- Provider Set:
- Pixar
- Author:
- Disney Pixar
- Khan Academy
- Date Added:
- 07/14/2021
Introduction to the basics of ray tracing.
Short Description:
Learn flat pattern techniques as they apply to the design of 20th century clothing.
Word Count: 1806
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The 21st-century skills of Collaboration, Creativity, Communication, and Critical Thinking are important and can be avoided only at the cost of nothing. We may not decide to ignore the most pertinent factor governing human life- Educational Technology and Artificial Intelligence. This resource attempts to:Understand how to Contribute to OERsShare some insights about 21st Century Skills and their Importance
Now we add a horizontal component to our system.
Next lets build a diagram that break rotation into smaller parts. The next exercise will give us a chance to build our understanding of this diagram.
Let's look more closely at how light behaves when it strikes an object. We'll cover diffuse and specular surface responses.
Connecting key poses with straight lines is called linear interpolation.
Explore how midpoints are used to describe the "string art construction.".
This video introduces the parametric form of a ray in 2D.
First we'll review De Casteljau's algorithm using three points. Then it's your turn to figure out how to do it with 4 points!
Introduction to syntax for shape objects
Let's review the multiplication principle which allows us to quickly count the number of possible robots.
Let's build some snakes to get us thinking about permutations.
Now we can combine split and average into a single operation called subdivide.
Now we can begin laying out our scene! Starting with translation...
Now you'll need to start moving your lamp around using translations.
Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions using a weighted average.
Where does the string touch the parabola? See if you can come up with your hypothesis!
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Using Bezier curves we can get smooth motion between keyframes.