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A Visual and Tactile Learning of Algorithms and Patterns
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is a classroom activity report on teaching algorithms as part of a second course in computer programming. Teaching an algorithm in an introductory level programming class is often a dry task for the instructor and the rewards for the student are abstract. To make the learning of algorithms and software more rewarding, this assignment employs a Rubik’s cube.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Provider:
CUNY Academic Works
Provider Set:
Bronx Community College
Author:
Lawrence Muller
Date Added:
12/04/2019