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This is a classroom activity report on teaching algorithms as part of a second course in computer programming. Teaching an algorithm in an introductory level programming class is often a dry task for the instructor and the rewards for the student are abstract. To make the learning of algorithms and software more rewarding, this assignment employs a Rubik’s cube.
- Subject:
- Applied Science
- Computer Science
- Material Type:
- Activity/Lab
- Provider:
- CUNY Academic Works
- Provider Set:
- Bronx Community College
- Author:
- Lawrence Muller
- Date Added:
- 12/04/2019