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Collision Course!
Conditions of Use:
No Strings Attached
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This is a PBL project that had students build a "collision contraption" to be used as the basis for understanding the concepts of impulse and momentum. It was specifically designed to help students increase their depth of knowledge of impulse, momentum, and the differences in energy and momentum conservation between elastic and inelastic collisions. The project required students to design, build, and then use as a basis to prove their applied mastery of impulse and momentum, a contraption that would accurately predict the 2-dimensional motion of colliding objects, as well as to demonstrate the value of modern automobile design features in terms of safety. Note that the project was designed and delivered per the North Carolina honors Physics curriculum and it can be customized to meet your own specific curriculum needs and resources.

Subject:
Physics
Material Type:
Lesson Plan
Author:
Ben Owens
Conservation of Energy Cars
Conditions of Use:
No Strings Attached
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This is a PBL project that used the North Carolina Gravity Games as the basis for students to understand the concepts of work and energy. It was specifically designed to help students increase their depth of knowledge of work, the conservation of energy, power, and the work-kinetic energy theorem. The project required students to design, build, and then use as a basis to prove their applied mastery of work and energy, a working "gravity car" that was tested locally, with the top three entering in the state-wide Gravity Games competition in Lenoir, NC. Note that the project was designed and delivered per the North Carolina honors Physics curriculum and it can be customized to meet your own specific curriculum needs and resources.

Subject:
Physics
Material Type:
Lesson Plan
Author:
Ben Owens
Let's Motor!
Conditions of Use:
No Strings Attached
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This is a PBL project that had students design, build, and explain an electrical device that would safely and accurately demonstrate their mastery of the principles of electricity and magnetism. It was specifically designed to help students increase their depth of knowledge of electrostatics, electrical circuits, and the fundamentals of electromagnetism and induction. The project required students to design an electrical prototype that (upon safety validation), could be built and used to authentically justify their level of mastery to local engineers, electricians, and other experts from the community. Note that the project was designed and delivered per the North Carolina honors Physics curriculum and it can be customized to meet your own specific curriculum needs and resources.

Subject:
Physics
Material Type:
Lesson Plan
Author:
Ben Owens
May the FORCE be with you!
Conditions of Use:
No Strings Attached
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This is a PBL project that used a Rube Goldberg machine as the basis for students to understand the concepts of force and Newton's Laws. It was specifically designed to help students increase their depth of knowledge of Newton's Three Laws of Motion, as well as concepts of equilibrium, rotational force (motion and torque), acceleration, and the Universal Law of Gravitation. The project required students to design, build, and then use as a basis to prove their applied mastery of force, a working Rube Goldberg Machine. Note that the project was designed and delivered per the North Carolina honors Physics curriculum and it can be customized to meet your own specific curriculum needs and resources.

Subject:
Physics
Material Type:
Lesson Plan
Author:
Ben Owens
Real-World Lesson: Designing a Video Game
Rating

Using continual feedback and a problem solving process, high school computer programming students design educational video games for a class of fifth grade students. Their programming teacher, Ben Chun, leads students through a process that begins with interviewing the students and involves constant feedback and revision to ultimately create a video game that is both fun and educational. Striving to model a real world situation as closely as possible, Mr. Chun requires students to interview both students and the teacher regarding learning objectives and standards, interests and video games they are already playing to create a design that is personalized and appropriate for students. As they go through the week long process, students work in teams of three to brainstorm ideas and assign roles involving programming, art and project management. All students are involved in the actual design process and end up producing games that are both responsive to students needs and engaging. At one point during the design process, the fifth grade class visited the school to provide feedback for prototypes so that final refinement and improvements could be made.

Subject:
Computer Science
Material Type:
Lesson Plan
Teaching/Learning Strategy
Provider:
Teaching Channel
Provider Set:
Teaching Channel
Date Added:
02/26/2013