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Game Design, Fall 2010
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This course provides practical instruction in the design and analysis of non-digital ...

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Subject:
Computer Science
Material Type:
Full Course
Textbooks
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Begy, Jason
Tan, Philip