カタカナゲーム/Katakana Games. Novice Low, Japanese 101, Lab 06

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カタカナゲーム/Katakana Games. Novice Low, Japanese

Description:

The students will have a selection of different games to practice katakana with. Start with bingo to practice the basic characters and prepare the students for more difficult games. Then, choose either the matching game or the hangman game to practice entire katakana words with the students. If time permits, you can transition into whichever game you have not already played.

Proficiency Level:

Novice Low

Keywords:

Katakana, loan words, games

NCSSFL-ACTFL World-Readiness Standards:

  • Standard 1.1: Students engage in conversation, provide and obtain information, express feelings and emotions, and exchange opinions.
  • Standard 1.2: Students understand and interpret written and spoken Japanese on a variety of topics.
  • Standard 3.1: Students reinforce and further their knowledge of other disciplines through the Japanese language.
  • Standard 4.1: Students demonstrate understanding of the nature of language through comparisons of the Japanese language and their own.

Idaho State World Language Standards:

  • COMM 1.1: Interact and negotiate meaning (spoken, signed, written conversation) to share information, reactions, feelings, and opinions.
  • CLTR 1.1: Analyze the cultural practices/patterns of behavior accepted as the societal norm in the target culture.
  • CONN 2.1: Access authentic materials prepared in the target language by or for native speakers.
  • COMP 1.2 - Identify patterns and explain discrepancies between the sounds and the writing system in the target language.

NCSSFL-ACTFL Can-Do Statements:

  • I can recognize individual katakana.
  • I can understand loan words written in katakana.
  • I can identify a variety of words in katakana.

Materials Needed:

Google Slideshow

Katakana Word List

Katakana Bingo

Katakana Poster

Katakana Cards

Katakana Hangman Prompts

Warm-up

1. Open the Google Slideshow and introduce today's Can-Do Statements. 

2. Katakana Bingo: Start with katakana bingo to ease the students into the more difficult games later.

ビンゴをしましょう!

3. Give each student a Katakana Bingo Card.

4. To play the game, randomly choose katakana from the bingo list to call out.

5. If any students have that katakana on their card, have them cross that katakana off with a marker.

6. For the first character,  make sure the students understand the game.

例えば:最初は「フ」です。誰か「フ」がありますか?

If they have 「フ」, make sure they cross it out.

7. The first to get five-in-a-row wins! Once a student wins, have them read out which ones they got! (So we can also check if they really did get them.)

Main Activity

There are two options for the main activity. Pick the option that best suits your students. If time permits, you can have your students play both games. 

Hangman: 

次のゲームはハングマンです。

1. Model the activity for the students. A student will randomly pick a hangman card with a word in katakana and a little picture to help. 

2. Draw a word from the bag and unfold it

袋から単語を取ってください。

3. Show the students the word and point to the board

ここにブランクを描いてください。

例えば:言葉が「ボール」だったら、三つのブランクを描きます。

みんな、分かりますか?

4. Once the students understand, choose a writer.

ボランティアはいますか?

5. Once the students have correctly guessed the word, choose a new writer and give them the next hangman card.

もう一人ボランティアはいますか?

Repeat!

Matching:

1. Have the students pair up. For groups of students larger than six, just make sure there are three groups.

みんな、ペアになってください。

2. Give each pair (or group) one of the three katakana posters. 

3. Give each group the eight katakana cards that correspond to their poster. There are orange, purple, and blue cards. The correct cards should be pinned to the correct poster, but the color will be written on the back of the poster.

4. Students should match the words on the cards to the picture on the poster. 

Model the game for the students using one of the matching cards and its corresponding poster.

5. Grab the violin card. Match it to the violin picture.

例えば:「バイオリン」カードを持って、バイオリンのフォトカードを見つけてください。

6. When they are finished, check for correctness and rotate the posters and cards.

7. Each group should have a chance to match each poster.

Wrap-up

Display the slide from the Google Presentation with the end of lab Can-Do Statements.

Read each Can-Do in English and have each student respond either:

はい

いいえ

まあまあ

End of lab:

NCSSFL-ACTFL Can-Do Statements:

  • Read can-do statements and have students evaluate their confidence with cards 
  • Encourage students to be honest in their self evaluation
  • Pay attention, and try to use feedback for future labs!

NCSSFL-ACTFL Can-Do Statements:

  • I can recognize individual katakana.
  • I can understand loan words written in katakana.
  • I can identify a variety of words in katakana.
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