You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
You must be logged in to perform this action.
No Strings Attached

Games and Virtual Worlds: Custom Training Materials with Standard Desktop ToolsGames and Virtual Worlds: Custom Training Materials with Standard Desktop Tools

Author:
Subject:
Arts, Business, Humanities, Mathematics and Statistics, Science and Technology, Social Sciences
Grade Level:
Secondary, Post-secondary
Abstract:

Despite much publicity surrounding the use of computer games in education, most applications have involved either expensive games for high-end users or force-fitting of commercial games to the academic environment. There have been few controlled studies to find the ‘active ingredients’, let alone account for placebo. The success of non-games such as The Sims and Second Life suggests that it is the virtual world interactivity rather than game elements which is creating the addictive interest.

What is well-established, however, is a demand for learning objects which can be dis-aggregated, customised, and adapted to curricula, rather than vice-versa. The theme is ‘make your own resource’. This requires low cost resources with flexibility, attractiveness, and a quick learning curve. Such materials have been sitting under our noses for some years in the form of the later additions to spreadsheets. The venerable spreadsheet can now serve as a presentation (ie- like PowerPoint) storyboard, quasi-animation tool, and game hub.

This presentation draws together the recent advances in Control Box form tools, clip art human characters, special fonts, and modified Charts (ie- graphs) to produce the look and feel of virtual worlds without special programming, macro’s, or plug-ins.

Languages:
English
Content Type:
Conferences and Workshops
Content Topic:
Research
Conditions of Use:
Public Domain
Public Domain
Copyright Holder:
author: Tom Benjamin publisher: NSW TAFE

Comments:

Send link to this page

The e-mail address to send this link to.
A comment about this link.

Rate and Review

Evaluate Resource What is this?

Common Core Standards

Align this item
Not Yet Aligned

    Add new alignment tag:

    Share

    Tags

    Keywords, descriptive words, interested groups & more