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Signals, Systems and Information for Media Technology
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This class teaches the fundamentals of signals and information theory with emphasis on modeling audio/visual messages and physiologically derived signals, and the human source or recipient. Topics include linear systems, difference equations, Z-transforms, sampling and sampling rate conversion, convolution, filtering, modulation, Fourier analysis, entropy, noise, and Shannon's fundamental theorems. Additional topics may include data compression, filter design, and feature detection. The undergraduate subject MAS.160 meets with the two half-semester graduate subjects MAS.510 and MAS.511, but assignments differ.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Electronic Technology
Engineering
Graphic Arts
Mathematics
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Bove, V.
Picard, Rosalind
Smithwick, Quinn
Date Added:
09/01/2007
Special Problems in Architectural Design
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CC BY-NC-SA
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This class focuses on representation tools used by architects during the design process and attempts to discuss the relationship they develop with the object of design. Representation plays a key role in architectural design, not only as a medium of conveying and narrating a determined meaning or a preconceived idea, but also as a code of creating new meaning, while the medium seeks to establish a relationship with itself. In this sense, mediums of representation, as external parameters to the design process, are not neutral tools of translating an idea into its concrete form. They are neither authentic means of creativity, nor vapid carriers of an idea. Therefore, an important aspect in issues of meaning is how the architect manipulates the play of translating a concept to its concrete version, through the use of a medium of representation. The course is a continuation of the equivalent course taught in the fall semester and specifically focuses on digital media. The course is intended to establish a reciprocal relationship with the design studio, feeding from and contributing to its content.

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Tsamis, Alexandros
Date Added:
02/01/2005
Special Topics in Cinematic Storytelling
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This seminar explores approaches to representation for distributed cinematic storytelling. The relationship between story creation and story appreciation is analyzed. Readings are drawn from literary and cinematic criticism, as well as from descriptions of interactive, distributed works. Students analyze a range of storytelling techniques; they develop a proposal using visualization techniques; and they prototype a working story experience, culminating in a final project displayed at the end of the semester.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Literature
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Barry, Barbara
Davenport, Glorianna
Date Added:
02/01/2004
Special Topics in Multimedia Production: Experiences in Interactive Art
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CC BY-NC-SA
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This class deals with interactive art. Visiting artists will discuss their work from a theoretical and practical perspective. Discussions of the history of interactive digital art and contemporary issues in the field will take place. Students will develop an interactive art project for a final exhibition or submit a short paper.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Benton, Stephen
Davenport, Glorianna
Mazalek, Ali
Date Added:
09/01/2003
Stories Without Words: Photographing the First Year
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The transition from high school and home to college and a new living environment can be a fascinating and interesting time, made all the more challenging and interesting by being at MIT. More than recording the first semester through a series of snapshots, this freshman seminar will attempt to teach photography as a method of seeing and a tool for better understanding new surroundings. Over the course of the semester, students will develop a body of work through a series of assignments, and then attempt to describe the conditions and emotions of their new environment in a cohesive final presentation.

Subject:
Arts and Humanities
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
McCluskey, Keith
Date Added:
09/01/2006
Teaching Film Analysis in the Humanities
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What are we teaching and learning when we analyze films? Who's missing from the story? This resource is offered for teachers across the humanities who use film and incorporate opportunities for students to develop media analysis skills.

Subject:
Arts and Humanities
Literature
Material Type:
Teaching/Learning Strategy
Provider:
National Endowment for the Humanities
Provider Set:
EDSITEment!
Date Added:
09/06/2019
Technologies of Humanism
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CC BY-NC-SA
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This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative’. To what extend are these aspects determined by the text, the reader, the digital format? What are the roles of the reader and the author? What kinds of narratives are especially suited for a non-linear/interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?

Subject:
Arts and Humanities
Career and Technical Education
English Language Arts
Graphic Arts
Graphic Design
Literature
Reading Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fendt, Kurt
Date Added:
02/01/2003
Transmedia Storytelling: Modern Science Fiction
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Transmedia narratives exist across multiple storytelling platforms, using the advantages of each to enhance the experience of the audience. No matter which medium nor how many, the heart of any successful transmedia project is a good story. In this class we will spend time on the basics of solid storytelling in speculative fiction before we move on to how to translate those elements into various media. We will then explore how different presentations in different media can complement and enhance our storytelling. While we will read scholarly articles and discuss ideas about transmedia, this is primarily a class in making speculative fiction transmedia projects. We will analyze the strengths and weaknesses of various mediums and consider how they complement each other, and how by using several different media we can give the audience a more complete, rewarding, and immersive experience.

Subject:
Arts and Humanities
Career and Technical Education
Composition and Rhetoric
English Language Arts
Film and Music Production
Graphic Arts
Graphic Design
Literature
Reading Literature
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Lewitt, Shariann
Date Added:
02/01/2014
Utilizing Digital Media to Enhance Teaching and Learning
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CC BY-SA
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This article provides tips and strategies for effectively integrating digital media into classroom instruction. Resources provided are suitable for preschool and elementary students.

Subject:
Applied Science
Environmental Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Daniella Quiñones
Date Added:
10/17/2014
Visual Storytelling: Activity 1 Story Slides
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CC BY-SA
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The Visual Storytelling lesson plan is a series of four learning ladder activities designed around mobile/digital technology for use by intermediate art and design students. It is a framework for concept ideation, visual design planning, and production. Activity 1: Story Slides is a foundational activity for developing narrative visual storytelling skills. It can be used as an icebreaker for introductions as well as provide the instructor with an authentic assessment of current student visual design skills. 

Subject:
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Activity/Lab
Author:
Kat Costa
Date Added:
10/26/2022
Visual Storytelling: Activity 3 Storyboard
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CC BY-SA
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The Visual Storytelling lesson plan is a series of four learning ladder activities designed around mobile/digital technology for use by intermediate art and design students. It is a framework for concept ideation, visual design planning, and production. Activity 3: Subtext Storyboard is a versitle tool students can use to develop including both abstract concepts and narrative structure. 

Subject:
Arts and Humanities
Graphic Design
Visual Arts
Material Type:
Activity/Lab
Author:
Kat Costa
Date Added:
10/27/2022
Visual Storytelling: Activity 4 Design Matrix
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CC BY-SA
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The Visual Storytelling lesson plan is a series of four learning ladder activities designed around mobile/digital technology for use by intermediate art and design students. It is a framework for concept ideation, visual design planning, and production. Activity 4: Design Matrix introduces students to production planning for multiple types of media.

Subject:
Arts and Humanities
Graphic Design
Visual Arts
Material Type:
Activity/Lab
Author:
Kat Costa
Date Added:
10/27/2022