All resources in Under OSPI Review

CKSci Grade 2 Unit 6: Using Computers

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The goal of this 10 lesson, grade 2 unit, is for young students to continue using computer devices with increasing independence for various purposes, including game play, communication, and schoolwork.. The key question guiding the unit is: How can we use computers and the internet? Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Book — designed as a Read-Aloud. .

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Author: Core Knowledge Foundation

CKSci Grade 3 Unit 6: Codes and Computers

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The goal of this 9 lesson, grade 3 unit, is for students to identify the output of any computer device as a solution to a problem and deconstruct the solution into the necessary steps required. The key question guiding the unit is: How do programmers build computer programs? Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Reader — offering engagingly written and richly illustrated text on the topics specified for the unit. .

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Author: Core Knowledge Foundation

CKSci Grade 5 Unit 7: Designing Computer Programs

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The goal of this 10 lesson, grade 5 unit, is for students to apply their knowledge of how to tell computers what to do, and develop their programming skills by using decision-making trees. They will learn also about protecting information on a network and once again become aware of internet safety. The key question guiding the unit is: What kinds of computer programs can I develop? Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Reader — offering engagingly written and richly illustrated text on the topics specified for the unit. .

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Author: Core Knowledge Foundation

CKSci Grade 1 Unit 6: Helpful Computers

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The goal of this 7 lesson, grade 1 unit, is for young students to begin using computer devices for various purposes, including game play, communication, and schoolwork. The key question guiding the unit is: What can computer programs do? Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Book — designed as a Read-Aloud. .

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Author: Core Knowledge Foundation

CKSci Grade 4 Unit 7: Problem-Solving and Computers

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The goal of this 10 lesson, grade 4 unit, is for students to continue articulating steps of increasing complexity to solve problems. Their understanding of developing and following a correct step-by-step procedure when developing computer programs is enhanced by the reading and activities in this unit. The key question guiding the unit is: What kinds of problems can we solve with computers? Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Reader — offering engagingly written and richly illustrated text on the topics specified for the unit. .

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Author: Core Knowledge Foundation

CKSci Grade K Unit 6: Computers All Around Us

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In this 8 lesson, Grade K unit from Core Knowledge, the goal of the instruction is that young students build a concept of what makes something a computer and how we use computer devices in our daily lives. The key question guiding the unit is: What are computers and where can we find them? Download the Teacher Guide that contains comprehensive lessons and lesson plans and an overview of the entire unit of study and the Student Book designed as a Read-Aloud. .

Material Type: Lesson, Lesson Plan, Module, Unit of Study

Author: Core Knowledge Foundation