All resources in PTECH Instructors OER

Interviewing Skills

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This course is intended to help you showcase your personality, strengths, interests, and abilities to potential employers through the interview process.

Material Type: Activity/Lab, Full Course, Homework/Assignment, Reading, Syllabus

Professional Etiquette

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The professional world can be full of challenging situations, including conflicting personalities, miscommunication, and cultural differences. In this course, you will learn about typical workplace etiquette protocols, communication standards, and cultural awareness strategies in order to navigate these common obstacles as smoothly as possible.

Material Type: Activity/Lab, Full Course, Homework/Assignment, Reading, Syllabus

Resume Writing

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This course will help you effectively develop employment application materials for todayĺÎĺs job market by honing your resume writing skills, providing you with tools to create an impressive resume (or to improve the one you already have), and giving suggestions on developing an effective cover letter

Material Type: Activity/Lab, Full Course, Homework/Assignment, Reading, Syllabus

Spreadsheets

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This course will provide you with a comprehensive introduction to spreadsheets; it is designed for first-time users with very little or no exposure to the subject.

Material Type: Activity/Lab, Full Course, Homework/Assignment, Reading, Syllabus

Word Processing Using Microsoft Word

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This course is designed for the novice who has little or no word processing experience; it provides an introduction to word processing. In it, you will explore word processing skills while also learning to create a basic business letter and a business memo.

Material Type: Activity/Lab, Full Course, Homework/Assignment, Reading, Syllabus

Credit in Agriculture

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This unit covers different types of loans that agricultural producers commonly use in the business of farming and ranching. It explains some key terms that are important to understand, and provides the equations and framework for setting up loans for short-term (operating loans and lines of credit) as well as amortized loans (equal principal payment loans and equal total payment loans).

Material Type: Activity/Lab, Homework/Assignment, Reading

Author: Tyler Schau

Erasmus+ KA2 “F.A.S.T.E.S.T.” - Digital Storytelling for Entrepreneurship in VET agroindustrial schools

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Erasmus+ Strategic Partnership project called "Food & Agroindustrial Schools Toward Entrepreneurship by Storytelling & digital Technology" (Project No. 2015-1-IT01-KA202-004608), about developing entrepreneurship in VET agrifood students through digital storytelling techniques Aim of the project is to develop in VET teachers functional skills to integrate systematically in the curricula entrepreneurship education to develop active citizenship and employability, supporting person-centered and experiential learning, through the creation of OER of “Digital storytelling “. Context: the project aims to involve multi-disciplinary teams of teachers, as “agents of change”, and students, as a new generation of potential entrepreneurs but also as workers with an “entrepreneurial approach”, of VET schools of secondary level of IT, PT, RO and BG, similar among themselves because of the lack of a systematic training-for-trainers in relation to entrepreneurship, with consequences of absence of entrepreneurship as a field of learning in the regular curricula. The focus is on schools and companies related to the agro-industrial sector, in all countries, that needs an injection of new businesses to emerge from a state of heightened shortage of skilled professionals and young people in working cohorts. Activities and methodology: creation of 1) action-research that prefigures: terms of educational value of storytelling for the development of an entrepreneurial mind-set; didactical sustainability of practices of digital manipulation in the development of educational programs for the development of entrepreneurial skills; new skills required by teachers for the effective use of the methodology to support the acquisition of entrepreneurial skills; 2) multilingual hypervideos (pupil-led experimentations); 3) Training Programmes for the blended use of hypervideos revised by teachers (teacher-led experimentations); 4) Methodological guidelines for the effective use of digital storytelling for learning entrepreneurial skills in school context – systematization of experimentations for their release as OERs. Number and profile of participants: they will be directly involved in the project activities: 12 teachers/school principals – in interdisciplinary teams and transnational learning/teaching/training activities; 12 ICT experts and 16 representatives of business sector for O1; 40 teachers in 8 focus groups for O1; min. 8 entrepreneurs of FDMP sector for O2; 160 students for O2 and other 160 students for O3; at least 160 “local participants” in the 4 multiplier events. In terms of expected results, the use of hypervideos as OERs will allow direct knowledge of the related production chain; their creation will enable a “learning by doing”, with a direct experience of the entrepreneurial skills necessary for the realization of a complex project (experimental meta-learning). It is expected an increase of the dialogue between schools and businesses, able to prevent, in the long term, any gap in the professional knowledge necessary to the efforts of innovation required in an evolving industrial sector. Impacts for VET: spread / enhance different learning styles (innovative teaching); expand the provision of curricular training; increase motivation among the “digital generation”; open to contributions from experts in the business sector; create a more fluid and productive dialogue between formal and informal knowledge – take informal knowledge and transform it into digital resources. Benefits: the VET system will increase its attractiveness, expand its training offer and modernize its teaching approaches, reduce cases of ESL, qualify its staff members (refer to either digital and entrepreneurial skills), root further in the territory by consolidating relations with the socio-economic context. Impacts for learners: increase of entrepreneurial skills applied in life and school paths; increase of motivation for further education; stimulus to entrepreneurship as a realistic professional opportunity after school; increase of digital skills through the “generative” choice to produce Learning Objects (benefits: spread of technical-scientific culture and reducing of digital divide). Impacts for business/FDMP sector: connecting with local educational institutions and new generations of workers (role of “virtual business angel”); reflection on entrepreneurial mind-set skills on a personal and a corporate level; study of the potential of digital storytelling to tell / sell a company, for information, marketing or training purposes. Benefits: increased level of entrepreneurship / entrepreneurial spirit in FDMP. Please download all the Intellectual Outputs from http://www.cisita.parma.it/cisita/progetti-internazionali/progetto-erasmus-ka2-fastest/ www.fastesteu.com Intellectual Output 1: Research Action about the current state of exploitation of storytelling and digital storytelling for didactic purposes in the participating EU countries (Italy, Bulgaria, Romania, Portugal) Intellectual Output 2: Creation of 8 hypervideos about stories of success and interviews to local entrepreneurs from the agroindustrial sector (Tomato industry, cheese industry, meat industry, bakery industry, wine industry). Videos are made by made by students at school with teachers' supervision and guidance about gaining knowledge and meaning out of the experience. Videos are then turned into hypervideos by students themselves, adding further hypermedia contents from the web about entrepreneurship and /or sector-related information Intellectual Output 3: Exploitation and testing of the hypervideos as didactic and teaching tools on students who did not take part in the video-making experience. Elaboration of 4 teaching programs (one for each of the 4 participating countries Italy, Bulgaria, Romania and Portugal) about entrepreneurship using hypervideos to create a blended learning experience Intellectual Output 4: Methodological guidelines for future users or makers of new hypervideos. How to use the project's Output for educational purposes and how to make brand new hypervides from scratch. Technical guide about how to deal with a videomaking & editing process.

Material Type: Activity/Lab, Case Study, Interactive, Lesson Plan

Author: Cisita Parma scarl

Fact or Fiction? Evaluating Media in a “Post-Truth” World

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In 2016, Oxford Dictionaries chose "post-truth" as the word of the year. As literacy has shifted from published hardcopy to an online landscape, it is more important than ever to engage and empower students in navigating the complicated battleground of fake news verses responsible, fact-based news. In this multi-day lesson, students will 1) examine terms associated with “fake news” and evaluate sources for their reliability and authenticity, and 2) develop a set of norms for responsible use of online news sources that spans academic and personal interaction with media.Cover image: "Fake news" by pixel2013 from Pixabay.com

Material Type: Lesson Plan

Authors: Alyssa King, MSDE Admin

Remix

Facts or Fake News? Evaluating Media in a “Post-Truth” World

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The amount of information being consumed on a daily basis is staggering and often leads to "information overload." As literacy has shifted to a digital landscape, it is even more imperative for consumers, especially students, to learn how to navigate this environment. This multi-day lesson helps students 1) examine terms associated with "fake news" and how to evaluate them for reliability and authenticity, and then 2) develp a set of skills to help them continue to evaluate sources for both academic and personal needs."Fake News Image" by Pxfuel logo is licensed under CC BY-NC-SA 4.0

Material Type: Homework/Assignment

Author: Janelle Coady

Free Engineering Technology Simulations

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This website consists of a series of 3D simulations on engineering technology topics. Developed by and for the Eastern Iowa Community Colleges' Engineering Technology programs, these simulations, which are approximately 2-9 minutes long, are used as part of their curriculum to help students quickly and thoroughly grasp the concepts being presented in a visual format. Some simulations are paired with additional interactive quiz questions and can be downloaded as .zip files. Topics covered include: AC Circuits, DC Circuits, Digital Currents & Systems, Electrical Motor Control, Fluid Power Control, Fluid Power Design & Application, Fluid Power Fundamentals, Industrial Print Reading (Engineering Design), Industrial Robotics, Lean Manufacturing, Microcontrollers, Motion Control, Process Control, Programmable Logic Controllers, and Solid Stats & Systems. This workforce solution is funded by the Pathways to Engineering Technology Careers grant which is 100% financed through a $2.5 million grant from the U.S. Department of Labor’s Employment & Training Administration.

Material Type: Assessment, Diagram/Illustration, Interactive, Simulation

Authors: Eastern Iowa Community Colleges, Lucid Way

Intro to Physical Computing / Internet of Things

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This course introduces students to the fundamental concepts of physical computing systems through hands-on, real-life applications. Physical computing forms the basis of smart devices, wearables like smart watches, e-textiles / fashion, IoT (Internet of Things) devices, and hardware start-up This course teaches students to design electronic devices that interact with the physical world by building circuits and developing software algorithms that run on a microcontroller. These devices will also be connected to the internet so they can send sensor data to dashboards and be remotely operated from a computer or mobile device. This course is designed specifically for university undergraduate students from all majors. It presumes no in-depth knowledge of physics or math nor prior experience with electronics. The only expected prerequisite knowledge is introductory experience with procedural programming (i.e. variables, functions, loops).

Material Type: Activity/Lab, Assessment, Full Course, Homework/Assignment, Lecture, Lesson, Syllabus

Author: Rob Parke

Time Value of Money

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This lesson covers the topic of Time Value of Money and prepares students for lessons on simple interest loans (operating notes and lines of credit) and amortized loans. It introduces the ideas of present and future values, compounding and discounting, payements and time periods. It uses Microsoft Excel extensively as an aid for problem calculations.

Material Type: Activity/Lab, Primary Source

Author: Tyler Schau

Remix

Media Literacy: Real vs Fake News

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In this lesson, students will develop media literacy skills by analyzing and evaluating real versus fake news sources. Students learn how to identify various types of fakes news and apply critical thinking to evaluate if the information is reliable and unreliable.Image attribution: https://flic.kr/p/XKaGVH

Material Type: Activity/Lab

Author: Jodie Morgenson