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(View Complete Item Description)Tips and guidelines to help you create resources that align with OpenStax titles
Material Type: Lesson
Tips and guidelines to help you create resources that align with OpenStax titles
Material Type: Lesson
This simulation shows the difference between Constant Velocity vs. Constant Acceleration هذه المحاكاة تبين الفرق بين السرعه الثابته والتسارع المستمر في الفيزياء
Material Type: Simulation
This simulation is about Motion with Constant Acceleration هذه المحاكاة تشرح عن الحركة مع التسارع المستمر
Material Type: Simulation
Student teams use sensorsâmotion detectors and accelerometersâto collect walking gait data from group members. They import their collected position and acceleration data into ExcelÂ® for graphing and analysis to discover the relationships between position, velocity and acceleration in the walking gaits. Then they apply their understanding of slopes of secant lines and Riemann sums to generate and graph additional data. These activities provide practice in the data collection and analysis of systems, similar to the work of real-world engineers.
Material Type: Activity/Lab
Students work as physicists to understand centripetal acceleration concepts. They also learn about a good robot design and the accelerometer sensor. They also learn about the relationship between centripetal acceleration and centripetal force governed by the radius between the motor and accelerometer and the amount of mass at the end of the robot's arm. Students graph and analyze data collected from an accelerometer, and learn to design robots with proper weight distribution across the robot for their robotic arms. Upon using a data logging program, they view their own data collected during the activity. By activity end , students understand how a change in radius or mass can affect the data obtained from the accelerometer through the plots generated from the data logging program. More specifically, students learn about the accuracy and precision of the accelerometer measurements from numerous trials.
Material Type: Activity/Lab
Students conduct an experiment to study the acceleration of a mobile Android device. During the experiment, they run an application created with MIT's App Inventor that monitors linear acceleration in one-dimension. Students use an acceleration vs. time equation to construct an approximate velocity vs. time graph. Students will understand the relationship between the object's mass and acceleration and how that relates to the force applied to the object, which is Newton's second law of motion.
Material Type: Activity/Lab
Students observe four different classroom setups with objects in motion (using toy cars, a ball on an incline, and a dynamics cart). At the first observation of each scenario, students sketch predicted position vs. time and velocity vs. time graphs. Then the classroom scenarios are conducted again with a motion detector and accompanying tools to produce position vs. time and velocity vs. time graphs for each scenario. Students compare their predictions with the graphs generated by technology and discuss their findings. This lesson requires assorted classroom supplies, as well as motion detector technology.
Material Type: Lesson Plan
This educational wallsheet provides several simple illustrations of Newton's Second Law. In the activity included, students study the motion shown in the drawings to decide how it relates to the object's velocity, whether or not the velocity is changing (acceleration), and what forces are causing any acceleration. Activity worksheets are easily copied for use in the classroom with only the addition of paper and pencils. The activity provides teachers with background information, pre-activity reading, pre-activity discussion questions, an assessment, an extension activity for advanced students, and post-activity discussions that tie the classroom activity back to the Swift satellite launch. This is the second of four posters on Newton's Laws. A copy of the wallsheet intended to accompany the activity is available on this website.
Material Type: Activity/Lab, Diagram/Illustration, Lesson Plan
Learn about position, velocity and acceleration vectors. Move the ladybug by setting the position, velocity or acceleration, and see how the vectors change. Choose linear, circular or elliptical motion, and record and playback the motion to analyze the behavior.
Material Type: Simulation
Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you.
Material Type: Simulation
In the culminating activity of the unit, students explore and apply their knowledge of forces, friction, acceleration and gravity in a two-part experiment. First, student groups measure the average acceleration of a textbook pulled along a table by varying weights (with optional extensions, such as with the addition of a pulley or an inclined plane). Then, with a simple modification to the same experimental setup, teams test different surfaces for the effects of friction, graphing and analyzing their results. Students also consider the real-world applications for high- and low-friction surfaces for different situations and purposes, seeing how forces play a role in engineering design and material choices.
Material Type: Activity/Lab
Explore the forces at work when you try to push a filing cabinet. Create an applied force and see the resulting friction force and total force acting on the cabinet. Charts show the forces, position, velocity, and acceleration vs. time. View a Free Body Diagram of all the forces (including gravitational and normal forces).
Material Type: Simulation
Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO© MINDSTORMS© NXT Education Base Set and a HiTechnic© acceleration sensor. They use acceleration data collected during the launch to compute velocity and displacement vs. time graphs. In the process, students learn about the importance of fitting mathematical models to measurements of physical quantities, reinforce their knowledge of Newtonian mechanics, deal with design compromises, learn about data acquisition and logging, and carry out collaborative assessment of results from all participating teams.
Material Type: Activity/Lab
The purpose of this activity is to demonstrate Newton's third law of motion which states that every action has an equal and opposite reaction through a small wooden car. The Newton cars show how action/reaction works and how the mass of a moving object affects the acceleration and force of the system. Subsequently, the Newton cars provide students with an excellent analogy for how rockets actually work.
Material Type: Activity/Lab
Students watch video clips from October Sky and Harry Potter and the Sorcerer's Stone to learn about projectile motion. They explore the relationships between displacement, velocity and acceleration and calculate simple projectile motion. The objective of this activity is to articulate concepts related to force and motion through direct immersive interaction based on the theme, The Science Behind Harry Potter. Students' interest is piqued by the use of popular culture in the classroom.
Material Type: Lesson Plan
Students watch video clips from the October Sky and Harry Potter and the Sorcerer's Stone movies to see examples of projectile motion. Then they explore the relationships between displacement, velocity and acceleration, and calculate simple projectile motion. The objective of this activity is to articulate concepts related to force and motion through direct immersive interaction based on "The Science Behind Harry Potter" theme. Students' interest is piqued by the use of popular culture in the classroom.
Material Type: Activity/Lab
Try the new "Ladybug Motion 2D" simulation for the latest updated version. Learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion (2 types of linear, simple harmonic, circle).
Material Type: Simulation
Try the new "Ladybug Motion 2D" simulation for the latest updated version. Learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion (2 types of linear, simple harmonic, circle).
Material Type: Activity/Lab, Interactive
Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.
Material Type: Simulation
Students are introduced to Newton's second law of motion: force = mass x acceleration. After a review of force, types of forces and Newton's first law, Newton's second law of motion is presented. Both the mathematical equation and physical examples are discussed, including Atwood's Machine to illustrate the principle. Students come to understand that an object's acceleration depends on its mass and the strength of the unbalanced force acting upon it. They also learn that Newton's second law is commonly used by engineers as they design machines, structures and products, everything from towers and bridges to bicycles, cribs and pinball machines. This lesson is the second in a series of three lessons that are intended to be taught as a unit.
Material Type: Lesson Plan