(View Complete Item Description)
This lesson was created by Renste Moeller as part of the Nebraska ESUCC Special Project Digital Age Skills.
After reading “The Most Dangerous Game” students will comb through the text to pull out the best examples of imagery from the story. They will work together in groups of three to collect five examples (per person) of imagery. Students must be able to see each other’s examples, so they don’t repeat them, but also help each other identify which imagery is being documented.
Material Type:
Activity/Lab,
Assessment,
Homework/Assignment,
Interactive,
Lesson,
Teaching/Learning Strategy
Authors:
Molly Aschoff,
Amy Coufal