All resources in Northwest AEA

Remix

Symbolism in Literature

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This lesson uses images and the "I See...and I Wonder" strategy to get students thinking about the bigger concepts that objects might represent.  Students often see symbols as mere objects with only a face value because of the speed with which they encounter them.  However, if we can encourage students to take more time to study an object, other concepts or meanings can come to light.This lesson uses images as an entry point to symbolism because they are less threatening than literature.  The images provided are a starting place, but feel free to remix and use your own images.   

Material Type: Activity/Lab

Author: Cori Stanley

Remix

Vocabulary Word Activity

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This quick and fun activity that can be used to get kids using clues for vocabulary words (or phrases) in a reading unit, science or social studies unit.  Students love the game 'Hedbanz' so use it to increase their learning in a fun and interactive way.  This activity reviews or practices word meanings, phrase meanings or even can be applied to numbers. Vocabulary

Material Type: Activity/Lab

Author: Michelle Modlin

Remix

The Argumentative Research Project: Writing the thesis and introduction - Remix4

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The learner-audience for this lesson are high school international students working on their English research paper. The lesson demonstrates how the successful writing of the “thesis-statement” is essential for writing an effective persuasive essay. The lesson will help prepare learners to write an effective thesis statement which their essay responds to. The lesson shows how a successful thesis statement guides the direction of the rest of the essay and that without an effective thesis statement most essays are difficult to write and to comprehend for the reader. The lesson encourages learners to practice writing thesis statements and to write thesis statements that draw from their own experiences. This can either be taught as a supplement to their English class or as stand alone class.

Material Type: Lesson Plan

Author: AmyJo Murphy

Remix

"The Most Dangerous Game" Imagery Table

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This lesson was created by Renste Moeller as part of the Nebraska ESUCC Special Project Digital Age Skills. After reading “The Most Dangerous Game” students will comb through the text to pull out the best examples of imagery from the story. They will work together in groups of three to collect five examples (per person) of imagery. Students must be able to see each other’s examples, so they don’t repeat them, but also help each other identify which imagery is being documented.

Material Type: Activity/Lab, Assessment, Homework/Assignment, Interactive, Lesson, Teaching/Learning Strategy

Authors: Molly Aschoff, Amy Coufal