The module asks students to think beyond their current experiences in school libraries. We will look at content that is not specific to school, yet it will be the basis for discussions about how it might apply in future school library environments. You will ask your students to "think out of the box" for the moment then consider those futurist ideas when planning a space for today while knowing the space should be flexible enough to accommodate futuristic possibilities.
Projects/programming related to extended reality: AR, VR, MR and the equipment that is
used in those programs (Vive, Rifts, Quests, Expeditions)
Explore landscape architecture construction materials, methods, and implementation practices through an interactive and simulated environment. Launch the link to view the desktop version or use a virtual reality device. The user can select a particular construction element to view real-life construction videos, 2D construction drawings, and construction phases through 3D representations. Be sure and notice the stormwater drainage animation located at the center of the courtyard with realistic sounds of rain and thunder. Videos and 2D construction drawings combined with the VR environment will allow users to get a realistic experience without physically being at a specific site.
Welcome to an overview of using Unity and Unreal engines to get started with Virtual Reality. This documentation was originally compiled and utilized for the Pittsburgh VR Meetup group at Community College of Allegheny County.