Coders storyboard a project based on randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas.
Computing & IoT
Projects related to computer programming, Arduino, Raspberry Pi,
Young coders apply their understandings from previous projects to create an animated card. The purpose of this project is to reinforce understandings from previous projects within a new context. This project can be repeated throughout the year for various events, holidays, birthdays, to give thanks, or as an act of kindness.
Coders use a variety of blocks and sprites to create their own interactive diorama about when they grow up. The purpose of this project is to reinforce the concept of parallelism to trigger two or more algorithms simultaneously.
Coders use a variety of blocks and customized sprites to create their own interactive diorama about an alien planet. The purpose of this project is to review changing or creating sprites using the paint editor.
Coders use a variety of blocks and sprites to create a multi-page story about being very tiny. The purpose of this project is to reinforce the “go to page” blocks and to apply previous understandings across multiple pages.
Coders use a variety of blocks and sprites to create a multi-page story about a stinky robot. The purpose of this project is to apply previous understandings across multiple pages.
9. Brave New World - AI/ML
The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.
Students create projects that introduce them to Arduino—a small device that can be easily programmed to control and monitor a variety of external devices like LEDs and sensors. First they learn a few simple programming structures and commands to blink LEDs. Then they are given three challenges—to modify an LED blinking rate until it cannot be seen, to replicate a heartbeat pattern and to send Morse code messages. This activity prepares students to create more involved multiple-LED patterns in the Part 2 companion activity.
In the companion activity, students experimented with Arduino programming to blink a single LED. During this activity, students build on that experience as they learn about breadboards and how to hook up multiple LEDs and control them individually so that they can complete a variety of challenges to create fun patterns! To conclude, students apply the knowledge they have gained to create LED-based light sculptures.
Learn to set up a LAMP (Linux, Apache, MySQL, PHP) stack on your Raspberry Pi and configure it to work as a web server. You’ll download and install WordPress and set up a basic website which you can access on any device on the same network as your Pi.
In this lesson students will become familiar with the Interface, learning how to setup the Robot and sensors. Students also examine Robot virtual worlds. Students then study robot movement by studying motor polarity, how to rename motors, and how to use time as a variable.
Students then continue looking at movement by learning how to control speed and direction, studying specifically Motor Power Levels, Turning and Reversing, and Manual Straightening. Students complete the Pathway by learning how to accomplish a specific task with their robot, studying the use of shaft encoders as a variable instead of time, writing conditional statements, and how to use the sensor debug window.
Asking the question, “What is human-computer interaction - artificial intelligence? Students come to understand what artificial intelligence is in most everyday life, discussing the privacy, pros and cons of this topic and exploring with artificial intelligence activities online. This lesson plan includes using the Google Vision Kit to explore various pre-loaded facial recognition programs and advance programming students can access the Python code, manipulate the code and test the changes.
Using an Arduino microprocessor, students will build an automated fish food feeder so fish can be fed when no one is at school?
This project involves learning how to do simple wiring of an LED, a buzzer, and a servo (motor) to a simple-to-use Arduino microprocessor.
Minecraft Pi is a free version of Minecraft that is available as a part of the Raspbian operating system. The world of Minecraft Pi can be changed using the Python programming language and this activity will introduce you to the basics.
This lesson is adapted from https://www.raspberrypi.org/learning/getting-started-with-minecraft-pi/worksheet/ under a Creative Commons license.
Try the new "Ladybug Motion 2D" simulation for the latest updated version. Learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion (2 types of linear, simple harmonic, circle).
This interactive lesson helps students understand how companies use algorithms to sort job applicants. It also encourages students to reflect on how digital data mining also can contribute to the hiring process. Students examine resumes and digital data to consider the ways in which our data may open or close opportunities in an increasingly digitized hiring market.
Students will use the free online coding program Scratch to learn the basics of coding and how to use blocks and animations to create a game. Students will create a game to find multiples of a given factor by making a character fly into the correct multiple of the given factor. The student will go through a series of coding steps to create a background, make a character fly, and create the factor and multiple game. This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project.