Graphic Communication Collection Resources (19)
Grade level: graduate students, advanced undergrads, persons with analyzed research results
Course length: 1 semester, 4-6 months
Objective: This course empowers scientists to engage with their own data, each other, and the public through art. Through collective brainstorming, prototyping, and feedback from professional artists, students will create a project that expresses their own research through any artistic medium of their choice. The course typically culminates in a public art exhibition where students interact with a general audience to discuss their research, art, and what it means to be a scientist.
Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application. This book is intended to be used in conjunction with other on-line resources that complement it.
The project objective is to have students make a realistic 3-D model that is to scale. Student Mission: Your objective is to create a 3-D model of a building of your choice or imagination. The building must be to scale relative to an average-sized person. You make recreate a dwelling, barn or famous building OR create your dream home. Your building must be to scale and should be finished (windows, roof, shutters, steps, furniture, etc.). The outside of your building should include some surrounding features (e.g. bushes, trees, sidewalks, street, shed, etc.). Your final project should incorporate the elements listed on the rubric and be as detailed as possible. Be creative!
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.Order a print copy: http://www.lulu.com/content/paperback-book/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition/24461332
The “Einstein Project” is a framework that is designed to help you find a solution to an everyday problem that makes you passionate in your thinking and designing. This project is designed to make you think outside of the box as active learners and create solutions in uncommon ways, forget about failing or succeeding and take chances.
" This class covers the history of 20th century art and design from the perspective of the technologist. Methods for visual analysis, oral critique, and digital expression are introduced. Class projects this term use the OLPC XO (One Laptop Per Child) laptop, Csound and Python software."
***LOGIN REQUIRED*** A course in Graphic Arts Technology provides students with an understanding of the processes and systems common to careers in publishing, printing, and other forms of media distribution. Representative topics include graphic design concepts; art and copy preparation; image generation and editing; desktop publishing; on-demand publishing; school yearbook and magazine layout; advertising and promotion; printing technology; binding and finishing; and screen printing.Students will be committed to lifelong learning as they grow individually, participate in groups, think analytically, create artistic products, and contribute to production of a major project. Students will learn illustration design software such as Adobe Illustrator, photo editing software such as Adobe Photoshop, and page layout software such as Adobe InDesign to create projects that will be printed in traditional and digital formats.
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice.
This series of lessons will teach all of the key features in Tinkercad, a free, web-based 3D design platform. When you have finished the lessons you will have a comprehensive knowledge of how to design/draw in 3D. After that all you need is practice to improve your skills.
- Architecture and Design
- Computer Science
- Graphic Arts
- Visual Arts
- Electronic Technology
- Graphic Design
- Educational Technology
- Elementary Education
- Material Type:
- Lesson Plan
- Teaching/Learning Strategy
- Unit of Study
- Tom Guellich
- Date Added:
This is a unit on learning how to use a vector editing program (gravit.io) used for my online graphic design class. This program is free and runs in the browser so was optimal for my students using chromebooks. Each of the 6 lessons has a written lesson tutorial with images, as well as a screencast video that goes over that lesson. 4 of the 6 lessons have an assignment associated with them. There is an outline for what each lesson goes over listed underneath the links for that lesson. All written tutorials, lessons and assignments are in google docs. Lesson 1 - Basics | Screencast Lesson 1 | Assignment Lesson 1What is Gravit.io?Canvas & ZoomSelecting ObjectsMoving objectsCopy/Paste/Delete/DuplicateSupersize, Rotate, FlipGrouping & UngroupingArranging ObjectsAlign and DistributeSavingLesson 2 - Shapes, Paths, Pen | Screencast Lesson 2 | Assignment Lesson 2Basic ShapesBasic Star-based ShapesAdjusting ObjectsShapes vs. PathPath OperationsPen ToolLesson 3 - More Paths & Type | Screencast Lesson 3 | Assignment Lesson 3 CC BY SA 3.0 Rebecca EricksonDrawing Curves with the PenTypes of NodesThe Freehand Tool & SimplifyFills & BordersThe Type ToolLesson 4 - More on Type | Screencast Lesson 4 | Assignment Lesson 4Working with Type: Text vs. PathsType AlignmentCharacter, Word and Line SpacingPutting Type on PathsLesson 5 - Gradients & Textures | Screencast Lesson 5Using the Gradient ToolFine-tuning Gradient PositionAdding More Points to a GradientWorking with TexturesAdding NoiseLesson 6 - Clipart & Vectorizing Images | Screencast Lesson 6About openclipart.orgImporting Open Clip Art into GravitVectorizing Images
In this tutorial students will use some simple tools to create a border and add a drop shadow to create a postcard effect using a free browser-based image-editing program (pixlr.com).
This tutorial will go over how to create a "pop out" effect in a free, browser-based, raster-based editing program (pixlr.com).
John Santos, STEM teacher at the Images, Science, and Technology Academy (ISTA) pushes students to become college and career ready with 21st century skills. A variety of science, technology, and engineering concepts and tools are utilized in this rigorous program including graphic design, manufacturing, digital design, engineering, applied math, and physics.Some of the 21st century skills addressed include critical thinking, real-world scenarios in which students have Ňone shotÓ to solve a problem that could have a catastrophic impact, reverse engineering, and working as a team.
The research project of this Ph.D. in Digital Media has as objective the creation of a tool (object of learning) for pedagogical aid in teaching the production of visual effects in audiovisual productions, more specifically in the interactions between real and virtual images (match moving).
The prototype created during the research has the purpose of assisting teachers and students in the practical exercises of interaction between real and virtual images.
The tool has the ability to assist in data collection at the time of live-action filming, given the large amount and complexity of these data, and its vital need for the reproduction of real conditions in the virtual universe later.
In addition, it has the ability to generate a script (in Maxscript language) for its use in 3DS Max graphics software, automating part of the production process.
It is also part of the research, besides the conception and creation of the tool (learning object), its validation in the pedagogical and design bias (user experience and user interface).
Professional Resource for telling your story with infographics. Basic design elements and resources are linked. Resources include free downloads from Magnolia Consulting, samples created in Venngage, and examples created by ESU #3.
Strong communication begins with a basic knowledge of color theory and it's functionality. This content page contains links which will direct you to external web resources, rich with content, that will help you better understand the powerful role of color in visual communication.