The materials within this guide are intended to support multidisciplinary teams in or during the pre-production phase of serious game design as they collaborate in a facilitated workshop. It is critical that the workshop facilitators are familiar with the conceptual framework and proposed methodology in order to better support participants as they collaborate in the game design brainstorming and protoyping steps.
Building OER Curriculum
This collection provides professional development resources designed to help educators take the lead in creating or adapting OER to integrate into curriculum.
This online textbook addresses the population of individuals with disabilities that experience complex lifelong needs across multiple areas in their lives. Drs. Sennott and Loman drafted this book (along with the help from some friends) with the hope of providing pertinent, practical, and current resources to future special educators who plan to serve individuals with complex disabilities.
Single lecture presentation containing tips for using technology to enhance teaching. Uses proven multimedia design principles to enhance learning.
Suppose you’re designing an online course. How might you use Open Educational Resources (OER)? Let’s take a quick look at a common model for instructional design – the ADDIE model. (There are many others but this one is very common and useful for our discussion.)
This is a supplementary video for the Commonwealth of Learning Open Textbook Manual. It shows how to create Lessons in OER Commons. The OER Commons Lesson Builder allows instructors to create resources that are viewable by students as lessons, and by teachers as lesson plans with supplemental instructional resources.
This toolkit was developed as part of the Primary Source Project. In creating the toolkit, ISKME collaborated with 12 educators from 8 different states, who possessed varied subject area expertise. The toolkit is a sequenced pathway for selecting informational and non-fiction literary texts, and creating integrated wraparound lessons that meet the Common Core State Standards, as well as the C3 Social Studies Standards and the Next Generation Science Standards.
Production of Educational Videos is an introduction to technical communication that is situated in the production of educational videos; the assignments are all focused on the production of videos that teach some aspect of MIT's first-year core curriculum. The objective of these assignments is improvement in both communication ability and communication habits; these improvements are effected by providing participants with instruction, practice, feedback, and the opportunity for reflection. In addition to improvements in communication skills, improvement is expected in students' attitude towards writing, oral presentations, and collaboration; as the semester progresses, students should feel confident of their ability to write, present, and collaborate.