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Game-Based Learning

In game play, the progress a player makes is through learning. This happens as students grasp and understand embedded knowledge and skills required to successfully navigate a new system. The challenge and the progress of understanding a new concept through gaming is what makes a game enjoyable. What do you want the students to learn? Educational game-play has defined learning outcomes. Keep this notion central to your planning when choosing or designing a game. Be sure students are appropriately challenged because a learner's knowledge, understanding and skills can quickly bypass the educational benefit of a game!
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Function Rules
Unrestricted Use
CC BY
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This task can be played as a game where students have to guess the rule and the instructor gives more and more input output pairs. Giving only three input output pairs might not be enough to clarify the rule.

Subject:
Functions
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Provider Set:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
10/30/2013
Guess My Number
Unrestricted Use
CC BY
Rating
0.0 stars

This problem asks the students to represent a sequence of operations using an expression and then to write and solve simple equations. The problem is posed as a game and allows the students to visualize mathematical operations. It would make sense to actually play a similar game in pairs first and then ask the students to record the operations to figure out each other's numbers.

Subject:
Algebra
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Provider Set:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
08/07/2012
Into the Book
Only Sharing Permitted
CC BY-NC-ND
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The "Into the Book" web site is designed to help elementary students practice eight reading comprehension strategies through playful interactive activities. The site focuses on eight research-based strategies: Using Prior Knowledge, Making Connections, Questioning, Visualizing, Inferring, Summarizing, Evaluating and Synthesizing. "Behind the Lesson," the teacher area of the site, provides information, lesson plans and other resources for teachers.

Subject:
Arts and Humanities
Literature
Visual Arts
Material Type:
Assessment
Interactive
Lesson Plan
Teaching/Learning Strategy
Provider:
Wisconsin Media Lab
Author:
Wisconsin Media Lab
Date Added:
05/01/2009
Kitchen Humanities: Iron Chef
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

In this 7th grade life skills assessment, groups compete against each other to plan and prepare a menu with a set of secret ingredients.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Date Added:
02/19/2014
Let's Get Skipping
Read the Fine Print
Educational Use
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Skipping is a big part of a young studentŐs readiness to move on to other activities, such as reading. This activity will give students opportunities to develop their skipping skills.

Subject:
Arts and Humanities
Material Type:
Lesson Plan
Provider:
Utah Education Network
Date Added:
10/22/2013
Life Cycle of Plants
Read the Fine Print
Educational Use
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This activity was designed for blind learners, but all types of learners can use it to learn about the life cycle of plabts. The five activities included in this lesson plan provide students with evidence that all living things grow and change as they progress through their life cycle. All of the activities detailed in this lesson plan can be done with students who are visually impaired, if teachers adapt them using Resources for Teaching and Adapting Lessons for Students with Visual Impairments. Tactile models and braille materials will be key and all of the activities will require more time for repeated tactical exploration and expression.

Subject:
Botany
Life Science
Material Type:
Activity/Lab
Lesson Plan
Unit of Study
Provider:
Perkins School for the Blind
Provider Set:
Accessible Science
Date Added:
01/01/2011
Literature Review: Effective Digital Game-Based Learning
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CC BY
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As of 2019, “Research has shown 74% of teachers already implement digital game-based learning to help augment instruction” (Cahill, 2019). Some of these games are popular entertainment games used for educational purposes identified by the teacher. Other games are provided to educators from digital game-based learning (DGBL) platforms determined by administrators and school districts. There is no general consensus amongst experts on how to most effectively apply digital game-based learning to garner the most improvement for student achievement. With such a lack of guidance, educators are open to deciding when and how often to use DGBL. This paper will seek to develop recommended best practices for the use of digital game-based learning by analyzing literature and studies about DGBL.

Subject:
Educational Technology
Material Type:
Homework/Assignment
Author:
Jere Ulmer
Date Added:
10/24/2022
Lunar Lander
Unrestricted Use
CC BY
Rating
0.0 stars

Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.

Subject:
Astronomy
Physical Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Date Added:
01/26/2007
Lunar Lander (AR)
Unrestricted Use
CC BY
Rating
0.0 stars

Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.

Subject:
Astronomy
Physical Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Date Added:
06/02/2010
Maze Game
Unrestricted Use
CC BY
Rating
0.0 stars

Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.

Subject:
Physical Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Mindy Gratny
Sam Reid
Wendy Adams
Date Added:
10/30/2006
Medicine Games: Blood Typing
Read the Fine Print
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Play a game and find out about a Nobel Prize awarded discovery or work! In this game you have to blood type each patient and give them a blood transfusion. Are you able to do that? If not, maybe you should read the introduction to blood typing before you start, otherwise you will put the patients' lives in danger!

Subject:
Anatomy/Physiology
Biology
Life Science
Material Type:
Game
Reading
Simulation
Provider:
Nobel Foundation
Provider Set:
Nobelprize.org
Date Added:
01/23/2013
Miquel Crusafont
Unrestricted Use
CC BY
Rating
0.0 stars

Learn about history of Catalonia. Try to discover and learn about "Miquel Crusafont". This third game of the series "Personatges en joc" ("Characters at play") is aimed to teach children at school about Catalan scientists.

Subject:
Arts and Humanities
Material Type:
Interactive
Provider:
Polytechnic University of Catalonia and Generalitat de Catalunya
Provider Set:
Personatges en joc
Author:
Alberto Muñoz
Antoni Roca
Cesc Grane
Joan Callarisa
Joel Ortíz
Jordi Cairol
Jose-Luis Eguía
Laura Giménez
Lluis Solano
Olga Aloy
Rodolfo Nuñez
Ruth Contreras-Espinosa
Salvador Maturana
Sergio García
Sonia Joaniquet
Date Added:
11/14/2012