ABC Match is a game that has students practice letter-recognition fluency while honing their memories. Students match initial letters with pictures, playing either with a timer or without.
Help students grasp accounting basics, the language of business, by playing Cribbingo.
Brush up on your multiplication, division, and factoring skills with this interactive multiplication chart. Three levels and timed or untimed options are available.
The game Bingo is transformed in this lesson in which students use symbols and images to make connections to environmental print through the use of personalized Bingo cards.
The purpose of this game is to help students think flexibly about numbers and operations and to record multiple operations using proper notation.
Students improve phonemic awareness through games and chants that help them isolate beginning and ending sounds and connect them with their written symbols (graphemes)
The carbon cycle game is a short digital game that helps you teach how carbon atoms move through various forms including soils, the ocean, plant and animal life and fossil fuels. Actions such as photosynthesis, plant and animal death and forest fires all convert carbon from one form into another. This is a card style game. It allows for single or multi players. Runs on a browser.
Este curso busca resignificar los prejuicios de género que se encuentran en el tema del color. Está enfocado en alumnos de kínder en un rango de edades de los 4 a los 6, con actividades creativas e interactivas que buscan tener como resultado la desmitificación de que los colores (principalmente el rosa y el azul) tienen género. Nota: este curso ocupa materiales adicionales como lo son impresiones que se recomienda se tomen en cuenta para la realización del mismo.
Students practice crossing from one family to the next in counting forward with this concentration game.
Students write descriptions of characters, incorporate new vocabulary words, practice using simile and metaphor, engage in peer editing, and post their revised descriptions on the walls for a matching game.
Student pairs aim to be the first team to call out "bingo" in this lesson in which they use skimming and scanning to locate information about ancient Greece and Rome.
This task supports students in correctly writing numbers. Because students have to trace the number, instead of coloring in a bubble with the number in it or circling the correct number, they gain handwriting practice as well as counting and addition practice.
The purpose of the game is to help students gain a better understanding of Coastline Community College, the EOPS program and how barriers may potentially impact their progress towards their goal(s).This game can be modified and used to teach students about programs and services available at any college.
Here's a "game" you can use with faculty, staff, and students to showcase the financial challenges that our students face in achieving their educational goals. You are welcome to customize the files for your own institution. We have "played" the game in Opening Day events, professional development events, and with student leaders. It never stops surprising players of the incredible challenges that we can assist with by eliminating textbook costs.
Finite state automata (FSAs) sound complicated, but the basic idea is as simple as drawing a map.
This fun activity is based around a fictitious pirate story which leads to the unlikely topic of reasoning about patterns in sequences of characters.
This task can be played as a game where students have to guess the rule and the instructor gives more and more input output pairs. Giving only three input output pairs might not be enough to clarify the rule.
Make your survey fun by gamifying it! This resource provides a tutorial on how to gamify survey questions and how to incorporate a game quest to make it more engaging and meaningful to the learners.
This problem asks the students to represent a sequence of operations using an expression and then to write and solve simple equations. The problem is posed as a game and allows the students to visualize mathematical operations. It would make sense to actually play a similar game in pairs first and then ask the students to record the operations to figure out each other's numbers.
This marbel counting iteration of greater than, less than, and equal to with a specific "target number" help strengthen the concept for students.
Students play a game in pairs to read and recognize numbers using a 100 chart.
The "Into the Book" web site is designed to help elementary students practice eight reading comprehension strategies through playful interactive activities. The site focuses on eight research-based strategies: Using Prior Knowledge, Making Connections, Questioning, Visualizing, Inferring, Summarizing, Evaluating and Synthesizing. "Behind the Lesson," the teacher area of the site, provides information, lesson plans and other resources for teachers.
Skipping is a big part of a young studentŐs readiness to move on to other activities, such as reading. This activity will give students opportunities to develop their skipping skills.
This activity was designed for blind learners, but all types of learners can use it to learn about the life cycle of plabts. The five activities included in this lesson plan provide students with evidence that all living things grow and change as they progress through their life cycle. All of the activities detailed in this lesson plan can be done with students who are visually impaired, if teachers adapt them using Resources for Teaching and Adapting Lessons for Students with Visual Impairments. Tactile models and braille materials will be key and all of the activities will require more time for repeated tactical exploration and expression.
Play a game and find out about a Nobel Prize awarded discovery or work! In this game you have to blood type each patient and give them a blood transfusion. Are you able to do that? If not, maybe you should read the introduction to blood typing before you start, otherwise you will put the patients' lives in danger!
In this activity, students will focus on adding fractions, starting with single-digit denominators and working up.
In this activity, students will focus on dividing fractions, starting with single-digit denominators and working up.
In this activity, students will focus on multiplying fractions, starting with single-digit denominators and working up.
In this activity, students will focus on subtracting fractions, starting with single-digit denominators and working up.
Learn about history of Catalonia. Try to discover and learn about "Miquel Crusafont". This third game of the series "Personatges en joc" ("Characters at play") is aimed to teach children at school about Catalan scientists.
- Arts and Humanities
- Material Type:
- Polytechnic University of Catalonia and Generalitat de Catalunya
- Provider Set:
- Personatges en joc
- Alberto Muñoz
- Antoni Roca
- Cesc Grane
- Joan Callarisa
- Joel Ortíz
- Jordi Cairol
- Jose-Luis Eguía
- Laura Giménez
- Lluis Solano
- Olga Aloy
- Rodolfo Nuñez
- Ruth Contreras-Espinosa
- Salvador Maturana
- Sergio García
- Sonia Joaniquet
- Date Added:
Students take a walk on the wild side when they research an animal and create a scavenger hunt activity for their classmates.
This number after bingo activity increases student flexibility with the number sequence and their ability to start counting sequences at various points.