The content of both the Dutch and the English-language version of Bad …
The content of both the Dutch and the English-language version of Bad News was written by DROG (www.aboutbadnews.com), a Dutch organisation working against the spread of disinformation, in collaboration with researchers at Cambridge University in the United Kingdom. The visual and graphic design was done by Gusmanson (www.gusmanson.nl).
The carbon cycle game is a short digital game that helps you …
The carbon cycle game is a short digital game that helps you teach how carbon atoms move through various forms including soils, the ocean, plant and animal life and fossil fuels. Actions such as photosynthesis, plant and animal death and forest fires all convert carbon from one form into another. This is a card style game. It allows for single or multi players. Runs on a browser.
**The publisher of this resource is Civix.Help Students Fight Information Pollution Activities …
**The publisher of this resource is Civix.Help Students Fight Information Pollution Activities are created by Civix, a Canadian organization developed to support civics and media literacy education
This activity allows students to practice describing vocabulary words using memorized descriptors. …
This activity allows students to practice describing vocabulary words using memorized descriptors. Students will learn more ways to describe items and topics.
Students will play a game called "Colorful Vocabulary". Students will practice describing …
Students will play a game called "Colorful Vocabulary". Students will practice describing people, places, and items using a game. This will teach students how to describe multiple topics using different vocabulary words.
This is the final module in the ESL course. Students discuss what …
This is the final module in the ESL course. Students discuss what is fun and healthy fun, and share different ways they have fun. Hobbies are explored. The module generates extensive vocabulary and students role-play to bring the words to life. Fun is brought into the class through games and activities. The discussions and assignments give students opportunities to speak, exchange and share ideas, and with writing and listening skills.
Students will review the signs for emotions and play a game to …
Students will review the signs for emotions and play a game to better understand how to use the emotions in conversation. Students will have the opportunity to communicate with peers to defend and explain their choices.
Make your survey fun by gamifying it! This resource provides a tutorial …
Make your survey fun by gamifying it! This resource provides a tutorial on how to gamify survey questions and how to incorporate a game quest to make it more engaging and meaningful to the learners.
Students will review vocabulary words relating to food, using a game of …
Students will review vocabulary words relating to food, using a game of Heads Up. Then, they will practice using those words with a card game that requires them to match words with the picture.
This lab explains the importance of facial expressions to students. They will …
This lab explains the importance of facial expressions to students. They will get to play a fun game that will also help them work on asking questions and giving descriptions.
** This resource is published by GoogleReality River is a part of …
** This resource is published by GoogleReality River is a part of google's Interland Series Be Internet Awesome curriculum which teaches the fundamentals of digital citizenship and safety online.
Jargon is a card game that requires explaining the concepts of anatomy …
Jargon is a card game that requires explaining the concepts of anatomy and physiology without using the jargon on the card. The game is printable and playable online through EduSci.us
This lab will help students understand more about lipreading through a fun …
This lab will help students understand more about lipreading through a fun activity. Students will also get to work on their receptive skills with various sentences.
In order to introduce some fun, and hopefully get students to practice …
In order to introduce some fun, and hopefully get students to practice some of the concepts discussed in class relating to social and emotional intelligence, and mindfulness practices, the Mindful Brainiac Challenge was developed. Students are divided into teams and awarded individual and team points for demonstrating certain behaviors / actions. Using Class Dojo application, points are awarded from one of the three categories: Cognitive and Metacognitive skills, Social and Emotional Intelligence, and Mindfulness. Teachers collect points from their own observations in class, homework assignments, and reports from students themselves, peers, other teachers and parents. Students are only awarded positive points (so they don't get "punished", and points lead into different milestones that award badges. Throughout the course, different milestones / achievements will receive different rewards, individually and collectively, and by the end of the course, the team with most badges and the individual with most points wins.
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