These materials are intended to be used both in graduate courses related to copyright or accessibility and by practitioners interested in learning more on the topic. Topics covered include the Chafee Amendment and how it has changed post-Marrakesh Treaty, the role of accessibility in the Authors Guild, Inc. v. HathiTrust decision, the importance of the Marrakesh Treaty for international efforts to make materials accessible across borders, and how licensing provisions can impact these various rights. The resources include videos explaining the key points of each topic, along with editable slide decks for those who wish to build on the existing materials, activities and options for assignments, recommended pre-class readings, discussion prompts, and related resources for those who want to learn more on the topics introduced in this OER module. There are also teaching notes for those interested in using the module in a class they are teaching.
This collection contains materials pertaining to copyright, fair use and fair dealing, open licensing, and related issues.
In ScholCom 202X, you'll take on the role of a new scholarly communication librarian at a small public university somewhere in the US in the "distant future" of the year 202X.
You'll be given a number of scenarios derived from activities and questions a real scholarly communication librarian might expect to receive. These scenarios fall into four general areas: copyright; publishing; institutional repositories; and open access.
The game has two versions, an interactive fiction format written in Ink (located in the "Ink source" and "playable" folders) and a static PDF version (in "printables").
In the interactive fiction version, after reading each scenario you'll be given a chance to consult your "augment," a smartphone-like device which contains a very brief annotated list of some relevant sources and a calendar that tracks how busy you are. In the PDF/print version, these sources are listed below the scenario text, and are open access whenever possible.
After you've read the scenario text and consulted these sources (or not), put yourself in the place of the librarian in the game and think about how you would respond. Would you try to help just the person you're currently talking to, or would you rather build resources and develop strategies that could make the question easier to answer the next time it comes up, and potentially even reach and educate people who don't know the questions to ask in the first place?
As you think through each scenario, ask yourself how you would balance the desire to do a good job against the threat of overwork. You're welcome to write out what you would do, or just think about it. The PDF versions of the scenarios can also be used to role play in a classroom setting, with one student taking on the role of the librarian and another the role of the person who needs their help.
Playable version at https://people.wou.edu/~bakersc/ScholCom202X/index.html. Additional background available at https://lisoer.wordpress.ncsu.edu/2021/05/18/new-to-the-scn-scholcom-202x-an-interactive-fiction-game/.