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High School STEAM

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Jennifer Hannaford
Read the Fine Print
Educational Use
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In this video from Science City, meet a forensic scientist. She describes the steps to recover and analyze fingerprints to help solve crimes. She also discusses common attributes between art and science.

Subject:
Applied Science
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
Teachers' Domain
Author:
Partnership for a Nation of Learners
WGBH Educational Foundation
Date Added:
09/18/2007
Learning About Aurorae - The Planeterrella Experiment - V2
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CC BY-NC
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This unit emphasizes literacy skills for STEAM students, using the Planeterella Experiment to learn about aurorae. Guided by text-dependent questions, students will study and gather evidence from anchor and supplemental texts on the Planterella’s design, purpose and history, magnetic currents and their role in aurorae, the Van Allen Belt, the Lorenz Effect, and how global warming impacts aurorae. Students will perform experiments with magnetic currents and create a lab simulation of the aurora borealis using textual evidence and data from the anchor and supplemental texts. Students will present their findings and their experiments using the Tricaster TC40.

Subject:
Career and Technical Education
Material Type:
Activity/Lab
Unit of Study
Date Added:
09/20/2016
Opening the World through Journaling: Integrating Art, Science, and Language Arts
Read the Fine Print
Educational Use
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"Opening the World through Journaling: Integrating Art, Science, and Language Arts" teaches children to become keen observers of the natural world by drawing and writing about the plants and animals in situ. In a set of nested exercises, students use games to gain confidence in drawing and writing as a way to gather information. Later, they employ these skills to put together a field guide, make treasure maps, and to write short stories and poems.

Subject:
Arts and Humanities
Botany
Life Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
California Native Plant Society
Author:
Emily Bruenig
John Muir Laws
Date Added:
08/19/2011
PVSTEM9 Year at a Glance
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CC BY-NC
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An overview of the STEM 9 program at Pequea Valley High School in Lancaster County, PA. Most 9th grade learners take this course which teaches Algebra I math concepts via physics concepts and tech ed building.

Subject:
Algebra
Applied Science
Engineering
Mathematics
Physical Science
Physics
Material Type:
Syllabus
Date Added:
12/05/2018
SLANT Le
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CC BY-NC-SA
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This is a template for lessons developed by the San Francisco Unified School District SLANT Cohort.

Just as the life experiences of a tree and its environmental conditions leave their marks as rings in the cross-section of a tree's core, so do the experiences of humans leave impressions, but often unseen. This project uses the tree as a metaphor to map life experience.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Lesson Plan
Date Added:
04/12/2013
STEAM: Learning That is Representative of the Whole World
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CC BY-NC-SA
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STEAM stands for "Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements," and aims to bring FUNctional literacy to students. Founder/teacher Georgette Yakman describes how her immigrant grandparents, brother with Asperger syndrome, and artistic stepfather led her to bring Arts into STEM.

Subject:
Arts and Humanities
Material Type:
Lecture
Provider:
Big Ideas Fest / ISKME
Provider Set:
Big Ideas Fest
Author:
Georgette Yakman
Date Added:
12/05/2011
STE(A)M Truck
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CC BY-NC
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STE(A)M Truck is a mobile makerspace that inspires youth to tackle real problems with the support of community experts. We teach youth Science, Technology, Engineering, Arts and Math (STEAM) by bringing tools, equipment and mentors directly to kids and allow youth to have fun while making things with their hands. STE(A)M Truck will have everything from 3D printers, laser cutters to saws and hammers.

At ELC we will 1) introduce students to the array of maker tools, technologies and materials; 2) teach students a design thinking problem solving process; and 3) support students to design their solutions and, with the support of community experts, build them.

Some past examples include; building a computer using e-waste, carving a wooden spoon, making your own jams and jellies, building your own design thinking toolbox or creating your own toys and games. Who knows what problems kids will want to tackle this summer.

Learn more at www.steamtruck.org

Subject:
Arts and Humanities
Mathematics
Material Type:
Activity/Lab
Date Added:
01/28/2014
STEAM and Design Thinking Resource
Only Sharing Permitted
CC BY-NC-ND
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NEXT.cc is an eco web that develops ethical imagination and environmental stewardship. NEXT.cc introduces what design is, what design does, and why design is important. It offers activities across nine scales – nano, pattern, object, space, architecture, neighborhood, urban, region, and world. NEXT.cc's journeys introduce activities online, in the classroom, in the community and globally. NEXT.cc journeys and activities are supported with links to museums, institutions and contemporary practices. The eco web network of journeys provides a solid foundation for newly established NAAEE North American Association of Environmental Education standards with place based design activities that address the five goals of environmental education: Awareness, Knowledge, Attitudes and Environmental Ethic, Citizen Action Skills, and Citizen Action Experiences. NEXT.cc is based on Wisconsin Art and Design Standards and Common Core State Standards. NEXT.cc plans to reach young people, their teachers and their families with meaningful learning experiences that create positive influence on lives and outcomes.

Subject:
Arts and Humanities
Business and Communication
Mathematics
Social Science
Material Type:
Activity/Lab
Assessment
Game
Interactive
Lesson Plan
Unit of Study
Date Added:
06/18/2014
Serious Play-Dough: Inspiring Young Circuit Designers
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CC BY-NC-SA
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At the University of St. Thomas in Minnesota, this engineering professor and her team demonstrate that science or engineering lessons can be found in almost anything -- and a sense of play can make those lessons accessible and incite young minds.

Subject:
Applied Science
Engineering
Material Type:
Lecture
Provider:
Big Ideas Fest / ISKME
Provider Set:
Big Ideas Fest
Author:
AnnMarie Polsenberg Thomas
Date Added:
12/05/2011