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OERC Reviewed Textbooks

Higher education textbooks on a range of subjects that have been vetted by our curation experts. These texts are published by individual higher education faculty as well high quality open textbook providers such as OpenStax, BCCampus, OpenSUNY, and many others.

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Designing the Digital World
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CC BY
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The book offers a blend of theory and practice in guiding readers to apply design thinking principles to solving some of our world’s biggest problems. At the same time, readers are encouraged to become aware of new and emerging technologies that make prototyping and applying solutions a reality.

Subject:
Applied Science
Arts and Humanities
Computer Science
Information Science
Visual Arts
Material Type:
Textbook
Provider:
Open Press at NUI Galway
Author:
Eileen Kennedy
Date Added:
05/31/2021
Digital Citizenship: Misinformation & Data Commodification in the Twenty-First Century
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CC BY-NC-SA
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Misinformation & Data Commodification in the Twenty-First Century

Short Description:
An instructional text that seeks to untangle the social complexities and ethical dilemmas of online data and information. DIGITAL CITIZENSHIP will educate readers on the economics of the Internet and the means by which political bad actors exploit its platforms to pervert the public discourse.

Word Count: 15176

ISBN: 978-1-55195-464-6

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Computer Science
Social Science
Sociology
Material Type:
Textbook
Provider:
Medicine Hat College
Author:
Adrian Castillo
Sarah Gibbs
Shawn Graham
Date Added:
08/16/2021
Digital Foundations: Introduction to Media Design with the Adobe Creative Cloud
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CC BY-NC-SA
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Revised Edition

Short Description:
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software. Order a print copy: http://www.lulu.com/content/paperback-book/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition/24461332

Long Description:
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software. What is Digital Foundations?

Digital Foundations: Introduction to Media Design with the Adobe Creative Suite integrates the formal principles of the Bauhaus Basic Course into an introduction to digital media production with the Adobe Creative Suite, or the FLOSS graphics applications. Why Digital Foundations is different

Most textbooks and software manuals in the current market do not include art and design history or visual principles. These books synthesize historical examples and traditional studio foundation exercises into smart, well-paced digital studio exercises. See it for yourself in Chapter 5 of Digital Foundations, where we explore Illustrator’s Color Picker window through Joseph Albers’ color exercises.

Digital media texts about Adobe Creative Suite, whether they are “Bibles”, “For Dummies” or “Classroom in a Books”, focus on tools and production tips. Digital Foundations is the only textbook that teaches visual skills through production tools. For example, look at our Table of Contents. It is organized by visual topics, including symmetry, line art, tonal scale, elements of motion, and more.

Digital Foundations is not specifically for dummies or classrooms. It was made for self-learners, artists, designers, as well as classroom applications. We wrote this book for our classrooms as well as for our parents!

Order a print copy: http://www.lulu.com/content/paperback-book/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition/24461332

Word Count: 43007

ISBN: 978-1-63635-008-0

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Textbook
Provider:
Open Oregon Educational Resources
Author:
Michael Mandiberg
xtine burrough
Date Added:
03/27/2015
Eloquent JavaScript: A Modern Introduction to Programming
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CC BY-NC
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0.0 stars

This book contains roughly three parts. The first 11 chapters discussthe JavaScript language itself. The next eight chapters are about webbrowsers and the way JavaScript is used to program them. Finally,two chapters are devoted to Node.js, another environment to programJavaScript in.Throughout the book, there are five project chapters, which describelarger example programs to give you a taste of real programming. Inorder of appearance, we will work through building an artificial life simulation,a programming language, a platform game, a paint program,and a dynamic website.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Marijn Haverbeke.
Date Added:
11/08/2018
Enterprise Pharo a Web Perspective
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CC BY-SA
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Pharo is a clean, innovative, open-source, live-programming environment.

Enterprise Pharo is the third volume of a series of book covering Pharo and its community. Whereas the first volume Pharo by Example is intended for newcomers and the second volume Deep into Pharo covers deep topics of Pharo, this third volume covers libraries and frameworks for enterprises, and in particular those doing web development.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Attila Magyar
Christophe Demarey
Cyril Ferlicot Delbecque
Damien Cassou
Damien Pollet
Esteban Lorenzano
Gabriel Omar Cotelli
Guillaume Larchevêque
Johan Fabry
Liudmyla Dolia
Luc Fabresse
Mariano Martinez-Peck
Martín Dias
Max Leske
Norbert Hartl
Olivier Auverlot
Stéphane Ducasse
Sven Van Caekenberghe
Date Added:
10/06/2016
Ethical Hacking for Effective Defense (Modules, Labs, and Lectures)
Unrestricted Use
CC BY
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The following set of materials is used in the Textbook Transformation Grants implementation of Ethical Hacking for Effective Defense:

https://oer.galileo.usg.edu/compsci-collections/8/

Topics include:

TCP/IP Level Attacks
Port Scanning
DDoS
Footprinting and Social Engineering
Enumeration
Programming for Security Professionals
Operating System Vulnerabilities
Embedded System Security
Hacking Web Servers
Hacking Wireless Networks
Cryptography
Protecting Networks with Security Devices

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
University System of Georgia
Provider Set:
Galileo Open Learning Materials
Author:
Hossain Shahriar
Date Added:
06/20/2018
Ethical Use of Technology in Digital Learning Environments: Graduate Student Perspectives
Unrestricted Use
CC BY
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Short Description:
This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education.This is the first of 2 Versions of this pressbook. Click on Volume 2 for information.

Long Description:
This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education. Students were asked to review, analyze, and synthesize each topic from three meta-ethical theoretical positions: deontological, consequentialist, and virtue ethical (Farrow, 2016). The chapters in this open educational resource (OER) were co-designed using a participatory pedagogy with the intention to share and mobilize knowledge with a broader audience. The first three chapters in the book discuss specific ethical considerations related to technologies such as Artificial Intelligence (AI) , social networking services (SNS), and 3D printing. The next four chapters shift to a broader discussion of resource sharing, adaptive learning systems, STEM, and assistive technologies. The final two chapters discuss admissions and communications that need to be considered from an institutional perspective. In each of the nine chapters, the authors discuss the connection to the value of technology in education, and practical possibilities of learning technologies for inclusive, participatory, democratic, and pluralistic educational paradigms.

Word Count: 56853

ISBN: 0-88953-438-1

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Business and Communication
Communication
Computer Science
Education
Higher Education
Philosophy
Special Education
Visual Arts
Material Type:
Textbook
Provider:
University of Calgary
Author:
Barbara Brown
Michele Jacobsen
Verena Roberts
Date Added:
12/28/2020
A First Course in Electrical and Computer Engineering
Unrestricted Use
CC BY
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This book was written for an experimental freshman course at the University of Colorado. The course is now an elective that the majority of our electrical and computer engineering students take in the second semester of their freshman year, just before their first circuits course. Our department decided to offer this course for several reasons:

we wanted to pique student' interest in engineering by acquainting them with engineering teachers early in their university careers and by providing with exposure to the types of problems that electrical and computer engineers are asked to solve;
we wanted students entering the electrical and computer engineering programs to be prepared in complex analysis, phasors, and linear algebra, topics that are of fundamental importance in our discipline;
we wanted students to have an introduction to a software application tool, such as MATLAB, to complete their preparation for practical and efficient computing in their subsequent courses and in their professional careers;
we wanted students to make early contact with advanced topics like vector graphics, filtering, and binary coding so that they would gain a more rounded picture of modern electrical and computer engineering.
In order to introduce this course, we had to sacrifice a second semester of Pascal programming. We concluded that the sacrifice was worth making because we found that most of our students were prepared for high-level language computing after just one semester of programming.

We believe engineering educators elsewhere are reaching similar conclusions about their own students and curriculums. We hope this book helps create a much needed dialogue about curriculum revision and that it leads to the development of similar introductory courses that encourage students to enter and practice our craft.Students electing to take this course have completed one semester of calculus, computer programming, chemistry, and humanities.

Concurrently with this course, students take physics and a second semester of calculus, as well as a second semester in the humanities. By omitting the advanced topics marked by asterisks, we are able to cover Complex Numbers through Linear Algebra, plus two of the three remaining chapters. The book is organized so that the instructor can select any two of the three. If every chapter of this book is covered, including the advanced topics, then enough material exists for a two-semester course.

The first three chapters of this book provide a fairly complete coverage of complex numbers, the functions e^x and e^jand phasors. Our department philosophy is that these topics must be understood if a student is to succeed in electrical and computer engineering. These three chapters may also be used as a supplement to a circuits course. A measured pace of presentation, taking between sixteen and eighteen lectures, is sufficient to cover all but the advanced sections in Complex Numbers through Phasors.

The chapter on "linear algebra" is prerequisite for all subsequent chapters. We use eight to ten lectures to cover it. We devote twelve to sixteen lectures to cover topics from Vector Graphics through Binary Codes. (We assume a semester consisting of 42 lectures and three exams.) The chapter on vector graphics applies the linear algebra learned in the previous chapter to the problem of translating, scaling, and rotating images. "Filtering" introduces the student to basic ideas in averaging and filtering. The chapter on "Binary Codes" covers the rudiments of binary coding, including Huffman codes and Hamming codes.

If the users of this book find "Vector Graphics" through "Binary Codes" too confining, we encourage them to supplement the essential material in "Complex Numbers" through "Linear Algebra" with their own course notes on additional topics. Within electrical and computer engineering there are endless possibilities. Practically any set of topics that can be taught with conviction and enthusiasm will whet the student's appetite. We encourage you to write to us or to our editor, Tom Robbins, about your ideas for additional topics. We would like to think that our book and its subsequent editions will have an open architecture that enables us to accommodate a wide range of student and faculty interests.

Throughout this book we have used MATLAB programs to illustrate key ideas. MATLAB is an interactive, matrix-oriented language that is ideally suited to circuit analysis, linear systems, control theory, communications, linear algebra, and numerical analysis. MATLAB is rapidly becoming a standard software tool in universities and engineering companies. (For more information about MATLAB, return the attached card in the back of this book to The MathWorks, Inc.) MATLAB programs are designed to develop the student's ability to solve meaningful problems, compute, and plot in a high-level applications language. Our students get started in MATLAB by working through “An Introduction to MATLAB,” while seated at an IBM PC (or look-alike) or an Apple Macintosh. We also have them run through the demonstration programs in "Complex Numbers". Each week we give three classroom lectures and conduct a one-hour computer lab session. Students use this lab session to hone MATLAB skills, to write programs, or to conduct the numerical experiments that are given at the end of each chapter. We require that these experiments be carried out and then reported in a short lab report that contains (i) introduction, (ii) analytical computations, (iii) computer code, (iv) experimental results, and (v) conclusions. The quality of the numerical results and the computer graphics astonishes students. Solutions to the chapter problems are available from the publisher for instructors who adopt this text for classroom use.

We wish to acknowledge our late colleague Richard Roberts, who encouraged us to publish this book, and Michael Lightner and Ruth Ravenel, who taught "Linear Algebra" and "Vector Graphics" and offered helpful suggestions on the manuscript. We thank C. T. Mullis for allowing us to use his notes on binary codes to guide our writing of "Binary Codes". We thank Cédric Demeure and Peter Massey for their contributions to the writing of "An Introduction to MATLAB" and "The Edix Editor". We thank Tom Robbins, our editor at Addison-Wesley, for his encouragement, patience, and many suggestions. We are especially grateful to Julie Fredlund, who composed this text through many drafts and improved it in many ways. We thank her for preparing an excellent manuscript for production.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Textbook
Provider:
Rice University
Provider Set:
OpenStax CNX
Author:
Louis Scharf
Date Added:
11/26/2019
Foundations of Computation
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

Foundations of Computation is a free textbook for a one-semester course in theoretical computer science. It has been used for several years in a course at Hobart and William Smith Colleges. The course has no prerequisites other than introductory computer programming. The first half of the course covers material on logic, sets, and functions that would often be taught in a course in discrete mathematics. The second part covers material on automata, formal languages, and grammar that would ordinarily be encountered in an upper level course in theoretical computer science.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Hobart and William Smith Colleges
Author:
Carol Critchlow, David Eck
Date Added:
02/18/2015
Game Design & Development 2021
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

a textbook created by students for students

Short Description:
a textbook created by students based on research in variety of areas related to game design and development.

Word Count: 54854

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Abdinasir Ahmed Hassen
Aleksander Smyczynski
Anna Zurawska
Aoibhe Conway
Bernard Mac Donagh
Conor Burke
Darragh Cole
Eamon Slevin
Edward Vrancianu
Enoh Brownson
Flosie Sazon
Francis Omede
John Garry
Joseph Dolan
Julia Lo Iacono
Justin Flood
Justin Urbonas
Kain Bradley
Karolina Kowalczyk
Killian Delaney
Lusine Ustyan
Megan Kelly
Nadine Dam
Nathan Speight
Roman Komar
Ron Mencias
Rosie Murray
Sam Chapple
Sam O'Sullivan
Shaun Ferns
Tochi Ugochukwu
Vince Palban
Wiktoria Roglaksa
Date Added:
05/03/2021
Graphic Design and Print Production Fundamentals
Unrestricted Use
CC BY
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0.0 stars

Short Description:
This textbook — written by a group of select experts with a focus on different aspects of the design process, from creation to production — addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.

Long Description:
This textbook is written by a group of select experts with a focus on different aspects of the design process, from creation to production. Traditionally referred to as graphic design, communication design is the process by which messages and images are used to convey information to a targeted audience. It is within this spectrum that this textbook addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. Design itself is only the first step. It is important when conceiving of a new design that the entire workflow through to production is taken into consideration. And while most modern graphic design is created on computers, using design software such as the Adobe suite of products, the ideas and concepts don’t stay on the computer. To create in-store signage, for instance, the ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. This is a very wide-reaching and varied group of disciplines.

Each chapter begins with a list of Learning Objectives, and concludes with Exercises and a list of Suggested Readings on the Summary page. Throughout, key terms are noted in bold and listed again in a Glossary at the end of the book.

Word Count: 69165

ISBN: 978-1-989623-67-1

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Textbook
Provider:
BCcampus
Date Added:
11/12/2015
High Performance Computing
Unrestricted Use
CC BY
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0.0 stars

The purpose of this book is to teach new programmers and scientists about the basics of High Performance Computing. Too many parallel and high performance computing books focus on the architecture, theory and computer science surrounding HPC. This book speaks to the practicing chemistry student, physicist, or biologist who need to write and run their programs as part of their research.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Rice University
Provider Set:
OpenStax CNX
Author:
Charles Severance
Kevin Dowd
Date Added:
12/02/2019
How to Think Like a Computer Scientist: C Version
Conditional Remix & Share Permitted
CC BY-NC
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0.0 stars

The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Green Tea Press
Author:
Allen B. Downey
Thomas Scheffler
Date Added:
11/18/2021
How to Think Like a Computer Scientist: Learning with Python
Unrestricted Use
CC BY
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0.0 stars

Python is a fun and extremely easy-to-use programming language that has steadily gained in popularity over the last few years. Developed over ten years ago by Guido van Rossum, Python's simple syntax and overall feel is largely derived from ABC, a teaching language that was developed in the 1980's. However, Python was also created to solve real problems and it borrows a wide variety of features from programming languages such as C++, Java, Modula-3, and Scheme. Because of this, one of Python's most remarkable features is its broad appeal to professional software developers, scientists, researchers, artists, and educators. 278 page pdf file.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Green Tea Press
Author:
Allen B. Downey
Jeffrey Elkner
Date Added:
01/01/2008
Implementing Time Lines in Microsoft Excel Templates
Unrestricted Use
CC BY
Rating
0.0 stars

Microsoft Excel is extremely useful for many different types of digital scholarship projects. This one looks at the ability of Excel to create time lines for historical projects using an Excel template developed for project time lines. Before starting I will warn the reader that because of the way Excel stores and handles dates, these time lines only work for dates after Jan. 1, 1900. There are some potential fixes for this that I hope to address in the future.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Gettysburg College
Date Added:
01/05/2017
The Information Literacy User’s Guide
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

Short Description:
Return to milneopentextbooks.org to download PDF and other versions of this textNewParaThe Information Literacy User’s Guide introduces students to critical concepts of information literacy as defined for the information-infused and technology-rich environment in which they find themselves. This book helps students examine their roles as information creators and sharers and enables them to more effectively deploy related skills. This textbook includes relatable case studies and scenarios, many hands-on exercises, and interactive quizzes.

Long Description:
Good researchers have a host of tools at their disposal that make navigating today’s complex information ecosystem much more manageable. Gaining the knowledge, abilities, and self-reflection necessary to be a good researcher helps not only in academic settings, but is invaluable in any career, and throughout one’s life. The Information Literacy User’s Guide will start you on this route to success.

The Information Literacy User’s Guide is based on two current models in information literacy: The 2011 version of The Seven Pillars Model, developed by the Society of College, National and University Libraries in the United Kingdom1 and the conception of information literacy as a metaliteracy, a model developed by one of this book’s authors in conjunction with Thomas Mackey, Dean of the Center for Distance Learning at SUNY Empire State College.2 These core foundations ensure that the material will be relevant to today’s students.

The Information Literacy User’s Guide introduces students to critical concepts of information literacy as defined for the information-infused and technology-rich environment in which they find themselves. This book helps students examine their roles as information creators and sharers and enables them to more effectively deploy related skills. This textbook includes relatable case studies and scenarios, many hands-on exercises, and interactive quizzes.

Word Count: 41806

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Allison Hosier
Daryl Bullis
Deborah Bernnard
Greg Bobish
Irina Holden
Jenna Hecker
Tor Loney
Trudi Jacobson
Date Added:
03/11/2015
Information Systems
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

Information Systems: A Manager’s Guide to Harnessing Technology is intended for use in undergraduate and/or graduate courses in Management Information Systems and Information Technology. For questions about this textbook please contact textbookuse@umn.edu

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
University of Minnesota
Provider Set:
University of Minnesota Libraries Publishing
Author:
[Author removed at request of original publisher]
Date Added:
02/19/2021
Information Systems for Business and Beyond
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This book is written as an introductory text, meant for those with little or no experience with computers or information systems. While sometimes the descriptions can get a little bit technical, every effort has been made to convey the information essential to understanding a topic while not getting bogged down in detailed terminology or esoteric discussions.

Subject:
Applied Science
Computer Science
Information Science
Material Type:
Textbook
Author:
David T. Bourgeois
James L. Smith
Joseph Mortati
Shouhong Wang
Date Added:
11/18/2021
Information Systems for Business and Beyond
Unrestricted Use
CC BY
Rating
0.0 stars

Welcome to Information Systems for Business and Beyond. In this book, you will be introduced to the concept of information systems, their use in business, and the larger impact they are having on our world.

Subject:
Applied Science
Business and Communication
Computer Science
Material Type:
Textbook
Provider:
eCampusOntario
Author:
David T. Bourgeois
Ph.D.
Date Added:
06/28/2020